Ship Talk Commentary #4 - The Genesis Starliner

Genesis Starliner?

  • I will get one before the Sale is over

    Votes: 4 10.5%
  • I won't get one now but will in a future Sale(Variants)

    Votes: 0 0.0%
  • I will get one in the PU

    Votes: 19 50.0%
  • Don't care to get one now or i nthe PU

    Votes: 15 39.5%

  • Total voters
    38
  • Poll closed .

Black Sunder

Rock Raiders
Officer
Jun 19, 2014
8,270
26,833
3,045
RSI Handle
Black_Sunder
Ship Talk Commentary #4 - The Genesis Starliner


Welcome back to Ship Talk Commentary. This is where I take a newly released concept ship and focus on it. There will not be any direct stat for stat comparisons to other ships in these STCs. They need to fly or crash on their own with what they are given. I can't remember voting for it and if I did I wish I had voted for something else. Honestly it just doesn't interest me at this time but the Variants may in the future. For those of you that do like it that's cool and I hope the game rewards your purchase. Check out the Design post for Civilian Passenger Transports here. You can find the Genesis Starliner announcement page here.

The Complete Genesis Starliner Spec Picture

Something that annoys me now about the spec page now is they don't tell you if a ship gets multiple shields, power plants etc....Anyway on with the STC!

The Look and Design

From my understanding the concept artist that did the Starliner this works for Boeing. Admittedly this makes sense as they are a leading manufacturer of passenger aircraft so they would have a good idea of where we may be in the future. That said the ship looks very Banuish. From the top it looks almost like a Merchantman and shares many design points. You can see the wings of the ship and almost think it is a jumbo jet of today, especially the cockpit. The size of the ship simultaneously makes it look bigger than it is and smaller than it is depending on your view angle and what objects are by it. Overall I like the design but it seems too 'general spaceship' to me.

The ship reminds me of a few in Star Wars but I couldn't tell you what they are for the life of me at this time. I just know it reminds me of them. It is the proposed variants I'll talk about further down that excite me more though.

Description and Role


If you couldn't figure out the role of this ship then obviously you didn't drink enough beer. If you were passed out Friday night and missed the sale go up or don't remember it from the voting then this ship is all about passenger transport. What does that mean? It means it is the space version of the passenger jets today. They go from place to place, pick people up, drop them off etc.

One thing this does though is establish even more the living breathing universe CIG is trying to create. That is a fine goal and we'll see if the future lets that play out. I hope it does. To the actual description though it speaks of the Starliner being a high quality ship but one that won't break the bank. It will be interesting to see if the engines spoken of will be as efficient as it states. It would be something that sets it apart from the 890 Jump and the Phoenix.

Structural, Propulsion, Weapons and Equipment


First of all the Genesis is large but not overly so. If any of you saw GHG's recent video comparing the ship sizes you know how it looks compared to the Starfarer and 890 Jump. It is like a people version of the Starfarer. Starting out with cargo capacity it clocks in at a respectable 403 SCU. Obviously this is for all the Beer for TEST Squadron along with a large amount of snacks. The listed crew comes in at 8. This is necessary to take care of passengers' needs and actually makes sense while the passenger capacity has been stated to be 40 for this version. Not a bad number to be honest.

The listed max Power Plant is 7. Again this makes sense to take care of the entertainment the ship provides and to power the engines, thrusters, and shields. Speaking of engines, the Genesis boasts 4 TR7 engines and 16 TR2 thrusters. I feel the thrusters are a bit on the low end for a ship this size but you're not expected to be doing loops in it either so it may work well enough. Finally the Shield comes in at a solid 7. I feel this is a good number for a ship this large and considering its cargo it needs to be so high. It is worth noting though that there are 2 Shield Generators like there are 6 Power Plants according to the concept sale page stats.



For weaponry.....there isn't much. A single gimbaled Size 5 weapon is all you get unlike the 890 Jump which has many more or even the Phoenix which can also bring it to the table for passenger protection. No you get one weapon. That's like going outside the ship with a pistol against a swarm of fighters and thinking you're RussianJ or something. It won't work(Unless you are Montoya).

For additional equipment there is nothing listed but we can presume it will have a Jump Engine that comes standard. Apart from that who knows? Maybe you get a free Safety Manual?

Variants

Not a variant :(

If you are not happy with the 'stock' Starliner that has been presented to us you may still want one for the Variants that are written about. The Starliner is repudiated to be very modular. There are ones that have fewer seats but more entertainment and comfort. Some have more cargo but fewer people while there are others that carry racing ships and teams as means of transportation.

