Star Citizen 4.9 - Instancing will kill the game?

Ayeteeone

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Oct 22, 2018
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Ayeteeone
As famous as it is, EvE Online is still a very niche game. It's dropout rate is spectacular and the learning curve was an concave cliff.

It's never had a large population, and CCP games tried many ways to keep the 'casuals' engaged to help pay the bills, with not a huge amount of success. For the first decade+ the most active players could pay for their subscription by grinding isk and buying Plex off of less active players to pay the bill with, so finding money to keep going was a longstanding problem.

Instancing, like wormholes and the various initiatives around how Wars were handled were all attempts to keep players in the game, and engaged in NullSec content. it was more successful than the spinoff games and other dead ends that the company tried.

@Montoya you might find this article from last April interesting if you've not seen it yet - https://wccftech.com/pearl-abyss-sells-ccp-eve-online-120-million/
It says something when a 'developer' known for predatory monetization fails to find a way to capitalize on such a long-standing IP.

For Star Citizen to be a commercial success it'll need to provide something that casual players want to come back to over and over again. That's not the folks on this forum; that's the guy and gal who have 20 active games in their steam account because they love to play games. That's the Space Dad with more money than time, the Mining Mom who flys a Mole as a relaxer. It's the 20-something who still has reflexes but is starting to choke on the toxicity in MOBA's.

The sociopaths who think that everyone should have to do things 'the way they think it should be' are actually the worst possible influence for any project, including an MMO. That's not opinion, that's science.

Instancing won't kill the game. Assholes being Assholes will kill it, when other players decide they don't want to 'deal with the shit'.
 
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