It has been a long while since I played Elite Dangerous and thanks to a bit of encouragement from @TriteBoon , I took a dive back into it in recent weeks.
I love space sims and Elite is definitely on my the top 5 list for all space sims and the number one for best VR experience.
The newest update named Horizons added the ability to land on planets and drive around, but there is also this new feature called Engineers.
Engineers is an interesting concept.
There are these NPC's scattered around the bubble (the bubble is that small populated area of the galaxy in which 99% of the action takes place), and each engineer specializes in improving the stats on specific ship parts, like the weapons or the jump drive.
After having to re-teach myself all the HOTAS functions, I took my trusty Anaconda and headed off to meet the closest Engineer to me in a system called Khun.
This engineer was going to spiff up my Frame Shift Drive (FSD), which is the closest equivalent of our Quantum Drives in SC.
I have both complaints and praise for this engineers concept.
The praise is that it gives you a purpose in the game beyond grinding for credits.
Chris Robert has said that we will be able to modify our ships to suit our needs. If you like combat, then you need some extra powerful cooling systems on that Glaive because those S5 Cannons overheat in a few shots!
ED has already implement exactly that.
Do you like exploring?
The engineer I showed you above will enhance your FSD to give you that extra jump distance, but she requires some rare commodities, which means you need to get out there and explore, trade or hunt down the targets that can get you that item she needs.
I can see a similar concept taking place in SC.
If there is some secret Vanduul technology that can improve the efficiency of your weapons, you might be required to take on some dangerous fetch missions in enemy territory.
This also adds a serious sense of loss if your ship is destroyed and custom modules are not replaced by insurance!
Now my complaint!
HOLY SHIT THIS TOOK LONG!!!
ED is not a game that will give you instant gratification for anything, but even the first level of the FSD upgrade took hours before I had the resources to do it!
This is probably by design, nothing is more valuable than your time, so sinking in 3hrs to get a small increase to your FSD sucked balls!
More on what we can learn from ED as I deep dive further!
Have you played the Horizons update?
Got any good feedback on Engineers?
I love space sims and Elite is definitely on my the top 5 list for all space sims and the number one for best VR experience.
The newest update named Horizons added the ability to land on planets and drive around, but there is also this new feature called Engineers.
Engineers is an interesting concept.
There are these NPC's scattered around the bubble (the bubble is that small populated area of the galaxy in which 99% of the action takes place), and each engineer specializes in improving the stats on specific ship parts, like the weapons or the jump drive.
After having to re-teach myself all the HOTAS functions, I took my trusty Anaconda and headed off to meet the closest Engineer to me in a system called Khun.
This engineer was going to spiff up my Frame Shift Drive (FSD), which is the closest equivalent of our Quantum Drives in SC.
I have both complaints and praise for this engineers concept.
The praise is that it gives you a purpose in the game beyond grinding for credits.
Chris Robert has said that we will be able to modify our ships to suit our needs. If you like combat, then you need some extra powerful cooling systems on that Glaive because those S5 Cannons overheat in a few shots!
ED has already implement exactly that.
Do you like exploring?
The engineer I showed you above will enhance your FSD to give you that extra jump distance, but she requires some rare commodities, which means you need to get out there and explore, trade or hunt down the targets that can get you that item she needs.
I can see a similar concept taking place in SC.
If there is some secret Vanduul technology that can improve the efficiency of your weapons, you might be required to take on some dangerous fetch missions in enemy territory.
This also adds a serious sense of loss if your ship is destroyed and custom modules are not replaced by insurance!
Now my complaint!
HOLY SHIT THIS TOOK LONG!!!
ED is not a game that will give you instant gratification for anything, but even the first level of the FSD upgrade took hours before I had the resources to do it!
This is probably by design, nothing is more valuable than your time, so sinking in 3hrs to get a small increase to your FSD sucked balls!
More on what we can learn from ED as I deep dive further!
Have you played the Horizons update?
Got any good feedback on Engineers?