Giving players the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This includes kiosk and service support for sale of non-commodities. The shops will now dictate which items they will buy based on the type of weapons or armor that they sell. Pricing algorithm takes into account state of item, price of closest retail equivalent, etc. This update also bring in wide sweeping changes to what each weapon and armor shop sells. Many higher end items have been removed from weapon and armor shops and can now be found exclusively out in the PU through looting corpses and exploring locations for loot crates.
This appears to clear the way to using workbenches on ships like the Carrack to improve the quality of loot before resale for higher prices.
This appears to clear the way to using workbenches on ships like the Carrack to improve the quality of loot before resale for higher prices.
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