Hi folks,
I've just been watching this week's Wednesday Bensday, where Nikki DÁngelo has been performing her weekly interview with Ben Lesnick. One of the questions that arose this week was regarding the ability to purchase ships in-game with UEC. The response was that we'll be seeing this in the not too distant future, but perhaps the most interesting point was the figures that Ben disclosed on the current estimated $ to UEC ratio for ships, which gives us at least a vague idea of how much we will be paying with in-game credits.
Ok, a couple of disclaimers. Firstly the conversion formula is very broad, so these figures should be taken as just a general indication. Secondly (and more importantly) this is just for general amusement at present. There is a whole team looking at the in-game economy, and anything that is being discussed now can (and almost certainly will) change dramatically within a short period of time.
Having said that, here are some rough estimates for a few ships.
Formula:
$1 = 1000 UEC (current price on the RSI web site)
$ to UEC ship price will range between 4 to 10 times the current ratio, with the cheapest ships at the 4 end and the most expensive at the 10. That means that we can have a reasonably accurate idea of their price thoughts at these extreme ends, with some (much) wooliness for ships falling between the two ranges.
So, using these two known facts and my finger in the wind estimate of how the multiplier scale changes per $ level:
So a Javelin costing 300 times the price of the lowest cost ship, and that low cost ship probably just taking two or three days grinding to afford.
Now once again I reiterate, this is just something of interest. These figures do give an idea of RSI's thinking on ship prices, but only in the 'throwing a dart over your shoulder and managing to hit the barn' type way.
Source material: Nikki's video - bookmarked at the point that the question is asked:
I've just been watching this week's Wednesday Bensday, where Nikki DÁngelo has been performing her weekly interview with Ben Lesnick. One of the questions that arose this week was regarding the ability to purchase ships in-game with UEC. The response was that we'll be seeing this in the not too distant future, but perhaps the most interesting point was the figures that Ben disclosed on the current estimated $ to UEC ratio for ships, which gives us at least a vague idea of how much we will be paying with in-game credits.
Ok, a couple of disclaimers. Firstly the conversion formula is very broad, so these figures should be taken as just a general indication. Secondly (and more importantly) this is just for general amusement at present. There is a whole team looking at the in-game economy, and anything that is being discussed now can (and almost certainly will) change dramatically within a short period of time.
Having said that, here are some rough estimates for a few ships.
Formula:
$1 = 1000 UEC (current price on the RSI web site)
$ to UEC ship price will range between 4 to 10 times the current ratio, with the cheapest ships at the 4 end and the most expensive at the 10. That means that we can have a reasonably accurate idea of their price thoughts at these extreme ends, with some (much) wooliness for ships falling between the two ranges.
So, using these two known facts and my finger in the wind estimate of how the multiplier scale changes per $ level:
- Base Aurora ES: $20, UEC 80,000 (multiplier used = 4)
- Cutlass Black: $100, UEC 500,000 (multiplier used = 5)
- Caterpiller: $295, UEC 2,000,000 (multiplier used = 7)
- Polaris: $750, UEC 6,750,000 (multiplier used = 9)
- Javelin: $2,500, UEC 25,000,000 (multiplier used = 10).
So a Javelin costing 300 times the price of the lowest cost ship, and that low cost ship probably just taking two or three days grinding to afford.
Now once again I reiterate, this is just something of interest. These figures do give an idea of RSI's thinking on ship prices, but only in the 'throwing a dart over your shoulder and managing to hit the barn' type way.
Source material: Nikki's video - bookmarked at the point that the question is asked:
Last edited: