Ok so recently I bought a Constellation Andromeda and as much as I love this ship I have learned that it isn't as good as it cracks up to be. The turning on it makes it near impossible to fight small fighters especially in large groups when all they need to do is stay behind you.
The Connie is no dogfighter, but more like the smallest capital ship. It currently is more for amazement than for gameplay, because the turret functions are not developed yet and the shield systematics have to be reworked. Chris Roberts stated that, when SC will be released, even a Connie would take several minutes to bring her down. So don't worry about it, things will go the right way the closer we come towards 4.0 or beta.
2)What Fighters that are currently out are the best to fight with?(You can name more then one I'm open for ideas just remember the scythe does not come easily and chances of me getting one are slim haha unless I get lucky at anniversary)
There is no "best fighter". There is only the figher which suits you the best! You have to try the different type of ships in the Arena Commander - best case in single player as well as multiplayer mode, because there are huge differences in fighting KI opponents and real human opponents - and very fast you will be able to pick the best fighter for your piloting skills. Use REC to rent other ships.
Super secret question) Should I just give up my khartu-al and upgrade to a different fighter or keep the khartu and suck it up by getting another Fighter with LTI?
Put this LTI-question aside, it doesn't matter. You have enough time to pick an LTI ship of your choice. Instead, concentrate on the above question "which ship suits me best aka my piloting/fighting skills"?
Aurora Series - not real fighters, except the LN, if you are a real ace.
Mustang Series - only the Delta, but this is a beast, if you can handle her, looking to fixed weapon points.
Avenger Series - tiny but deadly because of the Tigerstreik; poor thrusters though.
300 Series - not good for dogfighting, except for the 350R, imho
Buccaneer - mother of all dogfighters; currently. Will be "nerfed" most probably. And you have to be at least a pro-pilot to handle her.
Cutlass Series - more a tank than a dogfighter. And the turret can't be operated by the pilot thus you need a turret gunner
Hornet series - was once the prior dogfighting series. Has become minor love and today is, except of the
SuperHornet, way underpowered compared to the new released ships
Warden Series - perfect backup muscle, but cannon fodder in MP doghfight. In AC MP you will get ripped apart very fast.
Hurricane(not out yet) - like the Buccaneer it is planned to become a "glas cannon". Hence no dogfighter, more a hit&run kind of vessel
Gladius series - have not flown her much, but is something like the 08/15 standard UEE dogfighter
Redeemer - planned to become a troup transport with fighting abilities
Scythe - mighty fighter, devastating weapons. I like her very much, but have problems with this blade design of the wings. Hence I went back to my SuperHornet.
Freelance MIS - no dogfighter, but a missile boat. Always good to have one in your back like a "big brother"
Esperia
Glaive - like the Scythe, but less agile.
Sabre series - is today that what the Hornet was once: the standard superiour dogfighter.
Retaliator Series - no dogfighter. The pilot of the bomber version has no gun control at all!
Esperia
Blade - not released yet. Will most probably become something like the Buccaneer, powerful but fragile.
...but a dream. :slight_smile: