Talon / Shrike / Nomad

Blind Owl

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Is the Nomad irrelevant if you're already running an MSR? And Maybe a Cutty? Also a Cat, Corsair, Carrack, Redeemer and Sentinel?

Looking at upgrading mine to a Talon (or a Shrike).

Also, Talon or Shrike? Who's played with these bad boys?

Gimme all your inputs!

Cheers,

Owl
 

Tei

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Talon and Shrike have two very different roles, one is small fighter, other small missile boat.

I'll wait couple patches with deciding if i wanna use my CCUs.... CIG always pimp new ships and then nerf them to ground when they sell enough.
 

Richard Bong

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Is the Nomad irrelevant if you're already running an MSR? And Maybe a Cutty? Also a Cat, Corsair, Carrack, Redeemer and Sentinel?

Looking at upgrading mine to a Talon (or a Shrike).

Also, Talon or Shrike? Who's played with these bad boys?

Gimme all your inputs!

Cheers,

Owl
The Nomad has one major thing to remember, it is a starter ship, Which makes reclaim timer faster and cheaper to expedite and should be cheaper to operate

While I have a light fighter (a Hawk) I have never been a big fan of the light fighters. The biggest issue I have found with light fighters is if you make a mistake, you are unlikely to recover from it. Quantum Range is also a factor in my thinking.

IIRC you don't have a Carrier fighter, though, which in this org is something you might want to have.

Having said that, the Talon is likely to get hit with the nerf bat soon. (It is way to tanky in its current incarnation in hull HP, compared to medium fighters.

Don't chase meta with real money. :)

Now comes the big questions, that only you can answer.
What role do you see the Nomad performing in your fleet?
What role do you see the Talon performing in your fleet?

If the answer to both of those questions is I don't know, the best answer is to wait.
 

Carlos Spicyweiner

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Is the Nomad irrelevant if you're already running an MSR? And Maybe a Cutty? Also a Cat, Corsair, Carrack, Redeemer and Sentinel?

Looking at upgrading mine to a Talon (or a Shrike).

Also, Talon or Shrike? Who's played with these bad boys?

Gimme all your inputs!

Cheers,

Owl
I thought it important to get both, because one is iridescent green, the other purple. I like to have choices depending on my mood. Also, while testing these ships in the PTU, they spoke to me in some kind of bird language. Not kidding! Bear with me! Each ship in the game has background sounds. When you pop out of quantum or if you're just sitting still, these things creak and groan and make little electronic noises and stuff(first time I flew a carrack, I kept looking around for R2D2). But these things? Soft chirps and squawks, like being in a room with a sleeping parrot having a dream! Here are some stupid inconsequential observations though:

1) Do not let these birds stray far from their cages. They are probably okay as part of a base, carrier or homestead defense scheme, but they have to be close to refuel, rearm and repair points. They have no legs.

2) The lore says these are hit and run ships. I love the idea of a squadron of these things, say 8 shrikes and 4 talons, making one fast, straight line pass at a Hammerhead or a Polaris and spamming them with S3 missiles and then just running away. Better yet, have another flock of them standing by to strike the leftovers when and if the first wave draws off the escorts.

3) The Nomad is a great, economical little ship for small but lucrative cargo runs. Right now I'm doing an experiment with refining. My Prospector brought in 32 SCU of titanium and copper ore. I took it to a refinery that cooked it down to 19 SCU of pure titanium and copper, which I packed into a cutty and sold in Lorville for almost 10k space bucks. Selling the same amount(32 SCU)of unrefined Tungsten and Corundum ore netted me a little over 6k. But while I was hauling the pure titanium and copper, my cutty was pulled out of quantum and attacked by 4 ninetails. I quickly decided to do the stupid thing, and I pressed the attack, killing all 4 of them, limping into Lorville with a damaged ship that was almost out of ammo and fuel that would have cost me 1200 space bucks to fix if I hadn't chickened out and reclaimed it. The Nomad holds 24 SCU. If I had that pure titanium and copper in a Nomad, I just would have floored it to get out of range of the Q jammer and ran away. The Nomad sucks hydrogen in quantum too. Super cheap!
 

