Where do I start? Let me ask if you even bothered to read before posting this or if you just skimmed it? Reading appear to be the case and you took things at face value without looking into them further. And second, what you did read, if you did, is outdated by many months.
First off, there's no need to be hostile. I did not attack you or your Division in any way - I just do not feel like I would fit in it (weither that's founded or not).
Second, all things I mentioned were taken from the Discription you or someone you appointed provided. The "other industrial activities" is in your Group description:
The mission of Rock Raiders is to provide a home and social hub for the members of TEST who wish to partake in Mining, Salvaging, Reclamation(Repair), Prospecting and other industrial activities that Star Citizen offers. We will build a strong industrial backbone that the Squadron can rely on in times of peace and times of war. The overriding priority is, and always will be, to have fun doing what we do and doing what brings us the most fun and profit at the time.
1. RR is mainly interested in Mining & Salvaging with a side of Repair. The Internal Logistics Support is just that, Internal, to move those goods around and if necessary we would contract things out to the overall TEST Logistics Division. Same with Prospecting.
I do get the Mining, since it's sorta what the name is about. Where it gets confusing is Salvaging, Repairing and all the other side-jobs included, which by default would not have a lot in common with mining itself - or at least notably less than transportation which you do not state as a main-activity of RR.
Hardly, most people would be part of YJ then because everyone at some point or another would get into a fight.
I'm reasonably sure there are a lot of non-combat oriented people in SC, since it's also more or less the only Game in that Genre which promises to cater to those Players. But yes, to some degree I could see the same issue arising with YJ due to how broad the "combat" definition is and how much micro managemant it would take to assign the proper force to the different positions.
Well I can say this was taken out of the latest version that is being worked on now. It is unfeasible and we're currently exploring alternatives. One idea is free repairs on most resource ops. We're still discussing ideas.
Frankly, I think each division should work towards gearing up their people, rather than throwing the funds into one big pot and then have Monotoya being plagued by everyone in need of anything.
The issue is just that with each division having a monopole for the profession(s) covered, people would have to join and work with one of those divisions even if they would not have joined the division otherwise... which is asking for drama to some degree.
Let me quote myself, and even then this is outdated: "....and will function more like a group of coordinators to contract services from the rest of TEST to protect Division operations". And I stand by that. I can't comment on YJ or Piracy on their organization but they would be people we would primarily contract to depending on who is in the area.
I have misunderstood this part then... or simply not read it troughly enough. As for the outdated: it's been taken from the same Google document you mentioned as being the latest version which is being worked on.
This is the 3rd thread on this very topic you've brought up.
Here was the first.
And this was the 2nd. And this time you were told the same thing by Montoya. Again. Can we expect a 4th a few months from now after this one has been forgotten?
I assume you have not bothered to read those threads then.
Thread 1 was proposing a change in command structure very different from what we have and essentially starting from the bottom up.
Thread 2 was proposing a change based on the System we have, but putting someone between Montoya and the Divisions in order to manage multiple Divisions of the same type.
This one is simply asking about weither or not our current System -which is still not cleanly laid out in any shape or form in this forum and instead actively discouraged by a stickied post in the professions Forum - allows for multiple Divisions covering the same professions and to some degree why I'd find it necessary.
I think it goes without saying that we do not "need" multiple divisions for the same professions for Gameplay atm.
HOWEVER: My Point is, that having multiple Divisions even for the same Profession allows us to not only cater for People that join Test because it's the best of the big Orgs, but also because it can offer the same as they'd find in smaller orgs within the biggest org and all the benefits that come with it.
For example, we could one die-hard Combat-Pilot squadron which only let's in the most elite Pilots, using proper military-grade behavior (wording, etc.), they could go as far as making appearances to regular trainings a must and what not. Surely they'd get like 100 Players max, but they'd be a valuable addition to TEST and TEST would be able to offer them much more action and support than they could ever hope to get on their own.
There are lots of ways a profession could be played and a lot of ways to lead... I simply don't see why we should limit ourselfes that much without any need.
This is why we have not created official divisions for every possible occupation in the game!
We can sit here and theorycraft out the ass, it does not mean anything until we are actually the game doing the actual activity.
This is why we are not promoting our divisions at this time.
This is why anything you read on Rock Raiders is mostly theory crafting by Black Sunder and should not be taken as anything beyond that.
If you want, meet me in chat, its easier for me than typing out a novel.
The thing is, that it's really hard to see the structure we have / will have.
While I'm certain the "core members" around since TEST was small will know exactly what's going on, new Members or people looking for an org have a very different point of view... same might go for all those not following the development of SC/Test actively and simply take note of the bigger updates/events/sales.
I'm not a big fan of theorycrafting myself, but I think to some degree we really need to refine the structures. Not to make things overly complicated or anything, but since we started with Divisions we might as well try to flesh out the whole thing to make it more presentable.
I'll try to get talk with you in chat soon, but I bought a Mic thinking my Headset was broken, but it seems to be an issue with my PC... so I'll have to fix my Laptop first and try with that.