Test Squadron - Natural Selection 2 Server!

SamDaMan

Space Marshal
Mar 28, 2015
33
30
2,300
RSI Handle
SamDaMan

Welcome to the Test Squadron Server!

Your HIVE score and rookie status are tracked locally on the server. Since we are a modded server we aren't allow to be on the HIVE whitelist. Please do not use the HIVE skill numbers to judge a person's skill in this server.

SKULKS MOVEMENT HAS BEEN CHANGED ON THE SERVER! Read the Alien Buffs section to see more details.

Nerfs


- Medpack Pickupdelay changed from 0.53 to 1.00 second (Use Nanoshield instead of medpack spam)
- Cluster grenade cost changed from 3 resources to 6 resources (Due to buffs - see below)
- Babbler life span decreased from 5 min to 2 min
- Drifter Enzyme and Mucous now have a cool down of 5 seconds after each use (The abilities last for 5 seconds)
- Hallucinations now create a puff of smoke upon death instead of a ragdoll
- Onos can no longer use the Gorge Tunnel
- Exo can no longer use the Gorge Tunnel

-----------------------------------------------------------------------------------------------------

Marine Buffs
+ Railgun charge Damage increased from 140 to 200
+ Cluster grenade damage increased from 55 to 110
+ Cluster grenade fragment damage increased from 20 to 40
+ Nanoshield cost changed from 5 res to 3 res
+ Heavy Machine Gun added
+ Pulse grenade now slows alien attack rate by 30% instead of 20%
+ Pulse grenade no longer causes self damage
+ Exo's now gain 67 armor per upgrade level instead of 45

----------------------------------------------------------------------------------------------------------

Alien Buffs

+ Hydra damage increased from 15 to 30 and hydras are more accurate
+ Gorge clogs increased from 10 to 20
+ Babblers made significantly stronger / smarter
+ Babblers now take 3 shots to kill instead of 1
+ Babbler eggs will now grow faster (Good for placing next to buildings as a hit and run)
+ Drifters are now cloaked when idle
+ Onos now can Xenocide (Unlocked with stomp at Biomass 8)
+ Feral added as upgrade for aliens (Need a shade hive to unlock)
+ Charge is now, by default, unlocked for the Onos
+ Lerk Health has been increased per biomass level
+ The Onos, when charging, will knockback players and cause damage to them
+ Onos bone shield damage reduction changed from 75% to 90%
+ Gorge webs now cost 0 resources
+ Gorge Web moved to biomass 2
+ Mucous Membrane now grants 25% extra armor instead of 15%
+ Rupture will now parasite anything it touches when it explodes

Skulk movement changes
+ Skulks now gain speed by bunnyhopping (Pressing space over and over)
+ Skulks can stick to ceilings / walls by holding either the shift key or the control key
+ Skulks can now jump in any direction off of walls (Vanilla you can only jump forward)
+ Skulks now have Momentum / Drift when turning in the air, this allows you to build on your momentum! Basically if you can manage to bunnyhop around and not run into anything you will keep building speed. If you are good enough you will be able to be as fast as a lerk, but it's not easy. (In vanilla you do not keep momentum when turning corners which makes you heavily dependent on walls to gain speed)

----------------------------------------------------------------------------------------------------------

Misc Stuff

Added ambient music
Changed Lerk taunt sound
Changed Skulk Jumping sound

----------------------------------------------------------------------------------------------------------

Fixed the following bugs:

View Angles on respawn being random.
Clogs leaving ghost colliders after falling/being killed by Fire.
RTs taking damage on round start sometimes.
Added Damage feedback for attacking aliens with mucous.
Catpacks being picked up by marines who still have catalyst boost.
Improved skulk wallwalking and clinging to ceilings
Fix for steam friends overriding enemy colors on minimap.
(Mainly for gestating eggs).
Fixed gestating eggs not showing up as egg on minimap.
Fixed one instance of rifle jam bug. There still may be more however!
Fixed ghost firing SG after building.
Fixed exosuit parasite issues (Exo para would transfer to ejecting player, then be cleared when you jumped back in).
Fixed missing and incorrect damage indicators.
Note - Removed damage indicator for lerk poison damage.
Fixed rifle sound looping on first fire.
Fixed tunnel collisions being wierd when first connected.
Made doors predicted client side.
Fixed armory healthbar offset being wrong after single armory upgraded to AA.
Removed random fade lightning cloud cinematic in first person while blinking.
'Attempted' fix for stuck fade looping blink sound.
Fix for construction progress ghosting due to interpolation.
Fixed 'Use' to use delta time instead of fixed time.
Hopefully 'fixed' tunnels sometimes not reconnecting.
Babblers are now more responsive to orders
Improved IP pushback to hopefully fix players getting stuck.
Fixed minigun overheating not working as intended



Just type !acceptmotd to make it stop appearing when you join!
 
Last edited:
Forgot your password?