Should I get a Constellation?

Takeiteasy

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They aren't my favourite ship but I might get a Connie, I just don't plan to fly co-op too often. I like doing my own thing so it may be a little big for my needs. I might get it any way. Yeah I'll get one any way. Oh I can't to play co-op in my Connie. Connie is my favourite ship!

Yeah get a Connie.
 

Talonsbane

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My aurora makes me claustrophobic, and I have some money to burn. (Well, not really, I'm just a horrible impulse buyer :expressionless:)
I'm leaning towards the Aquila, or getting a secondhand Phoenix from somewhere. As I am a complete noob, I have no idea whether or not this is a good idea. Are Constellations even any good? Also, which one should I get?
PS: It looks like the phoenix comes with a built in bar... :beer::cocktail::beers:

Edit: I found this thread, which had some info on the various constellations buried on pages 2 - 3.
Personally, I would recommend thinking about the sorts of things that you would like to do mission wise. As an initial step up from the Aurora, there are a few versions of the Avenger that are slightly larger, made for solo missions & reasonably priced. Beyond that would be the realm of the Cutlass vs Freelancer lines debate. Constellations are much larger ships, but they will require a crew as others have pointed out.

For the record, the Phoenix is beautiful inside & does indeed have a space bar & hot tub included, but the tub is out of water & for the life of me I can never find the key to the liquor cabinet.
 

AstroGimp01

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If you solo or do not have real friends (vs. NPC when implemented) to crew with you, no, at least not as presently defined/executed.

I love my Andromeda visually and enjoyed taking it out on the few occasions when a balance pass left it buffed, but it is so far off in practice from the concept when I bought in that I rarely ever take it out anymore, and that is a shame. But then, same goes for my CamperStang and BangStang.

Earn it in game if you really want it, it will mean much more to you that way, and hopefully later it will get back to the promise (a randy threesome in a dark hangar with Barry White music, the Millenium Falcon, Serenity and a Moonbase Alpha Eagle).

View: https://www.youtube.com/watch?v=1ibQpiWpoKs


'Gimp
 

Bambooza

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Ok, I found someone with an Andromeda, and asked if I could fly it. Took a look around the inside first, looked pretty cool. The fighter bay looked awesome. I liked the elevator entrance, too. I get in the pilot's seat, they hop in the co-pilots. I take off, get up to speed, and engage quantum drive towards a random mission objective. The ship promptly quantum drives off into infinity, and explodes. I am not sure whether or not this is my fault, but I do know that guy is never gonna let me fly his ship again. :sweat_smile:

Sounds like you did it right. Well besides the co-pilots seat part.
 

Talonsbane

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Ok, I found someone with an Andromeda, and asked if I could fly it. Took a look around the inside first, looked pretty cool. The fighter bay looked awesome. I liked the elevator entrance, too. I get in the pilot's seat, they hop in the co-pilots. I take off, get up to speed, and engage quantum drive towards a random mission objective. The ship promptly quantum drives off into infinity, and explodes. I am not sure whether or not this is my fault, but I do know that guy is never gonna let me fly his ship again. :sweat_smile:
If I'm not mistaken, there was 1 step that all TEST Squadron members are supposed to do before starting off on any mission or adventure in the PU. Open a BEER. I know, it's the little things that kill us all, myself especially. LoL
 
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Nox2020

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I've tried the freelancer and the cutlass out, but haven't found a constellation yet.
The freelancer was alright, but felt a little off. Then, of course, I crashed into the station. (I'm not a very good pilot. :slight_smile:)

Are you drinking enough?
 

BluePilote

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I have 2... I,ll sell one after it will come playable... so go

Many bugs, but fun
 
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BluePilote

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I've tried the freelancer and the cutlass out, but haven't found a constellation yet.
The freelancer was alright, but felt a little off. Then, of course, I crashed into the station. (I'm not a very good pilot. :slight_smile:)

Are you drinking enough?
Too ne when and i’ll Give a ride
 

Richard Bong

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In 3.0 you shoul d be able to load a pair of blades into the computers and have automated turrets.

You should keep a small ship to run the low end early missions as the Connie's expenses are likely to be more than the mission rewards.

Perhaps upgrade your Aurora to a Titan and get a Connie Taurus. The loaner is the Andromeda and a Hornet. This way you get a cheap versatile ship that is a decent fighter, a Connie and a loaner Hornet and spend less than you would for either the Andromeda or the Aquilla.