Sky Captain

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I'm thinking the Nomad is a future LTI token for me.

Other reasonably low-end ships perform its function while looking better. Reclaim timer is one thing, but looks are another. I'm not fond of the looks of this ship.

I love the Talon and Shrike. CIG did an awesome job. Keeping both of those!
 

Esctasy

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Nomad is really good. 3x S1 shields is just amazing. For the price you cannot go wrong. I would personally take the Nomad over the Talons any day even if they were the same price.

That said, if you decide to go with the Talons, then pick the Shrike. There are plenty of light fighters, the Talon doesn't have anything special. But the Shrike, there are no small missile boats out there, closes one is the MIS.
 

Thalstan

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Is the Nomad irrelevant if you're already running an MSR? And Maybe a Cutty? Also a Cat, Corsair, Carrack, Redeemer and Sentinel?

Looking at upgrading mine to a Talon (or a Shrike).

Also, Talon or Shrike? Who's played with these bad boys?

Gimme all your inputs!

Cheers,

Owl
Nomad is a great upgrade from an Aurora, mustang, or 100 series. But I would not trade a Cutlass, Freelancer, or MSR for it...or use it if I had one of those.
 
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Blind Owl

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No, having a Nomad means you dont have to sit around with your thumb up your arse for 50 minutes while the insurance timer on your MSR ticks down.

I prefer the Nomad to like every other small / medium ship, I think its amazing personally.
Hmmmm, I never thought of this. The respawn time makes sense. Thank you.
Now comes the big questions, that only you can answer.
What role do you see the Nomad performing in your fleet?
What role do you see the Talon performing in your fleet?
Hahaha, egad, neither of them have a place in my fleet. They're just cool. Honestly, my fleet has been completed for quite some time. Everything else is just gravy at this point.
Nomad is really good. 3x S1 shields is just amazing. For the price you cannot go wrong. I would personally take the Nomad over the Talons any day even if they were the same price.

That said, if you decide to go with the Talons, then pick the Shrike. There are plenty of light fighters, the Talon doesn't have anything special. But the Shrike, there are no small missile boats out there, closes one is the MIS.
Good perspective. Awesome. I wasn't tracking that about the Nomad's shields.
 

Richard Bong

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Nomad is really good. 3x S1 shields is just amazing. For the price you cannot go wrong. I would personally take the Nomad over the Talons any day even if they were the same price.

That said, if you decide to go with the Talons, then pick the Shrike. There are plenty of light fighters, the Talon doesn't have anything special. But the Shrike, there are no small missile boats out there, closes one is the MIS.
And it's 3 size 3 guns are equal to the Arrow, the Eclipse or the Talon when those ships are flying fixed, but the Nomad is gimballed with those 3 size 3.
 
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Richard Bong

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Hahaha, egad, neither of them have a place in my fleet. They're just cool. Honestly, my fleet has been completed for quite some time. Everything else is just gravy at this point.
Then my recommendation is to wait. Something that actually fits in your fleet, will eventually come along. :)
 
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FZD

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I'm not a big fan of Nomad, pretty much exactly half the size of Freelancer, but instead of having even one S2 shield (freelancer has 2), it has 3xS1, which makes a world of difference. S2 shields recharge under fire, S1 shields don't. You could in theory take S1 shields down with a hand blaster,
It also has roughly half the firepower of a freelancer, and a third of the cargo capacity. And I'm not sure if it is even any nimbler than freelancer.
I feel like freelancer is just better in pretty much every way.

Now, if the point is to have a haul-capable starter, I'd go with 315p. It has half the cargo space, but man is it nimble and fast. And a quarter smaller target than Nomad. It's pretty much perfect for smuggling. Cutlass Black is great as well, just for the great liftoff speed.

