Star Wars Battlefront 2 - Test Opinions?

Schmunkel

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Jul 2, 2014
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schmunkel
I played the open beta and had a fun time with the gameplay, but I have to admit that the progression system and loot box insanity has me hesitant to purchase. Any hot test opinions?
 

Bambooza

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Sep 25, 2017
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MrBambooza
I personally have not played Battlefront 2 after being disappointed with Battlefront and Battlefield 1, even Battlefield 4 at launch was a mess and it wasn't until a year later and the heavy use of the CTS that it became what it should have been. Since then it seems like EA and Dice continue to miss step in their attempt to court the casual and COD players while milking the community for ever last dollar. Look at the loot crates and how they are not diminishing returns but get significantly better when you get the last card.

So my opinion on Battlefront is amazing graphics and sound. Frustrating server update rate and slow ttk which ends up with far more randomness then skill.
 

Amon Morell

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Jun 19, 2015
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Amon Morell
Btw, i said allready that i like the game, the loot box sistem ( crates ) not so much.
They promised to make some changes.


As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.

The Beta was just a small piece of what we're making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.

Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.

Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.
 
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zeddie

Space Marshal
Jan 22, 2014
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Test-Dummy
I played the beta briefly for 3 days.

I'm really not a fan of the "randomness" of the progression and loot boxes. However, from their update, it seems the majority is unlocked by playing, so it's not entirely bad. Still not a fan.

Graphics, and sound, totally amazing. As always, DICE really knows their stuff when it comes to this department.

Gameplay is vastly improved from the first Battlefront (which I played ~50 hours with Origin Access) Classes actually feel different and good teamwork is more important in winning matches.

Starfighter Assault, is just soooooo much better. First, flying in space is just an improvement in the environment, then the flying it self is very satisfying. The removal of "auto gimbal" aiming is a welcome addition as well. It's a lot more "skill" based than before, and each of the 3 classes of ships are quite unique in their roles and gameplay. I love what they did with the bomber class. High HP tank that has a high damage cannon but flies very slow. The Hero ships are also quite different and have their positives and negatives relatively well balanced. Poe's X-wing however, if you're a decent pilot, is just too deadly. (Also @sum1 is a beast... He once went on a 26(?) kill streak in a normal TIE fighter in that one match we played)

The one major positive throughout it all is the removal of "skill pick up" and "Hero pick up". It's more on a points base now. As you get objectives and/or kills you unlock some extra vehicles/units to use, and if you save them up, you can get Hero characters.

Overall, I really enjoyed playing the Beta. Didn't spend more than an hour on Strike mode, because I'm not that great at FPS but otherwise, it was a great experience. Really such a shame how they decided to do the star card system.

I will not be buying the game, at least on launch. One because of the whole loot boxes, but also because there's just too many games taking up my time this season. I'll wait until it comes out for Origin Access, just like the first DICE Battlefront
 

Schmunkel

Space Marshal
Jul 2, 2014
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schmunkel
I have Destiny 2 coming soon, so I will probably hold off on this for a proper review to see how the single player campaign is.
 
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