The other consideration is the anniversary sale is about to start, so if there is as ship you prefer that isn't currently available, it soon will be.
 

Deroth

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Ok, I found someone with an Andromeda, and asked if I could fly it. Took a look around the inside first, looked pretty cool. The fighter bay looked awesome. I liked the elevator entrance, too. I get in the pilot's seat, they hop in the co-pilots. I take off, get up to speed, and engage quantum drive towards a random mission objective. The ship promptly quantum drives off into infinity, and explodes. I am not sure whether or not this is my fault, but I do know that guy is never gonna let me fly his ship again. :sweat_smile:
The ship just wanted to explore, unfortunately there is currently an invisible wall in the way.
 

Tealwraith

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I would love to be a proud owner of a ChrisRoberts Millenium Falcon. You know it's going to be iconic. Also, there will be more of them than players in the verse.
 

Sraika

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You should keep a small ship to run the low end early missions
I should clarify: I'm definitely keeping the aurora, I'm just not going to fly it very often. The titan does look like something I'd like to have, though. I'll probably attempt to earn that in game.
The other consideration is the anniversary sale is about to start
Also, the anniversary sale is when I intend to actually make the purchase.
 

Grimm_Reaper

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You want a phoenix to solo get a 600i. $50 more but should be good. Can even get the original LTI as it was sold not too long ago. With the phoenix, its next to impossible to get LTI without shelling out $800+ and its not worth it.
 

Sraika

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You want a phoenix to solo get a 600i. $50 more but should be good. Can even get the original LTI as it was sold not too long ago. With the phoenix, its next to impossible to get LTI without shelling out $800+ and its not worth it.
600i looks good, but doesn't look anywhere near playable. Still, something to get in 6 months/a year.

As far as LTI goes, I gave it a quick google or three (first to figure out what insurance actually does, then to figure out whether I wanted LTI or not, then how to actually get it) and it appears as if you can buy a concept ship with LTI whenever they have those, or off of someone, and then upgrade into the ship you want. It'll retain the insurance, and it costs roughly the same. I've not actually tried it though. Has anyone here?
 
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Talonsbane

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600i looks good, but doesn't look anywhere near playable. Still, something to get in 6 months/a year.

As far as LTI goes, I gave it a quick google or three (first to figure out what insurance actually does, then to figure out whether I wanted LTI or not, then how to actually get it) and it appears as if you can buy a concept ship with LTI whenever they have those, or off of someone, and then upgrade into the ship you want. It'll retain the insurance, and it costs roughly the same. I've not actually tried it though. Has anyone here?
I've CCU'd 1 85X with LTI to a Cat & another to a BMM. The LTI does transfer into the upgrade.
 
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BluePilote

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I should clarify: I'm definitely keeping the aurora, I'm just not going to fly it very often. The titan does look like something I'd like to have, though. I'll probably attempt to earn that in game.

Also, the anniversary sale is when I intend to actually make the purchase.
Every body have keep their aurora
 

Richard Bong

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I should clarify: I'm definitely keeping the aurora, I'm just not going to fly it very often. The titan does look like something I'd like to have, though. I'll probably attempt to earn that in game.

Also, the anniversary sale is when I intend to actually make the purchase.
Every body have keep their aurora
I never had one, other than as a loaner ship. I guess I need to be booted from the org. :(
 

Mastersan

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I tried someone's Andromeda in game and then went from Aurora to Constellation Aquila. While that one is not flyable, got a loaner Andromeda.
A Connie is a supersized Aurora :grinning:

I'd say if you can afford it - get one. Something bigger like Carrack may be too much for 1 person, plus you are likely not to be able to use most of the ship's fire power solo, unlike for Connie. Something smaller, like Freelancer, - I'd say no point of getting one if you can get Connie - an intermediary step between Aurora and Constellation. Although it depends on what exactly you want to do (should be hard to tell, as we are still in the alpha test).

From my point of view:

Pros:

- Great view, like in Aurora: you can see everything in front, up, down, sideways - no blockers. Very important for navigation in busy areas, asteroid fields, combat; helps a lot in landing, and is overall very pleasant when enjoying the great views out of cockpit (or maybe the control bridge given it's size). Freelancer is blind in comparison (not sure if as blind as BlindOwl).

