My not-so-happy-long-time-backer thoughts. Yes there is a TLDR at the very bottom, you can skip all this.
3.2
Mining: don't have a Prospector, so no idea. Looks fun in vids though.
New ships: own none, so no idea. They look nice though.
Logging out in bed: it works! pretty big deal actually! Persistence is finally starting to live up to what they wanted to have for around a year ago, and it makes a huge difference in what you can do! No more worries about having to fly around time and time again when you want to wake up where you logged out. It's great! My only really positive experience with this patch.
+1 The Golf Buggy still scrapes like a frat boys Honda, but it works pretty well on the moons now! It's a fun little ride. Kinda useless, too slow to to do exploring and such, but fun to do donuts in!
Oh, and I almost forgot. There are guns and armor and colour variations added to shops. And my favorite coat disappeared from the shop in the Grand Barter as you come down the stairs.. I liked that coat. Anyways, does anyone actually care about a few new guns? with these framerates and lag? reeeeeally?
While the framerates aren't as high as before, at least they are way more stable for me, a pretty good 20-30, much less depending on location/#ships/players. No crazy jumps from 40 to 5 and back randomly. Freezes don't really happen anymore, and I haven't crashed the game once yet, although I did 1,5-2 hour sessions even. That's a huge improvement! I notices a lot more graphical issues though. Much less detail at distance, lots of things popping in, textures streaming in late... I didn't use a user.cfg at first, but the one I use now is from boredgamer , I have to re-write it as that is made for low-memory graphics cards, this might be the cause of some of the texture stuff.
There is still kinda nothing much to do for someone with 1-2 starter ships, apart from doing the most basic box deliveries. Yeah, I could beg around for another ship, or a Prospector to try mining, and so on, but that's not the point. You can't just expect any random person to lend you a shipwhen there will be some meaningful consequence for loosing your ships, and we are slowly getting to that point! While I know there is still a long way to go and loads of missions and stuff will be added, it would be nice to have something to do for ppl like me while we wait. Especially now that I could buy literally everything I wanted right from the get go, with my 16500 aUEC.
I can't wait for ship buying to come into play, that would give me a goal to work towards!
Trading runs are not worth it for the moment. getting 250 on a 5500 UEC run is not worth the risk. Mission pay a little better, if you can get one...
As there isn't much to do apart from missions, there don't seem to be enough around!
Doing the P.I. mission (that's probably the only one available) seemed to start a flow of 1-3 missions at least, so while it's the same old as forever, be sure to do it!
At least those basic "UPS guy" box delivery missions work okay now, mostly.
Doing those "dangerous" mission where you have to pick up a black box from a wreck is just really annoying. Fighting my way through 2-3 fully decked out pirates alone is impossible, if I get more ppl to join me, only more pirates appear, and while I get that it's multiplayer blah blah blah, I still do expect to be able to complete at least some of those missions without having to hire someone for something like the cost of twice the mission reward!
Yes, I know I can just fly up to the wreck on afterburners, turn off the ship, take my sweet time to pick up the box, waltz back to my ship and run away, but I don't find that very good design, or entertaining enough to do more than twice. When I do a really really cheap mission for finding and delivering a black box, I expect to get the level of enemies that go with the reward. Which in this case, for the 100 something auec reward, should be a single aurora at most. Not 2 Buccanneers and a friggin Cutlass!
The thing where pirates get spawned in to an area (covalex in this case) depending on who is arriving in what, is still utterly broken. I jumped to the shipping hub, found a player in an avanger being pursued by a gladius and another avenger, and upon my arrival in my 300i, another gladius and an aurora jumped in. That guy just jumped out, and I was left there with 4 pirates chasing me down, while I was on a simple peaceful mission to pick up a damn box for like 200aUEC. So I had to resort to the same routine as before. Get close to my destination, power off, and I was left alone. It was annoying, and frankly ridiculous. If I'm expected to find 3-4 more ppl just to do such small silly mission, in monitored space!, than something is very very wrong in the minds of the designers. I remember them saying this was fixed a long long time ago. Well, it isn't, or still needs "polish", as in "totally rework".
You know, while it's a silly thing to say, as it's alpha and so on, I do kinda understand the ppl who come out of a session like this and shout "Pay to Win!!" . Cos currently, YES it IS! If I had spent the money to buy and fully deck out a Super Hornet or Cutlass or something similar, it would have been a totally different experience. And it's all over the place, with all the missions I tried that weren't the most basic UPS guy missions, I got into a fight I could never ever possibly win. Even the UPS mission were harder with starter ships, which have ladders and you have no cargo space to walk into with the boxes . At least that seems to be fixed, now you can walk up a ladder with box.
