So have found myself thinking about this off and on since I started in on SC. There are various mechanics in-game and in the future that make me seriously wonder how the "time to kill" will play out in the release version.
In-game right now, they have shield management. For the future they have things like battle repairs and the crucible. It makes me wonder how much it will actually take to stop a ship on release. Right now, it doesn't really take much. Honestly, there isn't much point to shield management when the difference is so minimal. Sure, it could give you a couple extra hits, but that's really not a huge difference. You're just as likely to survive if you concentrate on your flight skills and don't divert your attention to the shield balance.
Likewise, on-board repairs aren't likely to make much of a difference considering how quickly your ship explodes. This is just getting more and more apparent with some of the big guns that are being introduced. The vanguard with a shiny M7A on the nose is just un-freaking-believable. It leaves absolutely no time to do anything, let alone conduct repairs or change my shields.
So maybe it's just a balance thing, but I keep coming back to previous CIG statements that the TTK is going to change a bit on release. I think they are underselling it big time. I think there will be a drastic change in the time to kill. I think that by the time it gets to full release, we will have to spend quite a bit of time in an actual fight.
Right now, it feels like spaceship COD. I think that's going to change quite a bit before we're done (at least I hope). This is also reinforced by the FPS shooting they were demonstrating in the 3.0 demo. The time to kill in there was looking pretty good. It places much more emphasis on tactics and team play.
So what do you think?
In-game right now, they have shield management. For the future they have things like battle repairs and the crucible. It makes me wonder how much it will actually take to stop a ship on release. Right now, it doesn't really take much. Honestly, there isn't much point to shield management when the difference is so minimal. Sure, it could give you a couple extra hits, but that's really not a huge difference. You're just as likely to survive if you concentrate on your flight skills and don't divert your attention to the shield balance.
Likewise, on-board repairs aren't likely to make much of a difference considering how quickly your ship explodes. This is just getting more and more apparent with some of the big guns that are being introduced. The vanguard with a shiny M7A on the nose is just un-freaking-believable. It leaves absolutely no time to do anything, let alone conduct repairs or change my shields.
So maybe it's just a balance thing, but I keep coming back to previous CIG statements that the TTK is going to change a bit on release. I think they are underselling it big time. I think there will be a drastic change in the time to kill. I think that by the time it gets to full release, we will have to spend quite a bit of time in an actual fight.
Right now, it feels like spaceship COD. I think that's going to change quite a bit before we're done (at least I hope). This is also reinforced by the FPS shooting they were demonstrating in the 3.0 demo. The time to kill in there was looking pretty good. It places much more emphasis on tactics and team play.
So what do you think?