Table of Contents
Introduction to Mining
First Person Mining
Vehicle & Ship Mining Universals
Vehicle & Ship Based Mining
Links
Final Thoughts
The Complete TEST Squadron Mining Guide - V3.10
This Guide is intended to help members of TEST Squadron gain a full understanding of mining gameplay as it currently exists. It contains information taken from the game, gained through personal experiences, or read about from direct sources and is presented in a way that assumes the game and server are working correctly. This information is presented to TEST members to use as they please. While this Guide will contain advice and recommended actions it is not a Zero-to-Hero mining guide because the finding of resources is random, resulting in times of both high and low profit.
This Guide will be updated with any new information as the game develops and new mechanics are introduced.
Introduction to Mining
Mining, in its most simplistic form, is the acquisition of resources. Those resources and their derivative products form the foundation of the economy in the game. There are three types of mining in Star Citizen: First Person Mining(FPM), Vehicle-Based Mining(VBM), and Ship-Based Mining(SBM). Each has its own pros, cons, and differing entry costs.
First Person Mining(FPM) involves the player venturing into potentially hazardous areas, searching, scanning, and getting up close to small rock deposits. These rocks, when fractured, yield valuable gemstones which can be sold at most stations and landing zones. It has the lowest barrier to entry, requiring only a few items and a ship. FPM appeals to players looking to explore subsurface caves while having a consistent and personal mining experience.
Vehicle-Based Mining(VBM) involves the player scouting for medium gem deposits on the surface on moons and planets. VBM stands as a midpoint between FPM and Ship-Based Mining(SBM), taking features from both. VBM requires more up front investment than FPM but will return a far superior profit. In addition to the Greycat Remote Ore Collector(R.O.C.) itself, a ship large enough to carry the ROC is recommended to transport it back to a landing zone or outpost to sell the cargo. Patience will be required in order to find the appropriate deposits. VBM will appeal to people looking to explore new possibilities in Mining. Solo players gain a solid stepping stone for generating increased profit while groups will welcome the opportunity to add additional Logistics into any planned operations.
Ship-Based Mining(SBM) requires either a Prospector or Mole mining vessel to mine the largest rocks. These ships have lasers designed to fracture large rocks and then extract resources. SBM has the greatest potential for massive profits, but generally requires more patience while searching for those fruitful rocks in comparison to FPM or VBM. The miner must exercise discretion and set personal limits on what is to be extracted. These ships can’t just drop their cargo on a whim and start fresh as a person can in FPM. Not yet anyway. SBM will appeal to both solo players and groups with every trip having the potential to strike it rich or come back with little to show for it.
General Locations to Prospect
Hand Mineables can be found on the surface of planets, moons, inside caves, and on mineable asteroids. This resource can be identified by a diamond icon on the HUD. Small Hand Mineables are most abundantly found inside caves and can be hard to spot. On planets/moons, these deposits have become extremely rare but can still be found on occasion. Asteroids sometimes have these rocks in a cluster on the outer surface but the player must be within ~50m to detect it. If these deposits are not mined before the asteroid itself then they will be lost. When looking to see if a rock is a Hand Mineable, check to see if it has a colored vein running over its surface or small crystals extruding out.
Larger gem deposits suitable for vehicle mining can be found on moon surfaces. These deposits contain the same gems as their smaller cousins and have the same diamond icon making them difficult to distinguish from one another at a distance. An easy way to tell the two apart is the increased size and mass of the rock. The rocks will also have the same colored vein running along the surface. Furthermore, these deposits can be detected further out than hand mineables.
Ship-based extractables can be found almost anywhere in the ‘Verse as single rocks or in clusters. In space, look for asteroid belts around moons and rest stops. On the surface of most planets and moons start by looking around existing Points of Interest such as Mining Outposts and Aid Shelters. The rocks will be scattered randomly across the whole surface of the planetoid. Ship extractables are denoted by a rock icon on the HUD and can appear lighter in color than non-mineable rocks.
Of special note is a system-wide asteroid belt that exists roughly just outside the orbit of Delemar and inside the orbit of the CRU-L5 Rest Stop. This is the Aaron Halo Asteroid Belt as denoted on the Star Map from RSI’s website. To get to this belt, simply cross into this highlighted zone and shut down the ship’s quantum drive. The ship may need some time to slow down after powering off, but if done correctly the player will find a veritable treasure trove of rocks to mine. Note the red arrow: The displayed Asteroid Belt is incorrectly placed and will not yield any results. Stick to the highlighted area in order to access the Aaron Halo Belt.
List of Ores and FPM Gems
Ore Location Index
This survey does not claim to be 100% accurate, but through the combined efforts of several people has produced these results.
Introduction to Mining
General Locations to Prospect
List of Ore & Gems
Ore Location Index
First Person Mining
FPM Tools & Accessories
Core Elements
Temperature Specific Armor
Additional Items
FPM Gear Price Table
Fracturing and Extraction of Hand Mineables
The Multi-Tool interface
Fracturing the Rock
Picking up the Pieces & Personal Inventory
Selling Hand Mineables
Miscellaneous
Vehicle & Ship Mining Universals
The General Scanner
Vehicle and Ship Mining Interfaces
The Mining Interface: Fracture Mode
The Mining Interface: Extraction/Collection Mode
Mining Laser Power Factors
Mining Heads
Mining Heads in Contrast
Mining Consumables
Mining Consumables in Contrast
Vehicle & Ship Based Mining
Mining Vehicles & Ships
Transporting the R.O.C.
