I guess that also means they have the shittest gunners
There is always a solution for less than perfect aim.I guess that also means they have the shittest gunners
Will be interesting to see if the Endeavor is going to be a viable explorer ship. By what I've read it sounds like it is purely a scientific anomaly research ship, or medical, or farm vessel. Augmenting it with a couple of 315p's will definitely help but if u are limited to large jump points only it may end up not being a viable option. Who knows though. Super excited to learn more once CIG puts out more on this topic.Endeavor with Telescope Array and Hangar holding 315s!
Interesting point. I'm wondering if the jump-tunnel size limitations are determined by total mass instead of physical dimensions?why would a Cutlass fit through something a Connie can't. In terms of dimensions it's not a huge difference.
I guess it's a bit of both. shure, your ship needs to fit through it, but if your ship is compared to your thrusters to havy, you may not be able, to stay on track (when you touch the "wall" of the tunnel, your ship will take damage, and such a tunnel may include tight turns.Interesting point. I'm wondering if the jump-tunnel size limitations are determined by total mass instead of physical dimensions?
Man....I guess I don't know shit about how jump tunnels are going to work. We have to actively guide our craft through the winding wormhole? That's Turbo-Awesome.By remapping a jumppoint, you may be able, to increase it's size, so bigger ships can also use the autopilot.
If I could get bigger engines on my 315P I would have the fastest explorer in the 'Verse.If I can get sensors on my 350R, then I will have the fastest explorer in known space. Hop in, run a scan while letting my pursuers read the sign next to my tailpipes: "Kiss my Ass" :cool:
That's what the 315 is for! Just park Endeavor on the other side and unleash the 315s, you'll have the crew onboard to man a few of them.Augmenting it with a couple of 315p's will definitely help but if u are limited to large jump points only it may end up not being a viable option.
That's my idea! :pMy suggestion for deep space exploration of small jump points: Endeavor.
Equip it with a 315p,
Yeah, sensor capabilities are a massive unknown.I'm waiting for scan stats for making any decision here. I did a ton of exploration with Ailon Nova Guard and I know that a large scan radius is super worthwhile, as is a good top speed if you can scan at that speed. I'm not sure the ships smaller than a Lancer will scan enough area to make them profitable. My general feeling at this time is that exploration is likely going to be a solitary activity, where lone wolf players and those who don't have reliable play schedules focus their solo time, but there is a lot of fun to be had in meeting with friends regularly. The Lancer can take friends or work well alone, whereas the Carrack probably needs several people aboard her and you cannot hide a ship that size for long, so she will be a target. The Lancer is a nice size so long as her scan area is significantly larger than the 300 series.
What we did at ANG was organize intense searches over large areas in operations that lasted several days at a time, but we were able to check huge swaths of space for new systems, which are worth a great deal and are very hard to find. In general we flew the uber-fast super scan ship the YT-5I0, but we flew support ships for them as well. It is a good strategy to fly a main support ship that has several fast, scanning ships fly off it, and organize on googledocs with some sort of spreadsheet so everyone in the group can update what has been searched and be directed where to search next. Also if you are working as part of a large group effort, you will be significantly safer should you run into trouble.
I was thinking about this last night and wondered how this might relate to the notion of building secret bases. I did this in SW Combine for several years and it can be fun, as well as fantastically useful. If for example you want to explore Krell space, you might first build a hidden asteroid base there where you disassemble a Starfarer of questionable origin, and store the fuel in the asteroid, so you don't have to have another Starfarer come in except periodically to drop off and vanish. From there you could run covert ops in Krell space and see what you can see, and your long term crews are much more manageable. Also you can then put purloined Bucks in long term storage so if you ever had a martial action, you have sufficient force as backup on hand. We could do this in a dozen place in the galaxy and it would provide for much more freedom of movement, and a cool storyline.In my view, the Carrack is going to require long term crews.