- Confidently soloable. You have all the main controls and weapons as a pilot. You need people or AI for turrets and the snub fighter, but having no turrets or fighter operational doesn't prevent you from still be effective. As a pilot the only control you are missing is the detailed control over all systems and subsystems, but not sure how critical it is. You can still control shields, missiles, the ship, main guns.

- Handles very well for a ship of it's size. My understanding is that right now all ships behave as if they have full cargo load, but even with full load it's still very responsive and maneuverable.

- Versatile. Jack of all Trades. Can do anything. Remove the rover and you can haul a lot of cargo. The bay can be approached from 2 sides, which should speed up the loading/unloading, or make it more convenient. Add the rover, and you've got a great exploration vessel. It has a well build living quarters, so you can spend more time "planetsiding". The ship can do combat. Good gimbaled cannons with a lot of punch, turrets, a snub fighter, and lots of missles, especially for Andromeda. You can fire all missiles at once creating a rain of missles, check this topic: https://testsquadron.com/threads/hey-has-anyone.11569/#post-208047

- Well designed.

- Snub fighter gives you more freedom. You can use it as a personal transport, not only for fighting. For example you can leave your ship on orbit, or at a space port, and take the fighter down to the planet surface (and probably pay less for fuel and "parking"), etc. If you explore and land on a planet. You could fly around in the fighter to recon and then take your rover if you find something interesting, rather than ride around in a bike (as something like Cutlass can't carry the rover), - much more efficient exploration or search and rescue.

- Looks majestic, a ship you want to fly again and again.


Cons :

- May be costly (but you get the ship, the rover and the fighter).


But's and If's

- Jack of all Trades, but Master of none. It depends how you look at it. The ship can do every type of role, but there are specialised ships that can do these roles better (but can't do other roles). For example, it can do exploration, but Carrack is probably better at it, but Carrack is much larger, and probably can't be soloed that easily. The ship can do combat, but a dedicated fighter, like Super Hornet, is probably much better at it, but can't do anything else, like exploration. Can haul cargo, but a dedicated cargo hauler like Hull B/C/etc. is likely to excel in cargo role, but only that and nothing else.

- Still need the crew to be efficient. But can do with part crew, like 1 co-pilot instead of 2. Can still do a lot solo.

- There are smaller ships that can do similar roles, which are cheaper, fly better, and possibly fight better. They also are much better for solo and cheaper. Yes, but they are smaller, can't carry the rover and the fighter and they also have cons.


Other options (rather alternatives to Aurora, since they are in a different size/class):

- Freelancer. Flys and handles very well. Has great firepower. The view sucks. Living quarters are too small, and overall the ship is build to carry 4 crew, so cockpit and living quarters looks and feels cramped. Would be much better if made for 2 crew (like Winnebago in Spaceballs; Winnebago possibly has a larger windscreen than Freelancer). A smaller option, but do you really need it, when the level of soloability is the same between Freelancer and Constellation, and Connie can do more, and feels better designed. To me, Freelancer is the only real alternative to Connie, but the view ruins everything. You can get used to it, but views of the space is a huge part of gameplay. This kind of view maybe OK on something like a Starfarer, or Hull C-E, where all you do is just business - sit in Captain's chair and control your crew. Although sometimes this view gives somewhat a "cosy" feeling - as if you sit in a space truck cabin.

- Cutlass. Flys and handles very well, but offers less cargo than Freelancer. Feels more like a heavy fighter with extended cargo capacity. Doesn't really look like an alternative to a Connie.

- Avenger or Reliant - those are really fighters with some extra cargo capacity, not even close to something like a Freelancer. However, these are much cheaper options.
 

Mastersan

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Ok, I found someone with an Andromeda, and asked if I could fly it. Took a look around the inside first, looked pretty cool. The fighter bay looked awesome. I liked the elevator entrance, too. I get in the pilot's seat, they hop in the co-pilots. I take off, get up to speed, and engage quantum drive towards a random mission objective. The ship promptly quantum drives off into infinity, and explodes. I am not sure whether or not this is my fault, but I do know that guy is never gonna let me fly his ship again. :sweat_smile:
This happens. Most often if the ship is damaged, or if a planet is near and the game thinks you are touching it's atmosphere, which is an area within a certain radius from a planet. We can't land in 2.6.3, so the game crashes you into the planet's atmosphere, which is not a fly-through zone. Otherwise a bug. :grinning:
 
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