I kinda just feel like there are way better ships to fill a specific purpose than Nomad. Though one thing I do like is the open cargo bay.
 
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Blind Owl

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Anytime you can get in the Verse with me you can try either.
You're a gentleman and a scholar.
I thought it important to get both, because one is iridescent green, the other purple. I like to have choices depending on my mood. Also, while testing these ships in the PTU, they spoke to me in some kind of bird language. Not kidding! Bear with me! Each ship in the game has background sounds. When you pop out of quantum or if you're just sitting still, these things creak and groan and make little electronic noises and stuff(first time I flew a carrack, I kept looking around for R2D2). But these things? Soft chirps and squawks, like being in a room with a sleeping parrot having a dream! Here are some stupid inconsequential observations though:

1) Do not let these birds stray far from their cages. They are probably okay as part of a base, carrier or homestead defense scheme, but they have to be close to refuel, rearm and repair points. They have no legs.

2) The lore says these are hit and run ships. I love the idea of a squadron of these things, say 8 shrikes and 4 talons, making one fast, straight line pass at a Hammerhead or a Polaris and spamming them with S3 missiles and then just running away. Better yet, have another flock of them standing by to strike the leftovers when and if the first wave draws off the escorts.

3) The Nomad is a great, economical little ship for small but lucrative cargo runs. Right now I'm doing an experiment with refining. My Prospector brought in 32 SCU of titanium and copper ore. I took it to a refinery that cooked it down to 19 SCU of pure titanium and copper, which I packed into a cutty and sold in Lorville for almost 10k space bucks. Selling the same amount(32 SCU)of unrefined Tungsten and Corundum ore netted me a little over 6k. But while I was hauling the pure titanium and copper, my cutty was pulled out of quantum and attacked by 4 ninetails. I quickly decided to do the stupid thing, and I pressed the attack, killing all 4 of them, limping into Lorville with a damaged ship that was almost out of ammo and fuel that would have cost me 1200 space bucks to fix if I hadn't chickened out and reclaimed it. The Nomad holds 24 SCU. If I had that pure titanium and copper in a Nomad, I just would have floored it to get out of range of the Q jammer and ran away. The Nomad sucks hydrogen in quantum too. Super cheap!
Great, no want all of them!
Nomad is a great upgrade from an Aurora, mustang, or 100 series. But I would not trade a Cutlass, Freelancer, or MSR for it...or use it if I had one of those.
Noted. I may just use it as an in-betweener.
 

Esctasy

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I'm not a big fan of Nomad, pretty much exactly half the size of Freelancer, but instead of having even one S2 shield (freelancer has 2), it has 3xS1, which makes a world of difference. S2 shields recharge under fire, S1 shields don't. You could in theory take S1 shields down with a hand blaster,
It also has roughly half the firepower of a freelancer, and a third of the cargo capacity. And I'm not sure if it is even any nimbler than freelancer.
I feel like freelancer is just better in pretty much every way.

Now, if the point is to have a haul-capable starter, I'd go with 315p. It has half the cargo space, but man is it nimble and fast. And a quarter smaller target than Nomad. It's pretty much perfect for smuggling. Cutlass Black is great as well, just for the great liftoff speed.

I kinda just feel like there are way better ships to fill a specific purpose than Nomad. Though one thing I do like is the open cargo bay.
I don't know if you ever fought against a good sabre. You stick 1 Mirage and 2 FR86 and you have a recharge rate greater than 2x S2. With only 2 sec down time.
They are extremely tough with that 1 extra shield not to mention small and fast. The two ships are completely different class, can't compare apples to oranges, just pointing out the shield 3x S1 is no joke :)

Edit:
It's very easy to sustain fire on a big slow ship. It is the opposite for small fast ships. You be lucky to get a shot in here and there, so 2 sec down time makes it very tough.
 