Same thing goes for the mining update, which only those can enjoy who either bought a mining ship or have friends that bought the ship and are playing at the same time in the same region and so on so they can lend it to them... and this will happen with every game mechanic update (repairs, salvage, medical, farming, bounty hunting...) until they get ship buying/renting implemented in a way that makes sense for the short reset periods. Currently, the "35 bucks backer" our Dear Leader and a lot of SC fans keep going on about (rightly so), feel like they are left in the dirt and ignored by CIG, as they got very little out of this patch. If they could cough up the 150? 200? bucks for the prospector, they would be happily mining away.
If you still don't get it why I'm saying this, read through this thread. What do you see? Ppl talking about their multi hundred dollar ships being fun. What you don't see is all the players who can't afford to pay for those ships, being happy about this patch. From an outsiders view, this screeeeeems pay to win.
Disclaimer: yes I know that the game is not going to be pay to win, don't @ me bro. But I hope you see what I mean.
The new QT-around-a-planet is kinda... how should I put this... convenient, but also makes the game sort of less. It's too convenient. It makes the Space between things meaningless. Every convenience they add to make travel faster and easier, takes away from the scale, depth and overall gameplay possibilities.
I think that having entry points to planets, from where you have to fly on predictable route for more than 10 seconds, is important. It's where you can lie in wait as a pirate, and worry about what awaits you as a trader... this way more important than those 2-3 minutes you had to "waste" flying down to the planet. There are so many "emergent gameplay" things the old system enabled, that are no nonexistent because by a little bit of planning ahead, you can be away from anyone and anything in 3 seconds flat!
While I do like the fact that I don't have to spend those minutes staring out the window, I think that in the end, it takes away from the immersion, and gameplay. Those were the minutes you had to worry about getting attacked by others. Those were the minutes you could spend marveling at the planets beauty, the systems sun rising behind it, and those would have been the minutes you spent milling about on your ship playing with the drinks cabinet and toilets and whatnot. Those were the minutes that were there to "enjoy" the game, not just to "win" the game.
These kind of convenient "shortcuts" are great in today's fast world where no one has the time to play, but still needs to feel like they did something, get that instant gratification and are "winning". But than again, these are the things that turned great games into "efficiency races". This game has no end-game raids, no level cap to reach... I don't need these shortcuts, and you shouldn't either.
Mouse controls are somehow way more awful than they were. I didn't bother to plug in my joystick cos I didn't expect to play for long, but I remember being okay with the mouse before. Now I could barely hit the pirates standing still! It felt very floaty and unresponsive, the gimbals didn't work, and it was mostly just frustrating (gimbals were not locked in the options, I checked. Did they change all my guns to fixed or something?). Anyways, hits still register randomly, or at least are shown to register randomly, both on the enemies and my ship. So in short, nothing changed since... what feels like forever. Weren't the things that I described the same in like 2.6 even?
And this brings me to another thing: the flight AI is still really annoying in the PU! They keep stopping to face me, and of we crash a lot, and if we don't, they just fly in whatever direction while facing me and shoot me to hell with their way more powerful ships, and rarely turn their backs to maneuver. Yeah, that might be challenging and whatnot to some ppl, but I do want a proper dogfight! As in WW1-2 style airplane chase type of good oldfashioned dogfight, not this silly spinning around in place bullshit. ( Even CR said that's what he wanted! Why isn't that reflected in the PU AI in any way yet? )
This kind of combat/movement might be the smart and effective thing to do, hell, it could be that the AI is actually smart and recognized that it has the upper hand this way, but it's certainly the most god awful thing it could do. It is anything but fun.
Yes, I am the entitled little bitch who wants his AI enemies to fly around in pretty little loops, making the odd passes at me, but otherwise lining up for the killing! That's what they are there for! Especially in monitored space! I do expect to be able to (easily) take down a single AI aurora with my own, which even has missiles!
If I want a proper really hard fight, and when I expect to be scared of an enemy ship, is when I fight a Player! That's what they are there for!
Basically, I want this to play like Privateer did. Some of the fights were awful and could go on forever, but most of them were great fun! Sadly, currently most of the fight are of the awful variety in the PU.
I'll check into AC to see how the combat AI is actually doing, it started to feel pretty good the last time I played, which was over 3 months ago I think. I found that the PU is always way worse and backwards in that regard.
And plug in that damn joystick, cos the mouse controls are just messed up...
TLDR.:
Stability: Better than ever, no crashed through multiple sessions of multiple hours of playing in PU!
Framerates: mostly playable! (20-30 on mediocre machine)
Content: unless you have a Prospector, bought some of the ships that were added this patch, have at least 3-4 friends you constantly play SC with, or haven't tried the game in like 6+ months, there is nothing new here and nothing new to do. Wait for 3.3, and hope it won't slowly turn into something it shouldn't be, another freakin " modern MMO".
