Okey, so with the ballistics getting nerfed to hell, and laser weapons sent right there after them, you might be asking "Well, what weapon should I fill my ship with?"
The answer is real simple.
Ballistic cannons.
A Hornet with all gimballed ballistic cannon setup does 2867 sustained dps for a total of 172000 damage.
The same hornet with, let's say FL-22 laser cannons, only does 1114 sustained dps, for those too inebriated to do any math whatsoever, that is less than half.
Not to mention that, if you want to use laser weapons you got to put some power to the weapons. Meanwhile, with ballistics you can put all of your power to shields and engines. Who wouldn't want more dps with less power required? (And btw, if we allocated ALL of the power to the weapons for our energy weapon Hornet, it'd still only do 1565 sustained dps.)
So yeah, ballistic cannons don't really suffer from the same ammunition nerf as gatlin guns and repeaters. That 172000 damage is enough to blow up a hammerhead if you want to, though you should try not to miss.You need 130k damage for it. And you got to keep targeting the same part. But if you can do that, then it's just a short 45 second battle instead of taking 2 minutes.
And that's just a hornet. A 600i can go whopping 6563 sustained dps. That'll down that pesky Hammerhead in just under 20 seconds. Unlike a hornet, a 600i won't be dodging any shots though, so, might wanna be a bit careful there. In between those, there is Vanguard Harbinger, which gets 4285 sustained dps. Not too shabby at all.
Now, the annoying part of ballistics is that you got to go home to reload.
The second annoying thing about ballistics is that you got to actually travel home instead of just respawning there.
The answer is real simple.
Ballistic cannons.
A Hornet with all gimballed ballistic cannon setup does 2867 sustained dps for a total of 172000 damage.
The same hornet with, let's say FL-22 laser cannons, only does 1114 sustained dps, for those too inebriated to do any math whatsoever, that is less than half.
Not to mention that, if you want to use laser weapons you got to put some power to the weapons. Meanwhile, with ballistics you can put all of your power to shields and engines. Who wouldn't want more dps with less power required? (And btw, if we allocated ALL of the power to the weapons for our energy weapon Hornet, it'd still only do 1565 sustained dps.)
So yeah, ballistic cannons don't really suffer from the same ammunition nerf as gatlin guns and repeaters. That 172000 damage is enough to blow up a hammerhead if you want to, though you should try not to miss.You need 130k damage for it. And you got to keep targeting the same part. But if you can do that, then it's just a short 45 second battle instead of taking 2 minutes.
And that's just a hornet. A 600i can go whopping 6563 sustained dps. That'll down that pesky Hammerhead in just under 20 seconds. Unlike a hornet, a 600i won't be dodging any shots though, so, might wanna be a bit careful there. In between those, there is Vanguard Harbinger, which gets 4285 sustained dps. Not too shabby at all.
Now, the annoying part of ballistics is that you got to go home to reload.
The second annoying thing about ballistics is that you got to actually travel home instead of just respawning there.
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