When I Twist Sticks They Only Strafe Down or Roll Left

Tenshi

Rear Admiral
Jul 7, 2019
4
1
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RSI Handle
Ayenn
The title says it all. I am using a pair of T16000 sticks. I know there is a fix for this. I got this working correctly in 3.10. I can't remember what it was or it may have completely changed since then.

Please and thank you!
 

Tenshi

Rear Admiral
Jul 7, 2019
4
1
375
RSI Handle
Ayenn
Did you make your own custom bindings?
I did make custom setting. I also have checked the game Windows game controller properties repeatedly confirmed and confirmed and confirmed again and again and again that the twist input is being "read" correctly.

I am not using the T.A.R.G.E.T. software because it sucks and makes some things worse.

I have tried BuzZzkiller's T16000 keybinds for both the raw input to SC and the JoyToKey input.
 

Doggen

Space Marshal
Dec 9, 2015
1,177
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Doggen
Can you post your control mappings?
..\Roberts Space Industries\StarCitizen\LIVE\USER\Controls\Mappings\
 

Tenshi

Rear Admiral
Jul 7, 2019
4
1
375
RSI Handle
Ayenn
I'm not finished with my bind set but the stick axis control is all here.


<?xml version="1.0"?>

-<ActionMaps profileName="Mine" rebindVersion="2" optionsVersion="2" version="1">


-<CustomisationUIHeader image="" description="" label="Mine">


-<devices>

<keyboard instance="1"/>

<mouse instance="1"/>

<joystick instance="1"/>

<joystick instance="2"/>

</devices>


-<categories>

<category label="@ui_CCSpaceFlight"/>

<category label="@ui_CCVehicle"/>

<category label="@ui_CCFPS"/>

</categories>

</CustomisationUIHeader>


-<deviceoptions name="Mouse">

<option saturation="0.026999999" input="@pause_OptionsMouseSmoothing"/>

<option saturation="0.026999999" input="@pause_OptionsMouseSmoothing"/>

<option input="@pause_OptionsMouseAcceleration" acceleration="0"/>

</deviceoptions>


-<deviceoptions name="T.16000M {B10A044F-0000-0000-0000-504944564944}">

<option input="rotz" deadzone="0.1485"/>

<option saturation="0" input="rotz"/>

<option saturation="0" input="rotz"/>

<option input="x" deadzone="0.1485"/>

<option input="y" deadzone="0.1485"/>

<option saturation="0.99000001" input="x"/>

<option saturation="0.99000001" input="x"/>

</deviceoptions>

<options instance="1" Product="Keyboard {6F1D2B61-D5A0-11CF-BFC7-444553540000}" type="keyboard"/>

<options instance="1" Product="T.16000M {B10A044F-0000-0000-0000-504944564944}" type="joystick"/>

<options instance="2" Product="T.16000M {B10A044F-0000-0000-0000-504944564944}" type="joystick"/>