3.2
Mining: don't have a Prospector, so no idea. Looks fun in vids though.
New ships: own none, so no idea. They look nice though.
Logging out in bed: it works! pretty big deal actually! Persistence is finally starting to live up to what they wanted to have for around a year ago, and it makes a huge difference in what you can do! No more worries about having to fly around time and time again when you want to wake up where you logged out. It's great! My only really positive experience with this patch.
+1 The Golf Buggy still scrapes like a frat boys Honda, but it works pretty well on the moons now! It's a fun little ride. Kinda useless, too slow to to do exploring and such, but fun to do donuts in!
Oh, and I almost forgot. There are guns and armor and colour variations added to shops. And my favorite coat disappeared from the shop in the Grand Barter as you come down the stairs.. I liked that coat. Anyways, does anyone actually care about a few new guns? with these framerates and lag? reeeeeally?
While the framerates aren't as high as before, at least they are way more stable for me, a pretty good 20-30, much less depending on location/#ships/players. No crazy jumps from 40 to 5 and back randomly. Freezes don't really happen anymore, and I haven't crashed the game once yet, although I did 1,5-2 hour sessions even. That's a huge improvement! I notices a lot more graphical issues though. Much less detail at distance, lots of things popping in, textures streaming in late... I didn't use a user.cfg at first, but the one I use now is from boredgamer , I have to re-write it as that is made for low-memory graphics cards, this might be the cause of some of the texture stuff.
There is still kinda nothing much to do for someone with 1-2 starter ships, apart from doing the most basic box deliveries. Yeah, I could beg around for another ship, or a Prospector to try mining, and so on, but that's not the point. You can't just expect any random person to lend you a shipwhen there will be some meaningful consequence for loosing your ships, and we are slowly getting to that point! While I know there is still a long way to go and loads of missions and stuff will be added, it would be nice to have something to do for ppl like me while we wait. Especially now that I could buy literally everything I wanted right from the get go, with my 16500 aUEC.
I can't wait for ship buying to come into play, that would give me a goal to work towards!
Trading runs are not worth it for the moment. getting 250 on a 5500 UEC run is not worth the risk. Mission pay a little better, if you can get one...
As there isn't much to do apart from missions, there don't seem to be enough around!
Doing the P.I. mission (that's probably the only one available) seemed to start a flow of 1-3 missions at least, so while it's the same old as forever, be sure to do it!
At least those basic "UPS guy" box delivery missions work okay now, mostly.
Doing those "dangerous" mission where you have to pick up a black box from a wreck is just really annoying. Fighting my way through 2-3 fully decked out pirates alone is impossible, if I get more ppl to join me, only more pirates appear, and while I get that it's multiplayer blah blah blah, I still do expect to be able to complete at least some of those missions without having to hire someone for something like the cost of twice the mission reward!
Yes, I know I can just fly up to the wreck on afterburners, turn off the ship, take my sweet time to pick up the box, waltz back to my ship and run away, but I don't find that very good design, or entertaining enough to do more than twice. When I do a really really cheap mission for finding and delivering a black box, I expect to get the level of enemies that go with the reward. Which in this case, for the 100 something auec reward, should be a single aurora at most. Not 2 Buccanneers and a friggin Cutlass!
The thing where pirates get spawned in to an area (covalex in this case) depending on who is arriving in what, is still utterly broken. I jumped to the shipping hub, found a player in an avanger being pursued by a gladius and another avenger, and upon my arrival in my 300i, another gladius and an aurora jumped in. That guy just jumped out, and I was left there with 4 pirates chasing me down, while I was on a simple peaceful mission to pick up a damn box for like 200aUEC. So I had to resort to the same routine as before. Get close to my destination, power off, and I was left alone. It was annoying, and frankly ridiculous. If I'm expected to find 3-4 more ppl just to do such small silly mission, in monitored space!, than something is very very wrong in the minds of the designers. I remember them saying this was fixed a long long time ago. Well, it isn't, or still needs "polish", as in "totally rework".
You know, while it's a silly thing to say, as it's alpha and so on, I do kinda understand the ppl who come out of a session like this and shout "Pay to Win!!" . Cos currently, YES it IS! If I had spent the money to buy and fully deck out a Super Hornet or Cutlass or something similar, it would have been a totally different experience. And it's all over the place, with all the missions I tried that weren't the most basic UPS guy missions, I got into a fight I could never ever possibly win. Even the UPS mission were harder with starter ships, which have ladders and you have no cargo space to walk into with the boxes . At least that seems to be fixed, now you can walk up a ladder with box.