The UEE has a few of their own personal variants such as a troop transport. TEST though has no need for this kind of ship because we have the dauntless Aurora to handle all of our needs. It has been proven that TEST members can contort themselves into any shape, Therefore, using TEST Logic, we can fit 40 people per Aurora for 1st class seating while 40 more ride in coach outside the ship. Pilots are not needed because people will take turns.

There is also written a 'Hunter-Killer' version that in my option would be very neat to have as well as a SWAC/C&C version which could be used for smaller fleets. Whatever the final result may be the Genesis seems to be a very good ship to play around with to get what you want out of it. I can also see this becoming a good cargo hauler if the insides are stripped out and a few weapons are added.

Worth it and Next?


That is a hard question to answer and I don't have an answer. It isn't something I am personally looking to do but I can see other people using them for all sorts of things. I'm sure many TEST pilots will want to use them to transport their fellow comrades to glorious crashing.....maybe even while aboard the ship. This is one of those REALLY REALLY niche ships that will not have a function until the PU and even then only when it is implemented.

The variants sound more interesting than the actual base ship. I could see Shive getting one for his racing ship. I could see Richard getting one to trap people in while he crashes it. I could see NKato getting one for Command and Control for fleet ops. This seems to be CIG saying "Here is a shell, go nuts". Still though $400 is quite expensive and I personally can't justify it because even if you get one for a Variant then you still have that upgrade cost on top. :( If it had been 300 then I may have gotten one myself. I know Richard has one but he's the only one I know of in TEST. Richard if you read this please shed some light on why you got it!

In closing this is a ship I have mixed feelings for but I'll get in the PU for sure because I'm a ship collector. Unlike the Reliant we had last time which I can see people using immediately the Starliner will require a lot of manpower to operate and make sure of in its 'base' configuration that is being sold today. The reward and payoff may very well be worth it in the verse but time will tell.

Ok so if anyone was wondering about the 890 Jump Ship Talk I'll confess. First of all I got burned out and after I read what I had written I didn't like it. Secondly I've fallen into the trap of Harry Potter Fanfiction and liking it after years and years of Naruto fanfiction reading. I've always liked reading because it passes the time and many aspiring authors tell better stories than the original ever could. So thats where that is at. That isn't to say I won't complete the 890 Jump in the near future but I'm distracted by good stories.

For the foreseeable future Ship Talk will come out infrequently and without a set schedule. It will be whenever I feel I can write something worth posting here. I'll still post updates to my Blog thread if I start on something as I have in the past.
 

dubbzy

Admiral
Dec 23, 2014
396
251
800
RSI Handle
dubbzy104
Nice breakdown of the ship. Personally, its not my cup of tea, especially for $400. Maybe as more variants are announced, I could see myself getting one in the PU, but right now I'm gonna pass. I can see the need for a passenger/troop transport, but it's just not my style.
 

AntiSqueaker

Space Marshal
Apr 23, 2014
2,157
5,559
2,920
RSI Handle
Anti-Squeaker
If the concept stats are right on, then this thing is tanky as shit. SIX power generators, all bigger than the ones the Constellation.

With 2 S7 Shields this thing can probably devote 4 power generators to the shields alone. That thing will recharge lightning fast, and still have leftover power a plenty for the engines.

Weapons? Who needs em?

This thing could be a great blockade runner too with some escorts. Has a nice blend of defense, cargo space, and probably decently quick to boot.


Still not worth 400 dollars IMO, but a cool ship nonetheless.
 
  • Like
Reactions: mromutt

Myre

Pit Crew
Staff member
Feb 12, 2015
426
706
1,850
RSI Handle
Myre
I'd be surprised if INN hasn't contacted you to have your articles up on their site.

It's always a pleasure to read your analyses!
 

Black Sunder

Rock Raiders
Officer
Jun 19, 2014
8,270
26,833
3,045
RSI Handle
Black_Sunder
I'd be surprised if INN hasn't contacted you to have your articles up on their site.

It's always a pleasure to read your analyses!
I haven't been contacted nor do I care tbh. I started to write these for TEST alone never thought about it outside of that. If and when we get a website up for the Squadron that can properly allow articles and formatting then I'll restart the series from scratch and 'hopefully' do something even better.
 
  • Like
Reactions: Myre

mromutt

Duck Army
Staff member
Oct 14, 2014
6,628
25,684
3,035
RSI Handle
mromutt
If the concept stats are right on, then this thing is tanky as shit. SIX power generators, all bigger than the ones the Constellation.

With 2 S7 Shields this thing can probably devote 4 power generators to the shields alone. That thing will recharge lightning fast, and still have leftover power a plenty for the engines.

Weapons? Who needs em?

This thing could be a great blockade runner too with some escorts. Has a nice blend of defense, cargo space, and probably decently quick to boot.


