When was this citcon, 5 years ago?IF that was actually performed live, instead of performed a recording while those on stage acted like it was live, then I'm going to guess that she'd had a few runs with that in advance. Which might explain CR knowing that the ship might end up effectively lost in space between the 2 systems, damaged or destroyed if you collide with the wormhole walls.
And to think they reworked jump points.When was this citcon, 5 years ago?
Looking at citcon demos before that, I'd like to believe it was real time real gameplay. I don't think there was a chance of actually crashing into the walls though, looking at the mouse pip and the direction the ship was going, it felt like the player could only control the flight to some small degree while the ship strictly followed a path. Some games do that kind of mechanic and it really annoys me. It's anything but fun.
Anyways, I remember being disgusted by that animation. The pulsing of the wormhole being like a literal worm. The same motion your intestines make and ship is the turd inside... I'm sure they have reworked it by now to be something way more pleasant looking. Calm on the crusader end and a more rough experience on the Pyro end, just like they have shown with the jump points in a recent video.
Content/building of Pyro does not really affect when we will see it, as enough of it is done already. See for yourself if you somehow missed this:Thanks for the vid! I had not seen that before.
Does anyone know when we expect Pyro in the PU? Part of it was scheduled for this quarter and the rest for next, so I don't understand what is what.
Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.robertsspaceindustries.com