Chip Hazzard
Space Marshal
Yeah, I'm looking forward to seeing how it all pans out. I would think that you would have to switch the computer(s) off to be able to open them up and insert the new Blades. But being able to add in various different types, along with different grades of software would be awesome.I do like the idea of carrying several along. It's also a thing where medium computers have 3 (?) blade slots right now, as least as shown in certain missions. So a DUR may have 6 slots available beyond stock configuration. OR it will come with a few blades probably with C grade software that support its intended function.
Completely get where you are coming from, but if you had an op planned in one system, part of the fun should be getting to the op! People getting waylaid on the way... some running out of fuel, some taken down by pirates... not just being able to 'jump' into an NPC on the org Idris. I think it should be difficult to run. Fighting it from the outside, I totally agree with you... it probably wouldn't change much (ie. I would still die! haha). But I think it kinda breaks the immersion of the game.The NPC is still tied to a player account being the ship captain the NPC is servicing on. While the player who Agent Smithed into the NPC might not have a crimestat applied to their actions the captain of the ship the NPC was on will in fact be impacted. The other thing is that these NPC's are going to be crew members on multicrew ships and so the captain is going to have more incentive on what actions they are willing to take given the resources involved. Loosing ships and all of the gear and NPC's on a ship will have a large costs and one I imagine most players will shy away from until the game economy stagnates. So its not immortality for all, it still requires players with their char on those ships. Can a single player on an Idris have 20 NPC's that are then agent smithed. Its speculatively possible. From an outside perspective would fighting this Idris be any different if it had players in their char or controlling NPC's? I currently do not see it being any different. Controlling an NPC has no crimestat impact on you but neither does the heroic actions or reputation performed by the NPC you control have any impact on your chars rep. You want to get those high level bounty missions you still have to go out with your char and grind the rep. Jumping on your friends Idris as an Agent Smith is not going to help you progress forward with that. And your friend best trust you as shooting your gun at the police force is not going to make him any friends.
So I ask you. How does Agent Smith break with death of a spaceman?
The second part is from a game perspective how impactful is having your current char die? True you have to go back to the char creation screen and roll a new look, you could also possibly loose some or all of your rep. But otherwise all of your ships and cash will still be yours and you are still free to go out and do anything you like. From a game play perspective has minimal impact on your ability to play and it was already mentioned that rolling a new char wouldn't be a total wipe of rep/crimestat as they don't want players to abuse it. I know they want to give some weight to death but currently the only weight is bragging rights about the age of your char and its accomplishments. Both are not impacted by the use or not of Agent Smith.
They keep going on about how your decisions impact your character, but I think this makes a bit of a mockery of it.
Being able to agent smith into NPC crews means that you can have your own character as a perfectly law abiding citizen, being able to trade and travel anywhere in the 'verse, BUT you are able to jump into your mates pirate Cutlass Black, take over there NPC crew member and go off pirating without any repercussions. You can blow up, steal or whatever without the worry about your character getting any kind of crimestat, or losing anything. When the bounty hunters finally catch up with your friends ship and take you down, you can jump back to your real character and not worry about not being able to dock etc.
I am all for NPC crews, and am looking forward to hiring my own co-pilot to join me. And being able to 'jump' into NPCs on other peoples ships isn't going to stop me from playing one bit, it just my opinion on whole thing