<modifiers/>


-<actionmap name="spaceship_general">


-<action name="v_close_all_doors">

<rebind input="kb1_lalt+k" activationMode="double_tap"/>

</action>


-<action name="v_lock_all_doors">

<rebind input="kb1_lalt+l"/>

</action>


-<action name="v_open_all_doors">

<rebind input="kb1_lalt+k"/>

</action>


-<action name="v_unlock_all_doors">

<rebind input="kb1_lalt+l" activationMode="double_tap"/>

</action>

</actionmap>


-<actionmap name="spaceship_view">


-<action name="v_view_look_behind">

<rebind input="kb1_lalt+period"/>

</action>

</actionmap>


-<actionmap name="spaceship_movement">


-<action name="v_afterburner">

<rebind input="js1_button1"/>

</action>


-<action name="v_ifcs_toggle_esp">

<rebind input="kb1_lalt+o" multiTap="2"/>

</action>


-<action name="v_ifcs_toggle_gforce_safety">

<rebind input="kb1_lalt+i" multiTap="2"/>

</action>


-<action name="v_ifcs_toggle_speed_limiter">

<rebind input="kb1_lalt+minus" activationMode="double_tap"/>

</action>


-<action name="v_pitch">

<rebind input="js2_y"/>

</action>


-<action name="v_roll">

<rebind input="js2_rotz"/>

</action>


-<action name="v_space_brake">

<rebind input="js1_button2"/>

</action>


-<action name="v_speed_range_up">

<rebind input="kb1_lalt+y"/>

</action>


-<action name="v_strafe_lateral">

<rebind input="js1_x"/>

</action>


-<action name="v_strafe_longitudinal">

<rebind input="js1_y"/>

</action>


-<action name="v_strafe_vertical">

<rebind input="js1_rotz"/>

</action>


-<action name="v_yaw">

<rebind input="js2_x"/>

</action>

</actionmap>


-<actionmap name="spaceship_targeting">


-<action name="v_target_pin_selected">

<rebind input="kb1_1" multiTap="2"/>

</action>

</actionmap>


-<actionmap name="spaceship_targeting_advanced">


-<action name="v_target_cycle_friendly_back">

<rebind input="kb1_6" multiTap="2"/>

</action>


-<action name="v_target_cycle_hostile_back">

<rebind input="kb1_5" multiTap="2"/>

</action>


-<action name="v_target_cycle_pinned_back">

<rebind input="kb1_2" multiTap="2"/>

</action>


-<action name="v_target_cycle_pinned_fwd">

<rebind input="kb1_3" multiTap="2"/>

</action>


-<action name="v_target_cycle_subitem_back">

<rebind input="kb1_8" multiTap="2"/>

</action>

</actionmap>


-<actionmap name="spaceship_weapons">


-<action name="v_attack1_group1">

<rebind input="js2_button1"/>

</action>


-<action name="v_attack1_group2">

<rebind input="js2_button3"/>

</action>

</actionmap>


-<actionmap name="spaceship_missiles">


-<action name="v_weapon_arm_missile">

<rebind input="js2_button2"/>

</action>


-<action name="v_weapon_launch_missile">

<rebind input="js2_button2"/>

</action>


-<action name="v_weapon_unarm_all_missiles">

<rebind input="js2_button2" multiTap="2"/>

</action>

</actionmap>


-<actionmap name="spaceship_defensive">


-<action name="v_shield_raise_level_down">

<rebind input="kb1_np_7"/>

</action>


-<action name="v_shield_raise_level_up">

<rebind input="kb1_np_9"/>

</action>

</actionmap>


-<actionmap name="vehicle_general">


-<action name="v_close_all_doors">

<rebind input="kb1_lalt+k" activationMode="double_tap"/>

</action>


-<action name="v_lock_all_doors">

<rebind input="kb1_lalt+l"/>

</action>


-<action name="v_open_all_doors">

<rebind input="kb1_lalt+k"/>

</action>


-<action name="v_unlock_all_doors">

<rebind input="kb1_lalt+l" activationMode="double_tap"/>

</action>


-<action name="v_view_look_behind">

<rebind input="kb1_lalt+period"/>

</action>

</actionmap>


-<actionmap name="player_emotes">


-<action name="emote_agree">

<rebind input="kb1_lalt+np_1" activationMode="double_tap"/>

</action>


-<action name="emote_angry">

<rebind input="kb1_lalt+np_2" activationMode="double_tap"/>

</action>


-<action name="emote_atease">

<rebind input="kb1_lalt+np_3" activationMode="double_tap"/>

</action>


-<action name="emote_attention">

<rebind input="kb1_lalt+np_4" activationMode="double_tap"/>

</action>


-<action name="emote_blah">

<rebind input="kb1_lalt+np_5" activationMode="double_tap"/>

</action>


-<action name="emote_bored">