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FZD

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I don't know if you ever fought against a good sabre. You stick 1 Mirage and 2 FR86 and you have a recharge rate greater than 2x S2. With only 2 sec down time.
FR-86 is a S3 shield. I take you meant FR-66.

If adding mirage reduces the regen delay on FR-66, that would surely be a bug, right? So you'd have 342hp/s regen after 2 seconds, and the full 954 hp/s regen after 4 seconds.
But anyhow, the problem isn't how much of a delay there is, the problem is there is a delay. Any recharge frequency slower than RoF of the attacker has a drastic effect on the survivability.
It can easily turn shields never going down to shields going down in a few seconds.

It's very easy to sustain fire on a big slow ship. It is the opposite for small fast ships. You be lucky to get a shot in here and there, so 2 sec down time makes it very tough.
I mean, neither of them is particularly large or particularly small. They're very similar in size and manoeuvrability. Yes, nomad is slightly smaller, slightly faster and has slightly better turning rates. But nothing particularly significant. It might be the difference between getting through a small wormhole or not, or being able to land on one size smaller pad or being able to fit in some hangar, because there could be some very strict cutoffs for those types of actions. But when it comes to combat, I think the differences between the two in the areas of size and nimbleness are negligible.

To put down some figures:

Nomad with FR-66x2 + Mirage = 15300/4 = 3825 HP per shield face, and overclocked they got 500 regen after 2 seconds and 1500 regen after 4 seconds. And I mean, I'm assuming mirage doesn't affect the regen delay on FR-66, if I'm wrong, well, my bad. But ultimately, that doesn't really matter.
Freelancer with 2xFR-76 = 49586/4 = 12396 HP per shield face, and overclocked they got 961 hp/s constant regen.

From top/down the freelancer is 38*23.5/(26.5*18.3) = 1.841 = 85% larger target
From left/right the freelancer is 38*9.5/(26.5*9.2) = 1.480 = 50% larger target
From front/rear the freelancer is 23.5*9.5/(18.3*9.2) = 1.326 = 30% larger target

Let's say the attacker is 315p with two overclocked Dominance-3s for a total of 4284 dps. Now, they're scatterguns, so most of the shots will miss. But they're scatterguns, so you're almost guaranteed to always hit with a few. Let's say it's a good pilot who has, at the very least, had the sense to stagger the scatterguns, so even if one or two blasts miss entirely, it's not going to be more than 2/3rds of a second window. 315p is faster and nimbler than either Nomad or Freelancer, so given the same skill level, I wouldn't count either of Nomad or Freelancer outmanoeuvring the 315p.

Let's say 20% of the scatter hits Nomad from front, 30% from the side and 60% from the top. (Based on the relative size of the target from these different angles).
So freelancer would get 25% from front, 45% from left/right and 100% from the top.

For the 315p to take down the Nomad from front/rear
3825/(4284*0.2) = 4.5 seconds.
For the 315p to take down the freelancer from front/rear
12396/(4284*0.25 - 961) = 112.7 seconds.

(These are the two most important directions in combat if you ask me, think that chase position is where we all want to be and strive to get to)

Side:
Nomad: 3825/(4284*0.3) = 3 seconds
Freelancer: 12396/(4284*0.45-961) = 12.82 seconds

Top/down (and this will actually be hitting all the shield faces)
Nomad: 15300/(4284*0.6) = 6 seconds
Freelancer: 49586/(4284-961) = 15 seconds
(These being the least important directions, yeah, more of the scatter will hit but even if you got to this position in the first place, it's just going to hit all the shield faces anyhow, mostly negating the benefit of more scatter hitting. And this is also the most difficult position to maintain unless the target is like, a capital ship or something. Pretty much every ship has easily enough roll to just present a side view instead.)

