Just in case someone else asked himself what changes occured here https://robertsspaceindustries.com/schedule-report
I tried to create some kind of comparison of the ongoing process between last week and today:
Improved Lighting for Fog Tech
We are implementing a new fog system in the game to improve the overall feel in various environments such as ships and shops. In doing this, we need to convert the old fog volumes to this new system and do another sweep through existing lighting to ensure the new fog works with the lights correctly. This work is still being estimated out, so a fuller update should be provided next week.
ETA is TBD
changed to:
We have implemented a new fog system in the game to improve [...]
ETA is TBD
---------------------------------------------
Entity Owner Manager
The Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct time
LA Engineering identified further additional tasks needed to support persistence and netcode.
ETA is 11th August
changed to:
Code Complete. This now allows the backend team to properly hook into this system.
-----------------------------
Vehicle Customizer App
This app will allow players to customize their ship via the ship customization screen, so edits can be done without locating the exact port on the ship.
Date has slipped due to critical bugfixing and additional work needed on the Loadout Refactor.
ETA is 21st August (was 9th August)
changed to:
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 4th September (was 21st August)
--------------------------------
Ship Selector App & Insurance Claim
This app would exist alongside the Ship Selection Terminals in the Persistent Universe, allowing players more freedom to spawn ships at designated locations.
Work on this feature was affected by general bugfixing support as well as resolving issues with MFD’s.
ETA is 15th August (was 11th August)
changed to:
This app would exist alongside the Ship Selection Terminals in the Persistent Universe, allowing players more freedom to spawn ships at designated locations.
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 29th August (Was 15th August)
[Well this thing seems to create a lot of problems]
Solved Bugs in the past weeks
-----------------------------------------------------------------------
Comms System UI
We are adding the initial implementation of the Comms System in to 3.0.0 which will allow players to hail in order to request landing while at the various space stations in the PU.
The team has identified further work needed for this feature, but will be unable to immediately start work due to resourcing conflicts.
ETA is 25th August (was 16th August)
changed to:
We are adding the initial implementation of the Comms System in to 3.0.0 which will allow players to hail in order to request landing while at the various space stations in the PU.
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 6th September (was 25th August)
-------------------------------------------
Also a great bug has been solved (Thx spectrum users)
Fixed an issue where exiting Star Marine and joining a Crusader instance would cause the character to spawn as a ball.
----------------------------------------------
Ongoing Bug squeezing process:
(I will be analysing more and might change this here so you might want to take a look later)
They seem to identify problems and bug killing process seems to speed up. At this date they are killing ~1 bug per day. So i hope as some problems get identified things will speed up.
At the moment solving 10 bugs creates 8 new bugs.
-------------------------------------------
TLDR:
The whole mobi glass and "App" thing seem to cause a lot of problems. I'm assuming that item 2.0 implementation needs more work to be done.
Work seems to move on for critical bugs. Blocker bugs didn't change a lot.
So i guess:
blocker bugs are very hard to detect and fix and/or fixing blockers create more blocker issues
I guess they are currently not working on High and moderate bugs.
I tried to create some kind of comparison of the ongoing process between last week and today:
Improved Lighting for Fog Tech
We are implementing a new fog system in the game to improve the overall feel in various environments such as ships and shops. In doing this, we need to convert the old fog volumes to this new system and do another sweep through existing lighting to ensure the new fog works with the lights correctly. This work is still being estimated out, so a fuller update should be provided next week.
ETA is TBD
changed to:
We have implemented a new fog system in the game to improve [...]
ETA is TBD
---------------------------------------------
Entity Owner Manager
The Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct time
LA Engineering identified further additional tasks needed to support persistence and netcode.
ETA is 11th August
changed to:
Code Complete. This now allows the backend team to properly hook into this system.
-----------------------------
Vehicle Customizer App
This app will allow players to customize their ship via the ship customization screen, so edits can be done without locating the exact port on the ship.
Date has slipped due to critical bugfixing and additional work needed on the Loadout Refactor.
ETA is 21st August (was 9th August)
changed to:
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 4th September (was 21st August)
--------------------------------
Ship Selector App & Insurance Claim
This app would exist alongside the Ship Selection Terminals in the Persistent Universe, allowing players more freedom to spawn ships at designated locations.
Work on this feature was affected by general bugfixing support as well as resolving issues with MFD’s.
ETA is 15th August (was 11th August)
changed to:
This app would exist alongside the Ship Selection Terminals in the Persistent Universe, allowing players more freedom to spawn ships at designated locations.
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 29th August (Was 15th August)
[Well this thing seems to create a lot of problems]
Solved Bugs in the past weeks
-----------------------------------------------------------------------
Comms System UI
We are adding the initial implementation of the Comms System in to 3.0.0 which will allow players to hail in order to request landing while at the various space stations in the PU.
The team has identified further work needed for this feature, but will be unable to immediately start work due to resourcing conflicts.
ETA is 25th August (was 16th August)
changed to:
We are adding the initial implementation of the Comms System in to 3.0.0 which will allow players to hail in order to request landing while at the various space stations in the PU.
During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
ETA is 6th September (was 25th August)
-------------------------------------------
Also a great bug has been solved (Thx spectrum users)
Fixed an issue where exiting Star Marine and joining a Crusader instance would cause the character to spawn as a ball.
----------------------------------------------
Ongoing Bug squeezing process:
(I will be analysing more and might change this here so you might want to take a look later)
They seem to identify problems and bug killing process seems to speed up. At this date they are killing ~1 bug per day. So i hope as some problems get identified things will speed up.
At the moment solving 10 bugs creates 8 new bugs.
-------------------------------------------
TLDR:
The whole mobi glass and "App" thing seem to cause a lot of problems. I'm assuming that item 2.0 implementation needs more work to be done.
Work seems to move on for critical bugs. Blocker bugs didn't change a lot.
So i guess:
blocker bugs are very hard to detect and fix and/or fixing blockers create more blocker issues
I guess they are currently not working on High and moderate bugs.
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