SQ42 development status

Lorddarthvik

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While I wish this was a good sign I have to agree with @Richard Bong that its more that they are not being good about updating the teacker then things are wrapping up. In fact i would say the sq42 email is a better indicator of the state of the game and it still has them working on core mechanics.

As for this year's citizencon I'm far more optimistic as to the road to Pyro. I really hope that we get to see Pyro and 4.0 drops shortly after like they did with 3.0. While multiple locations will not be shared onto different game servers it would be easy 2000 tech to use the jump gate as a gate between game servers and allow flight between Stanton and Pyro.

But I realize that I'm still overly optimistic and drinking the CIG kool-aid as evident by the amount spent.
Let's hope you are right and they will go with the non mesh, quasi loading screen of the wormhole. Something many of us said should have been done when they first showed off an almost complete pyro 2 years ago.

I think we should prepare for the worst case scenario judging by the last couple of years. Cig showing off all the ¥cool" things they wanna add and update the tracker with, for the next five years instead of just finishing SQ42.
 
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AccidentProne8

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This. I fell in love with Tali. I have all the modules. It could be a decent ship overall once blade and NPC turrets come in...no ones drawn a pixel on my Tali in 10 years, and like big boom boom guns
This is the crux of it for me. I bought the tali and all the dropship and cargo modules, but then they released two dedicated drop ships, and there's multiple cargo ships with similar capacity that can shoot back from the pilot seat. The further we get away from 2013, the less likely I will have IRL friends who would play with me and crew turrets. As I get older (and Star citizen remains unreleased) I've got to shift towards solo-able ships, or at the very least ships with fewer crew positions. Nobody wants a second best ship with insanely high crew requirements. Even if it looks insanely good in flight.
 

Bambooza

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This is the crux of it for me. I bought the tali and all the dropship and cargo modules, but then they released two dedicated drop ships, and there's multiple cargo ships with similar capacity that can shoot back from the pilot seat. The further we get away from 2013, the less likely I will have IRL friends who would play with me and crew turrets. As I get older (and Star citizen remains unreleased) I've got to shift towards solo-able ships, or at the very least ships with fewer crew positions. Nobody wants a second best ship with insanely high crew requirements. Even if it looks insanely good in flight.
This is why I got married and had kids. Hopefully they will want to play SC with me when it comes out. That being they are not to old to be off trying to start their own careers and thus no time for video games with dad. Figure since the oldest is 8 I have 12 years left.
 

Bambooza

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Let's hope you are right and they will go with the non mesh, quasi loading screen of the wormhole. Something many of us said should have been done when they first showed off an almost complete pyro 2 years ago.

I think we should prepare for the worst case scenario judging by the last couple of years. Cig showing off all the ¥cool" things they wanna add and update the tracker with, for the next five years instead of just finishing SQ42.
The original plan was a three step process with server mesh

Phase 1. One server per game world (current) bring up object container streaming to allow persistence.
Phase 2. Allow multiple servers to support a game world. Allow player entities and the object container to be handed off between servers at fixed borders (easiest would be worm holes as a slight pause would be tolerable) could also be boundaries in space between major solar elements ie Stanton Microtech. That way you cross the boundary while in warp.
Phase 3 server mesh allows player attached entities to be seamless passed between servers based upon dynamic boundaries.

Honestly the server tech is not difficult as they already have done the heavy lifting with serializing objects. There are some edge cases in regards to boundary placement to allow for the minimalist disruption when being transfered across game world states. Specifically dynamic objects on the otherside of the boundary as this would add client complexity on getting game world state updates from multiple servers and potential resource bottlenecks for the client.

I know how I would tackle this as it's stuff I deal with daily but not sure how CIG intends on addressing it.
 
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Lorddarthvik

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The original plan was a three step process with server mesh

Phase 1. One server per game world (current) bring up object container streaming to allow persistence.
Phase 2. Allow multiple servers to support a game world. Allow player entities and the object container to be handed off between servers at fixed borders (easiest would be worm holes as a slight pause would be tolerable) could also be boundaries in space between major solar elements ie Stanton Microtech. That way you cross the boundary while in warp.
Phase 3 server mesh allows player attached entities to be seamless passed between servers based upon dynamic boundaries.

Honestly the server tech is not difficult as they already have done the heavy lifting with serializing objects. There are some edge cases in regards to boundary placement to allow for the minimalist disruption when being transfered across game world states. Specifically dynamic objects on the otherside of the boundary as this would add client complexity on getting game world state updates from multiple servers and potential resource bottlenecks for the client.

I know how I would tackle this as it's stuff I deal with daily but not sure how CIG intends on addressing it.
Well yeah thy got the steps but does it still make sense with 2 years in delays? I'd expect some felxibitlity in that regard..
Anyway, I hope you didn't just marry and have kids to play SC with. There are so many more fun multiplayer games to breed playmates for hahahah
 

Martynnycob

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It makes sense that SQ42 work is shifting behind the scenes. I’ve noticed that when teams hit this stage, solid assets are key. I’ve been checking out https://allcorrectgames.com/service/game-art/ for 2D/3D work and localizations lately, and it really shows how high-quality graphics and voice-overs keep things immersive.
 
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Richard Bong

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Polaris is not in SQ42. IIRC, it was developed in response to the actions in SQ42
I thought it was developed in response to the size increase of the Idris.
 

BUTUZ

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There wasnt a polaris in the 1 hour SQ42 video they did. There was a retaliator tho. Oooo giggidy.
 

BUTUZ

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They probably fell asleep as let's face it being a full time turret gunner is boring as shit.
 
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Richard Bong

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Especially with the weenie guns on the Tally. Swap em out for quad fours or fives and you’ll get more interest.
They are more than enough, especially against a lone fighter. Or they should have been but the gunners were AFK.
 
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Shadow Reaper

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Well that is my point. They are indeed beautiful guns, but turret gunners want more ooomph. A pair of S4 would be enough and you’d keep that lower profile, but given my druthers, 5 turrets of 4S4 and players would be lining up to crew Tallys. They’re not, so obviously something is amiss.

If I’m making a wish list, I should own I wish the ship had a bridge with 5 turret gunner seats. Remote would have been more cozy. Too, I would also mention the 0/0/0 skin on the Tally really begs for improvement. Doesn’t need to be -40 or -60. If they put the -28/-28/-28 from the Ghost Hornet on it, it would get a lot more use. Still the best Air B&B but could be so much more.
 

Richard Bong

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Well that is my point. They are indeed beautiful guns, but turret gunners want more ooomph. A pair of S4 would be enough and you’d keep that lower profile, but given my druthers, 5 turrets of 4S4 and players would be lining up to crew Tallys. They’re not, so obviously something is amiss.

If I’m making a wish list, I should own I wish the ship had a bridge with 5 turret gunner seats. Remote would have been more cozy. Too, I would also mention the 0/0/0 skin on the Tally really begs for improvement. Doesn’t need to be -40 or -60. If they put the -28/-28/-28 from the Ghost Hornet on it, it would get a lot more use. Still the best Air B&B but could be so much more.
Beautiful was auto correct. LOL.

The fighter came in from above and behind. At least 3 turrets should have engaged, 4 by the time the Tali exploded.

Working together in turrets is a fun experience. Remote vs. Manned turrets is immaterial.

The Tali is not, nor has it ever been stealth.

It is armored, and is supposed to have "robust" shields. Combined with a dedicated engineer/damage control team, the Tali should have also lasted longer.

But the Stinger should have, at least, been met with a barrage of fire.
 
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