Now, one major flaw here is that the original 20% figure, on which all the other figures are based on, is just a guesstimate based on me having used scatterguns against various ships.
Let's say I'm wrong and it's actually only 10%.
Then it'd be 10%, 15%, 30% vs. (I've been rounding to 5% so far but guess I got to get more accurate here) 13%, 23%, 55%
Front/rear:
3825/(4284*0.1) = 9 seconds
12396/(4284*0.13-961) = Never

Side:
3825/(4284*0.15) = 6 seconds
49586/(4284*0.23-961) = 2038 seconds = 33 minutes = I'll just watch this one episode of the Simpsons while you're at it, then make some tea, then quantum away.
Top/down:
15300/(4284*0.3): 12 seconds
49586/(4284*0.55-961) = 35 seconds

Now, of course this isn't a perfect combat simulation, I mean, the freelancer and nomad will likely be shooting back at the 315p and with the distances varying during the combat a lesser or greater amount of shots would land. But I think the point is well illustrated, that the S2 shields on freelancer make a world of difference, seen how the ships are very similar in size. Yes, the freelancer is larger, but really not by much. Especially since, in my experience, most of the combat will be either approaching the target from the front, and if it didn't blow up on approach, then a short bit of chasing it from behind. Having the shields start recharging at some point in the future will make no difference during the combat itself, especially since it takes a very short bit of sustained fire to take down S1 shields. Even if there are 3 of them.

And yeah, just multiplying, for example, L x W to get the size of the target presented from above isn't the best method, but it's a method that immensely favors the Nomad, seen how Nomad is roughly a big flying box, which could be roughly represented as O O O from top, front, side. Meanwhile Freelancer is more of a T -⟨⟩- O from top, front, side. If one were to perfectly measure the sizes from each direction, I wouldn't be at all surprised if it turns out the freelancer actually presents a smaller target from some direction, though yes, it is larger overall.

Furthermore, yes, the nomad is, apparently, also bit more manoeuvrable than the freelancer, but only by 20-30%. I honestly wouldn't have noticed if I didn't look it up, though granted it's been a while since I regularly flew a freelancer. I did compare the two during the free fly though, and now I've been doing some bounty missions with the nomad. Y'know, to give it a fair chance and all. As for the effects of that 20-30%, well, I wouldn't say it translates to any more missed shots by the 315p, definitely not with scatterguns anyhow, and I don't think with other weapons either. It would however help the nomad aim a bit better with fixed weapons when shooting back at the 315p, but the freelancer uses turrets anyhow so those are already gimballed 4xS3.
 
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Mastersan

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Is the Nomad irrelevant if you're already running an MSR? And Maybe a Cutty? Also a Cat, Corsair, Carrack, Redeemer and Sentinel?
IMHO, Nomad is only irrelevant if you have an MSR, Cutty, Cat, Corsair, Carrack, Redeemer, Sentinel and Retribution, all at the same time. The only other time when Nomad is irrelevant, is if you have an Aurora, because you have the right to crash one, and if you don't have an Aurora, you will be issued with one.

Thinking about it further, you should compare like for like, and it's a bit pointless to compare a starter ship to an advanced specialised one. Nomad is more like a pickup or a small truck, with a living suite. The other ships would simply outclass the Nomad, plus they are specialised in different areas. Of the ships you've listed, a Cutty is probably the closest to the Nomad.

For a beginner player, the running costs of a larger ship may be quite high. MSR, for example, in the current meta has larger hydrogen fuel tanks than the Carrack and engines almost on par with the Carrack, while being a lower class ship, which makes it pretty expensive to run. Also, factor in the insurance, claim time, and costs to expedite the claim.

Nomad is cheap, convenient, quick to claim, and carries a lot of cargo for it's size. I believe at this stage, of starter ships, only Hull A can carry more.

On the other thought, if you already have all these ships you've mentioned, having a starter ship like Nomad, may not really matter. Likewise, Talon and Shrike will likely be irrelevant too, if you have ships like Redeemer and Sentinel.

Cheers! 🍻
 

Esctasy

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FR-86 is a S3 shield. I take you meant FR-66.

