ReddSquadron

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DominationAgenda

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Good lord why is Reddfaction fracturing itself so much? I am genuinely worried for them.
So far they only divided their defence force from the main organisation. Not really worrying.
 

JoeCool4433

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Still to be honest I feel uneasy. They had a military division already set up. Why make more?
Power/leadership issues. It's always the same no matter where you go.

"Why are you doing it like this? That's stupid as hell. I don't agree with it, so rather than try to work through the issue with you, I'll make my own force/MO with blackjack and hookers. "
 

TestBot

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Power/leadership issues. It's always the same no matter where you go.

"Why are you doing it like this? That's stupid as hell. I don't agree with it, so rather than try to work through the issue with you, I'll make my own force/MO with blackjack and hookers. "
That makes more sense the more I think about it. I still don't like it though.

I honestly hope ReddSquadron becomes a badass group of awesome fighters whom I would be glad to fight alongside but I can't help but have a sneaking suspicion that drama will be inevitable.
 
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DominationAgenda

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That makes more sense the more I think about it. I still don't like it though.

I honestly hope ReddSquadron becomes a badass group of awesome fighters whom I would be glad to fight alongside but I can't help but have a sneaking suspicion that drama will be inevitable.
Drama WILL happen without a doubt. Thing like these just change the time of when the drama will occour.
 

JoeCool4433

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That makes more sense the more I think about it. I still don't like it though.

I honestly hope ReddSquadron becomes a badass group of awesome fighters whom I would be glad to fight alongside but I can't help but have a sneaking suspicion that drama will be inevitable.
Its more sad than anything. Its even more sad due to the fact we don't even have a game yet.

Drama is always inevitable in hardcore organizations. They take themselves too seriously for internet sphess ships, which only breeds discontent for those in the leadership position. Its almost like a big corporate office, there is always drama in the office and always people who want to make it to the top of the ladder, completely oblivious to the fact that they'll never make it to the top.
 

Shards

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Their training plan is clearly laid out: work in Diaspora and another game they cited until the DFM is released, and then switch operations over to DFM. They want to develop core tactics with core people and then open things up to Flight School for ReddFaction-affiliated Orgs.

Look, they're too hardcore for me as well, and I also think they're taking things too seriously, for my tastes. I have as much fun as the next person making fun of someone else, but I want to speak up about the making fun element. Part of what impresses me about TEST was in Montoya's original About Star Citizen and TEST Squadron writeup, where he delineated a day in SC within TEST. This is a game that will accommodate a vast array of playstyles, and TEST is an organization that seeks to make room for all of those playstyles.

We're clearly a group of folks who've been attracted by the goofy irreverence of TEST and we're certainly going to look side-eyed at folks who come at the game from a totally different perspective than us, but this plan of Redd Squadron's ain't all that bad, and I agree with chrizz's original statement: "basic training with ReddSquadron. We could become acquainted with the other dudes from Redd and learn some command structures. " Were we to be exposed to their stuff, we might keep some, and we might not use some. We may develop our own stuff. We may choose not to get involved in Flight School at all.

But, you know, if somebody wants to be in Redd Squadron and TEST, go for it. It would be nice to have a liaison. We don't need to make fun of them or you.

And if they do get a little too caught up in the military sim roleplay and you need to, definitely do say something to our leadership here. 'Cause nobody gets to tell us how to blow our own ships up, dammit.
I was just teasing them. I actually went and read their practice plan before making my post. I was once a hardcore gamer, and I still game alot, but I don't take it as seriously as I use to. I am ok not being "the best" anymore. To be fair though, I bought a joystick / hotas, to get used to the control scheme and build some muscle memory before SC comes out...we are all our own type of crazy.

I also agree that anyone in TEST that is taking a more hardcore approach than I, and wants to become a better pilot, would/could probably really benefit from this. I just like pointing out and hyperbolizing silly situations, and I think Redd Squadron's gung-ho "LETS SPACE FIGHT NAO!" attitude is a bit silly.

I wish them all the best, and hope that they manage to not implode before the game is released.
 

SeungRyul

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Thats why TEST's Leadership Follows This Model:




In all honesty though, democracy is the way to go in real life countries but in games they end in horrible disasters with coups and uprisings. This is since unlike in real life there is no accountability so anytime something happens that one leader doesn't agree with he immediately claims "democracy all voices must be heard" and goes off in his own little path. Happened to the last three coalitions/alliances I was in and they were all crippled by it. In games absolute power is just simply the way to go since we need a unified leadership. I know I might sound full of myself when I say this since I am part of the leadership but its simply the truth.
 