<rebind input="kb1_lalt+np_6" activationMode="double_tap"/>

</action>


-<action name="emote_bow">

<rebind input="kb1_lalt+np_7" activationMode="double_tap"/>

</action>


-<action name="emote_burp">

<rebind input="kb1_lalt+np_8" activationMode="double_tap"/>

</action>


-<action name="emote_cheer">

<rebind input="kb1_lalt+np_9" activationMode="double_tap"/>

</action>


-<action name="emote_chicken">

<rebind input="kb1_lalt+p" activationMode="double_tap"/>

</action>


-<action name="emote_clap">

<rebind input="kb1_lalt+o" activationMode="double_tap"/>

</action>


-<action name="emote_come">

<rebind input="kb1_lalt+i" activationMode="double_tap"/>

</action>


-<action name="emote_cry">

<rebind input="kb1_lalt+u" activationMode="double_tap"/>

</action>


-<action name="emote_dance">

<rebind input="kb1_lalt+y" activationMode="double_tap"/>

</action>


-<action name="emote_disagree">

<rebind input="kb1_lalt+l" activationMode="double_tap"/>

</action>


-<action name="emote_failure">

<rebind input="kb1_lalt+k" activationMode="double_tap"/>

</action>


-<action name="emote_flex">

<rebind input="kb1_lalt+end" activationMode="double_tap"/>

</action>


-<action name="emote_flirt">

<rebind input="kb1_lalt+h" activationMode="double_tap"/>

</action>


-<action name="emote_gasp">

<rebind input="kb1_lalt+g" activationMode="double_tap"/>

</action>


-<action name="emote_gloat">

<rebind input="kb1_lalt+m" activationMode="double_tap"/>

</action>


-<action name="emote_greet">

<rebind input="kb1_lalt+n" activationMode="double_tap"/>

</action>


-<action name="emote_laugh">

<rebind input="kb1_lalt+b" activationMode="double_tap"/>

</action>


-<action name="emote_launch">

<rebind input="kb1_lalt+f5" activationMode="double_tap"/>

</action>


-<action name="emote_point">

<rebind input="kb1_lalt+f6" activationMode="double_tap"/>

</action>


-<action name="emote_rude">

<rebind input="kb1_lalt+f7" activationMode="double_tap"/>

</action>


-<action name="emote_salute">

<rebind input="kb1_lalt+f10" activationMode="double_tap"/>

</action>


-<action name="emote_sit">

<rebind input="kb1_lalt+f11" activationMode="double_tap"/>

</action>


-<action name="emote_sleep">

<rebind input="kb1_lalt+pgup" activationMode="double_tap"/>

</action>


-<action name="emote_smell">

<rebind input="kb1_lalt+minus" activationMode="double_tap"/>

</action>


-<action name="emote_taunt">

<rebind input="kb1_lalt+backslash" activationMode="double_tap"/>

</action>


-<action name="emote_threaten">

<rebind input="kb1_lalt+backspace" activationMode="double_tap"/>

</action>


-<action name="emote_wait">

<rebind input="kb1_lalt+7" activationMode="double_tap"/>

</action>


-<action name="emote_wave">

<rebind input="kb1_lalt+f9" activationMode="double_tap"/>

</action>


-<action name="emote_whistle">

<rebind input="kb1_lalt+8" activationMode="double_tap"/>

</action>

</actionmap>

</ActionMaps>
 

Doggen

Space Marshal
Dec 9, 2015
1,177
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Doggen
I have no idea man, looks ok. Just to be sure did you delete your user folder after updating?
 
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Tenshi

Rear Admiral
Jul 7, 2019
4
1
375
RSI Handle
Ayenn
Answers!

I totally forgot about the delitning of the USER folder. My bad. Feelin like an idiot.

However, I did learn something that may be useful to others. It seems as if the USER folder corrupts config files. When I logged in after deleting the USER folder I tested the roll real quick to be sure it was working correctly. It was and I was elated! I then put the saved config file back into the USER > Controls > Mappings folder for ease of config transfer and ended up with the twist direction problem I started with. I deleted the folder again, did not transfer it after I logged into the game, rebound all of the direction controls to my sticks and it worked.

Thanks for the step check, Doggen! Not only did it work, a further issue was revealed or reaffirmed. Additionally, Test now has a forum post in the TECH SUPPORT section of the forums.
 
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