If adding mirage reduces the regen delay on FR-66, that would surely be a bug, right? So you'd have 342hp/s regen after 2 seconds, and the full 954 hp/s regen after 4 seconds.
But anyhow, the problem isn't how much of a delay there is, the problem is there is a delay. Any recharge frequency slower than RoF of the attacker has a drastic effect on the survivability.
It can easily turn shields never going down to shields going down in a few seconds.



I mean, neither of them is particularly large or particularly small. They're very similar in size and manoeuvrability. Yes, nomad is slightly smaller, slightly faster and has slightly better turning rates. But nothing particularly significant. It might be the difference between getting through a small wormhole or not, or being able to land on one size smaller pad or being able to fit in some hangar, because there could be some very strict cutoffs for those types of actions. But when it comes to combat, I think the differences between the two in the areas of size and nimbleness are negligible.

To put down some figures:

Nomad with FR-66x2 + Mirage = 15300/4 = 3825 HP per shield face, and overclocked they got 500 regen after 2 seconds and 1500 regen after 4 seconds. And I mean, I'm assuming mirage doesn't affect the regen delay on FR-66, if I'm wrong, well, my bad. But ultimately, that doesn't really matter.
Freelancer with 2xFR-76 = 49586/4 = 12396 HP per shield face, and overclocked they got 961 hp/s constant regen.

From top/down the freelancer is 38*23.5/(26.5*18.3) = 1.841 = 85% larger target
From left/right the freelancer is 38*9.5/(26.5*9.2) = 1.480 = 50% larger target
From front/rear the freelancer is 23.5*9.5/(18.3*9.2) = 1.326 = 30% larger target

Let's say the attacker is 315p with two overclocked Dominance-3s for a total of 4284 dps. Now, they're scatterguns, so most of the shots will miss. But they're scatterguns, so you're almost guaranteed to always hit with a few. Let's say it's a good pilot who has, at the very least, had the sense to stagger the scatterguns, so even if one or two blasts miss entirely, it's not going to be more than 2/3rds of a second window. 315p is faster and nimbler than either Nomad or Freelancer, so given the same skill level, I wouldn't count either of Nomad or Freelancer outmanoeuvring the 315p.

Let's say 20% of the scatter hits Nomad from front, 30% from the side and 60% from the top. (Based on the relative size of the target from these different angles).
So freelancer would get 25% from front, 45% from left/right and 100% from the top.

For the 315p to take down the Nomad from front/rear
3825/(4284*0.2) = 4.5 seconds.
For the 315p to take down the freelancer from front/rear
12396/(4284*0.25 - 961) = 112.7 seconds.

(These are the two most important directions in combat if you ask me, think that chase position is where we all want to be and strive to get to)

Side:
Nomad: 3825/(4284*0.3) = 3 seconds
Freelancer: 12396/(4284*0.45-961) = 12.82 seconds

Top/down (and this will actually be hitting all the shield faces)
Nomad: 15300/(4284*0.6) = 6 seconds
Freelancer: 49586/(4284-961) = 15 seconds
(These being the least important directions, yeah, more of the scatter will hit but even if you got to this position in the first place, it's just going to hit all the shield faces anyhow, mostly negating the benefit of more scatter hitting. And this is also the most difficult position to maintain unless the target is like, a capital ship or something. Pretty much every ship has easily enough roll to just present a side view instead.)