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Shards

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Thats why TEST's Leadership Follows This Model:




In all honesty though, democracy is the way to go in real life countries but in games they end in horrible disasters with coups and uprisings. This is since unlike in real life there is no accountability so anytime something happens that one leader doesn't agree with he immediately claims "democracy all voices must be heard" and goes off in his own little path. Happened to the last three coalitions/alliances I was in and they were all crippled by it. In games absolute power is just simply the way to go since we need a unified leadership. I know I might sound full of myself when I say this since I am part of the leadership but its simply the truth.
The trick is pretending to listen. And then convincing people that what you are doing is for their own good.

When you master those 2 abilities, being a leader is pretty easy.
 
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JoeCool4433

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This is since unlike in real life there is no accountability
This.

Its quite easy to be a horrible person when there is a screen and hundreds of miles between you and conflict. Although, many games have proven that to not be an issue to some crazy people.

I do have to say I view just the opposite of you because of my experiences. The majority of places that I've been in have been absolute leaders who go on power trips and have their groups fall apart because everyone else decides they don't want to take their leader's shit and leave. However, every single one were always because they were "hardcore." It always seems to be that way with groups that don't put FUN as the priority.
 

SeungRyul

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The majority of places that I've been in have been absolute leaders who go on power trips and have their groups fall apart because everyone else decides they don't want to take their leader's shit and leave.
This is a problem as you mentioned! EMP fell apart because lack of a leader. Of course we will have to prepare contingency plans in advance :P And yes there are concerns about hardcore leaders and not really having fun. Think this more as benevolent leadership.

shhhh just let it happen :P
 

JoeCool4433

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shhhh just let it happen :p


I hope I didn't come off as I think you all are horrible leaders and we're going to implode, because like I said, we're about fun and previously for me, those groups weren't the case. You know I love this place and you guys. :D
 

starkestrel

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I was just teasing them.
Ah, gotcha. They definitely do need some teasing. Hopefully, they can perceive it as such.

I think the key to leadership within a game is remembering at all times that it's a game. You need to understand what the goals of the organization are and to fulfill the enjoyable realization of those goals. If it's to be a military sim, you need to lead enjoyably within a military sim. If it's to have a loose, wide-ranging group of interests mobilized around having fun together, your leadership style will need to embrace that goal.

I'm in full agreement that clear hierarchy is imperative, and I also think it important for people who are in leadership positions but lower in the hierarchy to clearly understand their role. Unfortunately, those positions can sometime become a bit Napoleanic, where the junior leadership know they can't climb the ladder but need to exercise authority and so make life a bit harder for the players who are required to work under them.

I'm not referring to anyone here. I'm speaking metaphorically, from past experience.
 
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starkestrel

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Hey, Joe? That's a really disturbing image, surprisingly. Does the sloth end up ripping the cat's head off, or what? Dude's 100% an assassin. Just look at him!
 
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D-Rook

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Good lord why is Reddfaction fracturing itself so much? I am genuinely worried for them.
because they have so little to stand on. the game isn't out, and they are putting out so much to attempt to build structure around a non-existant entity.
 

starkestrel

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It seems there is a subset of people who, absent anything else to compare it to, think that SC is going to be like EVE. While RSI is certainly allowing for many player-driven elements in their universe, I think it's a mistake to expect the same degree of faction rivalry and outright warfare that exists in Eve.

I certainly don't know any better than anyone else, but this just doesn't seem to be being built as a game of thousands of people within extended alliances battling it out for weeks on end.
 

Azurith

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It seems there is a subset of people who, absent anything else to compare it to, think that SC is going to be like EVE. While RSI is certainly allowing for many player-driven elements in their universe, I think it's a mistake to expect the same degree of faction rivalry and outright warfare that exists in Eve.

I certainly don't know any better than anyone else, but this just doesn't seem to be being built as a game of thousands of people within extended alliances battling it out for weeks on end.
^This
A guild war will likely be many smaller skirmishes unless one side has an investment in capitol ships that can be hijacked.
 

chrizz

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It seems there is a subset of people who, absent anything else to compare it to, think that SC is going to be like EVE. While RSI is certainly allowing for many player-driven elements in their universe, I think it's a mistake to expect the same degree of faction rivalry and outright warfare that exists in Eve.

I certainly don't know any better than anyone else, but this just doesn't seem to be being built as a game of thousands of people within extended alliances battling it out for weeks on end.
correct.

Just imagine yourself in a first-person cockpit with 200 other entities (enemies/allies) in a fight. This is really more than anyone can handle.

This game will be more like Quake 3 Arena than EVE, because you need actual "skill" to play, reacting fast, doing the right thing in splitseconds.

Unless every ship has unlimited health, there will be really fast paced combats (and CR wants it to be like that, remember Wing Commander?).

This isn't EVE and it will never be. Every EVE player who has these hopes, will be dissappointed.
 
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