Is anyone familiar enough with the size of the Cyclone (which we’re told will fit in the Zeus) as compared to the Fury? Will the Fury likewise fit in the Zeus?
The Cyclone is slightly smaller than an Ursa.Is anyone familiar enough with the size of the Cyclone (which we’re told will fit in the Zeus) as compared to the Fury? Will the Fury likewise fit in the Zeus?
Erkul says the Blue has better Pitch and Yaw but the Spirit has better roll.The A1 and C1 both have an SCM of 154 and a top speed of 1,120m/s. They pull 15.5 gees forward and 9.9 lateral, and are apparently significantly better in atmo. So generally a little more agile than a Black or even the Blue in atmo, but with significantly less top speed than the Blue (1210). Note the C1 cargo space was upgraded to 64.
These are fair observations.Erkul says the Blue has better Pitch and Yaw but the Spirit has better roll.
Since Pitch and Yaw are equal the only need for roll is to change the direction of "up" for use of the main thrusters to strafe up.
I thought the Blue was supposed to have better forward acceleration than it does.
If those numbers are a starting place, and stay roughly proportional, then the MR makes less sense as a bounty hunter.
And expensive. I came here to find a support group with my costly jpeg habit thinking a 12 step program. Not only has this not helped but I've since added many more jpegs to my collection and picked up new habits.Nope, I'm saying that TEST Squadron is FUN!
I understand how you feel entirely, since I joined, I quickly became concierge & then have multiplied how much I've backed into Praetorian levels. I've never had more fun though than chatting, hanging out & theory crafting with each of you.And expensive. I came here to find a support group with my costly jpeg habit thinking a 12 step program. Not only has this not helped but I've since added many more jpegs to my collection and picked up new habits.
The Hawks (my wife and I each have one) definitely stay. We each also have a Blue and a CCU from Blue to MR. Most of our ships are paired so we fly with a wingman. I have a Liberator making it so the Hawks aren't really range limited.These are fair observations.
Some thoughts on the topic:
Had no problem doing Vanduul Swarm in the C1; just a data point, nothing more.
Cutty's fly terrible in atmo. The 'Master Modes' update will change the tuning but I doubt this weakness will go away.
The Blue was our sole example of heavy tackle, and long term it may not qualify as that if CIG follow the route of tiering interdiction performance.
The MR could be fairly fast for size; I'd expect it to be faster than whatever ship classes CIG positions it against.
IMO the MR is undergunned for the job. Since it doesn't have extensive hardpoints to mount disruptors and damage weapons it seems like it will need to rely on the EMP to stun the target. It also feels lightly armed compared to the relatively larger targets it will be able to trap with ease.
Like every other game loop CIG is developing there will be tiers.. my answer has been to keep a Hawk (always!) and pick up an MR for team play.
This set (MR, ES, CL) allowed me to do a hangar cleanout as it fills 3 useful roles. Quite curious to see what IAE is going to bring if this is the appetizer!
CIG has also been clear they want multiple ships in the same space doing the same job. I don't really see the MR and Blue in different tiers for Bounty Hunting. More like here is two different ways to take the same target. One doesn't clearly outshine the other.That’s true, but we don’t want to see the Blue relegated to the pile of useless. Rather, the MR seems to be taking only the larger ships from the Blue’s list of targets. It may be a step up, but primarily in that it can carry more boarders , take more hits and take larger ships.
CIG has always been clear they want boarders to be attacking ships larger than their own. The question seems to me, against a larger ship like say a Carrack, why prefer the MR over the Blue? I think the reason should be the MR can take limited hits from the Carrack guns. So ideally, the Blue still has a place secured by its enviable speed and the MR has a place due to it’s relative tankiness. It’s all good, if the MR can catch a Carrack. Easier said than done.
I see the MR and Blue being in the same tier, like the Hawk and Stalker are both Bounty Starters.These are fair observations.
Some thoughts on the topic:
Had no problem doing Vanduul Swarm in the C1; just a data point, nothing more.
Cutty's fly terrible in atmo. The 'Master Modes' update will change the tuning but I doubt this weakness will go away.
The Blue was our sole example of heavy tackle, and long term it may not qualify as that if CIG follow the route of tiering interdiction performance.
The MR could be fairly fast for size; I'd expect it to be faster than whatever ship classes CIG positions it against.
IMO the MR is undergunned for the job. Since it doesn't have extensive hardpoints to mount disruptors and damage weapons it seems like it will need to rely on the EMP to stun the target. It also feels lightly armed compared to the relatively larger targets it will be able to trap with ease.
Like every other game loop CIG is developing there will be tiers.. my answer has been to keep a Hawk (always!) and pick up an MR for team play.
This set (MR, ES, CL) allowed me to do a hangar cleanout as it fills 3 useful roles. Quite curious to see what IAE is going to bring if this is the appetizer!
keep in mind there will be a re-do of the handling of all ships and vehicles.Since we know the Spirit is supposed to fly better than the Zeus II, how does the Spirit fly compared to the Cutlass Blue?
Ooo, nice find! I hadn't noticed the ST variant identifier on that picture before. I think you're correct in assuming the ST is a combat or military variant. Maybe heavier armor, 4th shield, upper turret and all.So, I came across a graphic of the ST version I had not seen. At time index 7:32 here, you can see two graphics both of which show a dorsal turret like on the MR. Note the background is of a battle. CIG has sent us little love notes like this before. I think it’s safe to say the ST is a combat variant.
I figure that while the flight model is changing, and should increase the differences when that happens, the relative comparison should stay the same.keep in mind there will be a re-do of the handling of all ships and vehicles.
I do know that the Cutlass is supposed to be the one with most firepower out of all comparable ships. and in the same vein, the Spirit is meant to be the most agile, the Freelancer is meant to have the most missiles, and the Zeus is supposed to be the tankiest. each will have their own strengths and weaknesses.