Now, one major flaw here is that the original 20% figure, on which all the other figures are based on, is just a guesstimate based on me having used scatterguns against various ships.
Let's say I'm wrong and it's actually only 10%.
Then it'd be 10%, 15%, 30% vs. (I've been rounding to 5% so far but guess I got to get more accurate here) 13%, 23%, 55%
Front/rear:
3825/(4284*0.1) = 9 seconds
12396/(4284*0.13-961) = Never

Side:
3825/(4284*0.15) = 6 seconds
49586/(4284*0.23-961) = 2038 seconds = 33 minutes = I'll just watch this one episode of the Simpsons while you're at it, then make some tea, then quantum away.
Top/down:
15300/(4284*0.3): 12 seconds
49586/(4284*0.55-961) = 35 seconds

Now, of course this isn't a perfect combat simulation, I mean, the freelancer and nomad will likely be shooting back at the 315p and with the distances varying during the combat a lesser or greater amount of shots would land. But I think the point is well illustrated, that the S2 shields on freelancer make a world of difference, seen how the ships are very similar in size. Yes, the freelancer is larger, but really not by much. Especially since, in my experience, most of the combat will be either approaching the target from the front, and if it didn't blow up on approach, then a short bit of chasing it from behind. Having the shields start recharging at some point in the future will make no difference during the combat itself, especially since it takes a very short bit of sustained fire to take down S1 shields. Even if there are 3 of them.

And yeah, just multiplying, for example, L x W to get the size of the target presented from above isn't the best method, but it's a method that immensely favors the Nomad, seen how Nomad is roughly a big flying box, which could be roughly represented as O O O from top, front, side. Meanwhile Freelancer is more of a T -⟨⟩- O from top, front, side. If one were to perfectly measure the sizes from each direction, I wouldn't be at all surprised if it turns out the freelancer actually presents a smaller target from some direction, though yes, it is larger overall.

Furthermore, yes, the nomad is, apparently, also bit more manoeuvrable than the freelancer, but only by 20-30%. I honestly wouldn't have noticed if I didn't look it up, though granted it's been a while since I regularly flew a freelancer. I did compare the two during the free fly though, and now I've been doing some bounty missions with the nomad. Y'know, to give it a fair chance and all. As for the effects of that 20-30%, well, I wouldn't say it translates to any more missed shots by the 315p, definitely not with scatterguns anyhow, and I don't think with other weapons either. It would however help the nomad aim a bit better with fixed weapons when shooting back at the 315p, but the freelancer uses turrets anyhow so those are already gimballed 4xS3.
If you put 1 mirage on, your entire 3 shields is on 2 second delay. 2 patches ago, the Mirages had no delays, making all your S1 shields charge during fire.
You need to take one out and actually fight in it, I've repeatedly killed 1 MIS, 1 Valk, and 3 smaller ships, all at the same time. Without a scratch. I do 25 of these missions an hour, total of probably over 500 missions. Not once did I die from fire, only to crashing into asteroids. The same thing can't be said when I take out the Super, apparently that 1 extra shield is quite a life saver.

Edit:
And I'm no Han Solo, those shields take a beating but they are always full. Sometimes missiles will turn my ship red, that would be the only exception.

My bad, I grinded about 5M from the High risk BH missions. At 13.5k per mission that's around 370 Missions (not over 500).
 
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FZD

Space Marshal
Nov 22, 2016
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FZD
You need to take one out and actually fight in it
Yes, as I said I've been doing BH missions with it.

If you put 1 mirage on, your entire 3 shields is on 2 second delay. 2 patches ago, the Mirages had no delays, making all your S1 shields charge during fire.
You need to take one out and actually fight in it, I've repeatedly killed 1 MIS, 1 Valk, and 3 smaller ships, all at the same time. Without a scratch. I do 25 of these missions an hour, total of probably over 500 missions. Not once did I die from fire, only to crashing into asteroids. The same thing can't be said when I take out the Super, apparently that 1 extra shield is quite a life saver.

Edit:
And I'm no Han Solo, those shields take a beating but they are always full. Sometimes missiles will turn my ship red, that would be the only exception.

My bad, I grinded about 5M from the High risk BH missions. At 13.5k per mission that's around 370 Missions (not over 500).
Hmm... so you could do that with S2s as well then? Like, put in a Sukoran and FR-76, for continuous 1130 recharge and 63k shields with 100% physical reduction?
I mean... that'd be a bit... OP.
 
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