Same thing goes for the mining update, which only those can enjoy who either bought a mining ship or have friends that bought the ship and are playing at the same time in the same region and so on so they can lend it to them... and this will happen with every game mechanic update (repairs, salvage, medical, farming, bounty hunting...) until they get ship buying/renting implemented in a way that makes sense for the short reset periods. Currently, the "35 bucks backer" our Dear Leader and a lot of SC fans keep going on about (rightly so), feel like they are left in the dirt and ignored by CIG, as they got very little out of this patch. If they could cough up the 150? 200? bucks for the prospector, they would be happily mining away.
If you still don't get it why I'm saying this, read through this thread. What do you see? Ppl talking about their multi hundred dollar ships being fun. What you don't see is all the players who can't afford to pay for those ships, being happy about this patch. From an outsiders view, this screeeeeems pay to win.
Disclaimer: yes I know that the game is not going to be pay to win, don't @ me bro. But I hope you see what I mean.
The new QT-around-a-planet is kinda... how should I put this... convenient, but also makes the game sort of less. It's too convenient. It makes the Space between things meaningless. Every convenience they add to make travel faster and easier, takes away from the scale, depth and overall gameplay possibilities.
I think that having entry points to planets, from where you have to fly on predictable route for more than 10 seconds, is important. It's where you can lie in wait as a pirate, and worry about what awaits you as a trader... this way more important than those 2-3 minutes you had to "waste" flying down to the planet. There are so many "emergent gameplay" things the old system enabled, that are no nonexistent because by a little bit of planning ahead, you can be away from anyone and anything in 3 seconds flat!
While I do like the fact that I don't have to spend those minutes staring out the window, I think that in the end, it takes away from the immersion, and gameplay. Those were the minutes you had to worry about getting attacked by others. Those were the minutes you could spend marveling at the planets beauty, the systems sun rising behind it, and those would have been the minutes you spent milling about on your ship playing with the drinks cabinet and toilets and whatnot. Those were the minutes that were there to "enjoy" the game, not just to "win" the game.
These kind of convenient "shortcuts" are great in today's fast world where no one has the time to play, but still needs to feel like they did something, get that instant gratification and are "winning". But than again, these are the things that turned great games into "efficiency races". This game has no end-game raids, no level cap to reach... I don't need these shortcuts, and you shouldn't either.
Mouse controls are somehow way more awful than they were. I didn't bother to plug in my joystick cos I didn't expect to play for long, but I remember being okay with the mouse before. Now I could barely hit the pirates standing still! It felt very floaty and unresponsive, the gimbals didn't work, and it was mostly just frustrating (gimbals were not locked in the options, I checked. Did they change all my guns to fixed or something?). Anyways, hits still register randomly, or at least are shown to register randomly, both on the enemies and my ship. So in short, nothing changed since... what feels like forever. Weren't the things that I described the same in like 2.6 even?
And this brings me to another thing: the flight AI is still really annoying in the PU! They keep stopping to face me, and of we crash a lot, and if we don't, they just fly in whatever direction while facing me and shoot me to hell with their way more powerful ships, and rarely turn their backs to maneuver. Yeah, that might be challenging and whatnot to some ppl, but I do want a proper dogfight! As in WW1-2 style airplane chase type of good oldfashioned dogfight, not this silly spinning around in place bullshit. ( Even CR said that's what he wanted! Why isn't that reflected in the PU AI in any way yet? )
This kind of combat/movement might be the smart and effective thing to do, hell, it could be that the AI is actually smart and recognized that it has the upper hand this way, but it's certainly the most god awful thing it could do. It is anything but fun.
Yes, I am the entitled little bitch who wants his AI enemies to fly around in pretty little loops, making the odd passes at me, but otherwise lining up for the killing! That's what they are there for! Especially in monitored space! I do expect to be able to (easily) take down a single AI aurora with my own, which even has missiles!
If I want a proper really hard fight, and when I expect to be scared of an enemy ship, is when I fight a Player! That's what they are there for!
Basically, I want this to play like Privateer did. Some of the fights were awful and could go on forever, but most of them were great fun! Sadly, currently most of the fight are of the awful variety in the PU.
I'll check into AC to see how the combat AI is actually doing, it started to feel pretty good the last time I played, which was over 3 months ago I think. I found that the PU is always way worse and backwards in that regard.
And plug in that damn joystick, cos the mouse controls are just messed up...
TLDR.:
Stability: Better than ever, no crashed through multiple sessions of multiple hours of playing in PU!
Framerates: mostly playable! (20-30 on mediocre machine)
Content: unless you have a Prospector, bought some of the ships that were added this patch, have at least 3-4 friends you constantly play SC with, or haven't tried the game in like 6+ months, there is nothing new here and nothing new to do. Wait for 3.3, and hope it won't slowly turn into something it shouldn't be, another freakin " modern MMO".