ShakyWater
Vice Admiral
I'm not seeing where to download this. Is it not on the elysium website?
True that. They made a very accessible and enjoyable game! I tried EQ at a friends, lasted about 10 minutes before I got killed and my friend kicked me out for being an idiot, I think. Anyways, it wasn't something that grabbed me the first moment I saw it. WoW was instant love, because it was so accesible, and because I played warcraft and diablo a lot, it was familiar. If you played diablo 1 and 2, most of the stuff like talent tree, inventory and such would be familiar. If you played warcraft, ofc the art, like buildings and characters would suck you in. These small things helped a lot. Also the graphics were kinda nice for that time (although I didn't like it, took some time to get used to the drawn style).I see lots of people complaining about how easy the game is now, etc.
Thing is, WoW was always supposed to be accessible to the average player. Not sure how many of you came from Everquest, but I heard the same things said about Vanilla WoW as you are saying about the current expansions.
WoW was less of an exp grind than Everquest, you did’t need a separate website to help walk you through the conversation needed to start a quest, just click the person with the exclamation mark. You could not accidentally attack friendly guards. You could play solo with every class and not need a full group, or even a group at all. While not always the best, trash mobs you were fighting had a chance to drop equipment that was actually level appropriate. You might even get a blue drop on occasion. You could buy back items from vendors if you accidentally sold the wrong item, instead of trying to buy out the entire inventory of the vendor in hopes your item actually was added to their list of items but was just not showing up. You could SEE in a cave/dungeon if you were human and didn’t have a light source. Levels took hours, not days or even weeks of work. Death was some money lost, not 4 hours of xp grinding lost even if you got a 96% rez. You could not lose a level if you did die. The list just keeps going on.
Yes, WoW has dumbed things down a bit, but it was always in line with their original, SUCCESSFUL, philosophy of providing a game that was easy and fun to play, provided for groups but made the majority of the game solo friendly, and provide ways for the majority of players to see most of the content instead of having the content only accessible to a small group of people that could actively work to block others out of content.
I agree with every point in your long list. Heck, I remember being congratulated for hitting a level while doing Gnomeragan with a PUG. Those guys were total strangers to me, but people were amiable and nice most of the time: "Ding!! Congrats! :D"The excitment upon gaining a level was huge!
Not knocking nostalga, but I think that if you played recently...say, Draenor or Legion, heck even WotLK or Cata, and then went back to Vanilla, it would be a shock.
Yes, I agree you can dumb things down quite a bit, and yes, I do believe they have to an extent, but they have also done things to improve the game.
Ohh, 15 people in your guild want to raid? Sorry, 10 or 25 person raids only, either half sit, or you find 5-10 more people who can show up 2-3x a week, every week for 6 months. (yes, I know it started with 40 person)
Flex raiding allowed more people to participate, and let guilds that could not make 25 teams or even 2- 10 person raids play.
LFR - not ideal, and certainly not conductive to meeting people and getting them into your guild, but in an established game with few people hopping guilds except to escape either bad leadership or a declining guild population, the original reason for non-lfr did not exist anymore. Funny though, the LFG tool for mythic dungeons, etc, is performing the same function these days as the /shout Tank and 3 DPS LF Healer for Scarlet Monastery over, and over, and over again. It also allowed them to maintain servers instead of condensing them as population left.
Finally, with the open interface and add-ons, most people will just develop/use the add-ons that you despise. For example, iLevel wasn't something blizzard really came up with as something to display. It was an add-on that allowed people to see it. The iLevel was still there in vanilla and once people remember, they will go back and redo the addon that came out in Wrath and make it work for Vanilla.
I've done quite a few "vanilla"/progression servers from EQ/EQII. While I have not done WoW as a progression server or a vanilla server, I would say that most of the stuff people really say they like about vanilla, will be overshadowed by all the problems that came with it as well. Things like actually having to READ the quest text because it's writing it out in front of you very slowly. Only once it was done, could you press accept. The instant text popping up? That was an add-on originally.
So, remember, much of the stuff that's there now to "make it easier and not as fun" was an add-on someone made...and they used it so much, that blizzard decided it was good to add to the game. It changed because the majority of people wanted it. They WANTED to see what your ilevel was so that they would know if you were equipped enough for a raid. People WANTED to pick up the pace on accepting quests, and so on.
Good luck, but I think after just a few months, the majority of people who try it will be gone.
Hey, what's wrong with being a Blood Elf? My mains have been BE Prot / Holy Pallies.I would join in, but you are clean, well washed alliance.
Fuck that, For The Horde!
*plays Belf so really shouldn't be talking
@Blind Owl is back! WOOOOO!I think I see what's happening.
@CrudeSasquatch
How many times did you cut and paste this? Haha@Blind Owl is back! WOOOOO!
ManyHow many times did you cut and paste this? Haha
Remember when we just assumed our Warlock friend would portal us to the dungeon entrance?Yeah, my wife plans on doing the same thing. She's played a Paladin since launch, and is not wanting to play it due to the way things worked initially.
Bunch of people who play alliance will be very upset when they realize they won't have hero/time warp available to them.
It was the easiest way to find a group as dd xDRemember when we just assumed our Warlock friend would portal us to the dungeon entrance?