With 60 players, we can almost have a decent fight between two fully crewed capital ships. So there is still much work to be done, but at least we're getting somewhere.
SWTOR will have 255 players in single instances and doesn't have anything that allows more than 4 players in a party other than single instance operations where that 8 or 16 is the only players in the instance.This is actually really good news. Most other games support somewhere between 40 and 100 players per server instance, so this sounds like middle of the road right now, and they're not done yet.
What I'd like to see is the way they implement shards, but the main thing I learned doing cloud based architecture is, take baby steps, one at a time.
Presuming everyone drops what they are doing and joins one of the crews. :)With 60 players, we can almost have a decent fight between two fully crewed capital ships. So there is still much work to be done, but at least we're getting somewhere.
Well no, I simplified it, a lot, and I'm not going to get into the nuts and bolts much more than I have. But this is what the communications backplane is for. All servers in a shard are in a single cluster and can interact with each other. They share the same objects, what's happening with them etc, so all of the players logged into that network can see and interact with all of the objects represented by those servers. No special instancing is required, as long as everyone involved in the battle is logged into the same shard.I'm not sure if this is the whole truth. Also i can' say much about the practical aspects of instances and programming. But what imagine is that a battle 30 vs 30 players would always need to happen in one instance (Imagine six crewed idris, with dedicated fighters operating in a small area). So unless CIG has some weird kind of "instance creating and transition system" which can transfer data between instances on a very small scale, like every Idris has ist own instance while they move through space