Sent the info to
@Montoya so we'll see where it goes.
The idea is there will be a small council the governs the pirates. Like stated before. Basically rule enforcers and op planners. They will also be main line communication between the scoundrels and TEST leadership. It will also give opportunity for leaders to rise.
I think that starting off with combat/pirate group. Once more and more game play mechanics get released we can see where piracy stands and split off the piracy aspect and the two divisions will go their seperate ways. From there it we'll determine of piracy needs to split or can stay with the main.
Combat division can do whatever. Leaders chosen from the council who've proven themselves can be put in place and it can do whatever.
Pirate division will be free for all maintained by the council while all major decisions will need to be finalized by test leadership a.k.a.
@Montoya.
Since nothing is certain yet we can't quite plan for the future but, we (as in TEST) can unite and prepare for the game to come.
I joined TEST because of some random invite and said "might as well see what it's about, not like I have a game to play." Met a lot of great people along the way and have even played a game or two with some of them. So, I would like to see this massive org succeed all the while having a lot of fun.
Lastly, true pirates can pirate even when pirating may seem impossible. We may not know yet how to disable a ship (yet) but who's to say we can't figure it out or jack some groups ship as they land. As long as combat mechanic is in place the being a pirate is possible. Even if it's just to screw with ADI.