Mole Crew Communication & Roles
Fracturing & Extraction
Fracturing The Rock
The X Factor: Instability
Quantanium Specifics
Extraction & Volatile Ore
Extraction
Volatile Ore Cargo
Selling The Cargo
Sharing Profits Made Easy
Strategies for Hard to Crack Rocks
Other Tips & Tricks
Links
Final Thoughts
The Complete TEST Squadron Mining Guide - V3.10
This Guide is intended to help members of TEST Squadron gain a full understanding of mining gameplay as it currently exists. It contains information taken from the game, gained through personal experiences, or read about from direct sources and is presented in a way that assumes the game and server are working correctly. This information is presented to TEST members to use as they please. While this Guide will contain advice and recommended actions it is not a Zero-to-Hero mining guide because the finding of resources is random, resulting in times of both high and low profit.
This Guide will be updated with any new information as the game develops and new mechanics are introduced.
Introduction to Mining
Mining, in its most simplistic form, is the acquisition of resources. Those resources and their derivative products form the foundation of the economy in the game. There are three types of mining in Star Citizen: First Person Mining(FPM), Vehicle-Based Mining(VBM), and Ship-Based Mining(SBM). Each has its own pros, cons, and differing entry costs.
First Person Mining(FPM) involves the player venturing into potentially hazardous areas, searching, scanning, and getting up close to small rock deposits. These rocks, when fractured, yield valuable gemstones which can be sold at most stations and landing zones. It has the lowest barrier to entry, requiring only a few items and a ship. FPM appeals to players looking to explore subsurface caves while having a consistent and personal mining experience.
Vehicle-Based Mining(VBM) involves the player scouting for medium gem deposits on the surface on moons and planets. VBM stands as a midpoint between FPM and Ship-Based Mining(SBM), taking features from both. VBM requires more up front investment than FPM but will return a far superior profit. In addition to the Greycat Remote Ore Collector(R.O.C.) itself, a ship large enough to carry the ROC is recommended to transport it back to a landing zone or outpost to sell the cargo. Patience will be required in order to find the appropriate deposits. VBM will appeal to people looking to explore new possibilities in Mining. Solo players gain a solid stepping stone for generating increased profit while groups will welcome the opportunity to add additional Logistics into any planned operations.
Ship-Based Mining(SBM) requires either a Prospector or Mole mining vessel to mine the largest rocks. These ships have lasers designed to fracture large rocks and then extract resources. SBM has the greatest potential for massive profits, but generally requires more patience while searching for those fruitful rocks in comparison to FPM or VBM. The miner must exercise discretion and set personal limits on what is to be extracted. These ships can’t just drop their cargo on a whim and start fresh as a person can in FPM. Not yet anyway. SBM will appeal to both solo players and groups with every trip having the potential to strike it rich or come back with little to show for it.
General Locations to Prospect
Hand Mineables can be found on the surface of planets, moons, inside caves, and on mineable asteroids. This resource can be identified by a diamond icon on the HUD. Small Hand Mineables are most abundantly found inside caves and can be hard to spot. On planets/moons, these deposits have become extremely rare but can still be found on occasion. Asteroids sometimes have these rocks in a cluster on the outer surface but the player must be within ~50m to detect it. If these deposits are not mined before the asteroid itself then they will be lost. When looking to see if a rock is a Hand Mineable, check to see if it has a colored vein running over its surface or small crystals extruding out.
Larger gem deposits suitable for vehicle mining can be found on moon surfaces. These deposits contain the same gems as their smaller cousins and have the same diamond icon making them difficult to distinguish from one another at a distance. An easy way to tell the two apart is the increased size and mass of the rock. The rocks will also have the same colored vein running along the surface. Furthermore, these deposits can be detected further out than hand mineables.
Ship-based extractables can be found almost anywhere in the ‘Verse as single rocks or in clusters. In space, look for asteroid belts around moons and rest stops. On the surface of most planets and moons start by looking around existing Points of Interest such as Mining Outposts and Aid Shelters. The rocks will be scattered randomly across the whole surface of the planetoid. Ship extractables are denoted by a rock icon on the HUD and can appear lighter in color than non-mineable rocks.
Of special note is a system-wide asteroid belt that exists roughly just outside the orbit of Delemar and inside the orbit of the CRU-L5 Rest Stop. This is the Aaron Halo Asteroid Belt as denoted on the Star Map from RSI’s website. To get to this belt, simply cross into this highlighted zone and shut down the ship’s quantum drive. The ship may need some time to slow down after powering off, but if done correctly the player will find a veritable treasure trove of rocks to mine. Note the red arrow: The displayed Asteroid Belt is incorrectly placed and will not yield any results. Stick to the highlighted area in order to access the Aaron Halo Belt.
List of Ores and FPM Gems
Ore Location Index
This survey does not claim to be 100% accurate, but through the combined efforts of several people has produced these results.
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