Still not worth 400 dollars IMO, but a cool ship nonetheless.
This pretty much summed up my thoughts on this ship. Who knows maybe they will have this in arena commander before the pu hits and we can all shoot at one to test it out! And yes I am talking about shooting at captain Richard XD
 

WarrenPeace

Space Marshal
Jul 17, 2014
4,209
8,451
2,920
RSI Handle
Shortspark
I really, really, like the idea of the Genesis, and I actually want one quite badly. But not badly enough to actually plunk money down on.

I don't think that the Genesis is overpriced, because it is a large ship with some pretty serious equipment on it. Considering it was around $600 for the 890 Jump, $350 for the Reclaimer, and $350 for the Carrack, it seems in line with pricing for larger ships that fulfill a specific niche; the 890 Jump tacks on an extra $250 for flagrant e-peen waving rights. I simply just don't want to enter the passenger game at that level. If they had something around $150-$200, I would be very interested. As it is, I'm just gonna retrofit a Freelancer as a space bus.
 
  • Like
Reactions: mromutt

Liquor_and_ores

Space Marshal
Jun 22, 2014
745
1,007
2,500
RSI Handle
Liquor_and_Ores
I think you may literally be the only active person on the forum here that got one.
Oddly enough, I just picked up a Genesis last night, i melted a hull d and a reliant for it. ( i got too many hull A's and reliants in hanger for CCU)

My reasons for getting the ship.... I like the hull shape/size/defences and the potential customization thats goes along with it.
Pretty much everything you talked about with the ship is what I was thinking as well, the variants

I currently still have my 890 Jump, so there is a bit of a over lap in roles, but at the current rate of sales, I think there will be more 890 jumps than Genesis ship on starting day :eek:.

I won't say this ship has a permanent spot in my hanger like my Orion / Starfarer / 890 jump, but it can stay until the next shiny thing comes along


*edit, with a common airliner type ship with big engines and defences, smuggling/ blockade running could boost profits as well if used right :D
 

PhosphorusForFun

Space Marshal
Mar 14, 2015
342
323
2,200
RSI Handle
PhosphorusForFun
I love the look and if the hunter-killer variant is a like a Romulan Bird-of-Prey (like a supersized hornet ghost) it ~might~ nomnom my redeemer. but unless it's a clear-cut upgrade for group ops, i'll just earn it in PTU if i want it.
 

mromutt

Duck Army
Staff member
Oct 14, 2014
6,628
25,684
3,035
RSI Handle
mromutt
I think you may literally be the only active person on the forum here that got one.
This is why we get to shoot at his in AC XD that would actually be pretty funny, I bet it would take a lot to punch through those shields.
 

Semphis Rythorn

Rear Admiral
Aug 9, 2014
200
77
300
RSI Handle
Semphis_Rythorn
The concept is interesting enough owning your ship and playing the minigames, while the price is crazy ($400), i can see myself earning one of these ships in the PU.

Plus Variety is always a good thing, I see people bitching on the RSI forums about the recon ship should've won. I swear.....
 

WarrenPeace

Space Marshal
Jul 17, 2014
4,209
8,451
2,920
RSI Handle
Shortspark
CIG Ben Lesnickwcloaf
we've sold 1,100 Starliners (including melts), which is more than double the projection!

at that rate, the 890 jump will be more common than the unlimited Star liner :eek:
More common amongst PCs. I bet NPC Genesi will be far more common, all the easier to steal one and convert it into a dropship.
 

Azmodeth

Grand Admiral
Jun 10, 2015
854
468
1,400
RSI Handle
Azmodeth
I wish to understand something here... 6 Powerplants, if you were forwarding all power to the shields would make it capable of what exactly ? regenerating the shields faster then a fleet can knock them down ?
Anyways, I have one as well..
 

mromutt

Duck Army
Staff member
Oct 14, 2014
6,628
25,684
3,035
RSI Handle
mromutt
I wish to understand something here... 6 Powerplants, if you were forwarding all power to the shields would make it capable of what exactly ? regenerating the shields faster then a fleet can knock them down ?
Anyways, I have one as well..
It really depends on how they wish to design them, but the two most likely outcomes are 1: they will recharge faster, or 2: they will be strengthened or reinforced. For all we know we will be able to tinker and adjust them to do either or both in game :)
 

Black Sunder

Rock Raiders
Officer
Jun 19, 2014
8,270
26,833
3,045
RSI Handle
Black_Sunder
I wish to understand something here... 6 Powerplants, if you were forwarding all power to the shields would make it capable of what exactly ? regenerating the shields faster then a fleet can knock them down ?
Anyways, I have one as well..
This was answered in Friday's Q&A. This version of the Starliner is made to be very very tanky.
 
Forgot your password?