From time to time I lurk into spectrum to see if, by any chance, there is some interesting discussion that is not another ranting tread abount thing being missing of bugs already well known... well, It seams I've found one.
This is an interesting techincal discussion about server meching carryed ouut by some guys that are clearly coompetent since they also work on game development and have to deal with the same kind of problem CIG is trying to solve with the server meshing solution.
I think this worth a reading since I found it very complementary and more detailed of the short explanation we have from ISC and SCL where the whole problem is condensed in few minute of video.
Meshing The Servers - Star Citizen Spectrum
MESHING THE SERVERS In the Unity 3D engine we use a similar process to load/unload game objects in and out of the scene depending on what the player is looking at (Occlusion Culling) as well as...
robertsspaceindustries.com
This is an interesting techincal discussion about server meching carryed ouut by some guys that are clearly coompetent since they also work on game development and have to deal with the same kind of problem CIG is trying to solve with the server meshing solution.
I think this worth a reading since I found it very complementary and more detailed of the short explanation we have from ISC and SCL where the whole problem is condensed in few minute of video.