Component Upgrades

marcsand2

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My

Hangars right now are like the insides of a dishwasher when I load a ship, lancer's bounce Connie's bounce and rock, my buccaneer goes into quantum as soon as I spawn it and they are all on red alert dmg states.... It's crazy af lol
Hangar is good for one thing right now. I know that not a lot people use 3 displays, but when they use them, in main menu the 2 side displays are black. Party invite goes to the right display, a black one, so party invite goes into the black. If I go into hangar, I will see the party invite. If I'm not in hangar or PTU, please tell me that I got a party invite, then I blindly press [. Otherwise please forgive me, I'm not ignoring, I just don't see the party invite.
 

marcsand2

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Okay, tried three times to run ships with upgraded components: A Connie, a Cutty and a Lancer. Each time, system locked up approaching a moon. So, could be my system does not like it, but could be their server does not like it. Either way, could not really test them much.
I tried to join into your instance... typed TEST in chat, but oh my, the instance I landed in was bugged!!! Next happened:

A possible indication for a bugged server:
1. spawn a Sabre, it doesn't has weapons
2. try to claim a Sabre, counter doesn't start
I don't know if it applies to other ships, next time I get these indications, I will try the other ships.

Say bugged server and goodbye in main chat
 

Mich Angel

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Another good point, if you claim a ship, it takes 30 minutes or longer before it is available. @Mich Angel mentioned it a while ago, I you claim a ship, exit to menu and go back in game, the ship is claimed, without waiting 30 - 90 minutes. I never tried this on purpose, reloading takes so long, but I noticed this behavior while switching bad instances.

Workarounds make playing easier, just a matter of finding them
Yes this solve a lot other problems with incomplete ships to that spawned the wrong way (that is to reclaim then get it verified then log out to main menu and login again), a fair warning some time it do not work but then just do it again and I never had to do it more than twice to make it fix a ship or get it back faster.

Another thing I noticed all tho the hangar is totally messed up and nothing you do there get saved, there is one thing you can test there.
If you can not change a gun, missile, shield, power plant or cooling unit in the hangar on a ship without the game crashing hanging or it just don't work it will most likely fail to change it any where else to. But if it do work there it most likely will every where else.

But I did find a workaround on Hornet and sometime it worked on Sabre and Valiant too, this might work on other ships too.
In Arena Commander I change everything on a Tracker Hornet no crash then worked awesome I noticed a big performance difference in the Hornet Tracker and I noticed all changes I made as in "Apply to ship and Save changes" click on both, it was persistent when I logged in to Crusader but this was during last patches in PTU testing so it might not work on live version.
( I have not tried to do this changes in the Live version yet)
But it...Might be a thing to experiment more with.

CHEERS! :beers: :beer: :beer:
 
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Zookajoe

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Okay, Grim Hex has some nice Military Spec Components Size 2. Levski has mostly Industrial/Civilian Components Size 2. Between the two of them, you can deck out a ship very well. Oh, and let me tell you, a half million cred goes FAST in these places. Military Spec stuff is 25k+ creds.

To test this, I did it in true TEST fashion. I kinda was drinking a beer and forgot to look out the windscreen and notice just HOW rapidly that moon in front of me was growing. By the time I was able to set down my beer (gotta have priorities here), I was coming in too hot, too close and too fast. In spectacular TEST fashion, I slammed the nose of my Cutty into the Lunar surface.
There was much spinning about and hip gyrations by the Cutty, which was made worse by my somewhat myopic and blurry vision.
But, things settled down, the spinning stopped and I was able to franticly do damage assessment. Fortunately my beer was fine and still snug in it's frosty mug. So then I decided to take a look at my ship.

Not a scratch on her, no damage anywhere, Copperhead (Yes, I named her Copperhead) was as neat as a pin. I mean yeah, the shield generator was shot, but not a scratch on the finish.

So, I am thinking that better components yield better results.
 
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Zookajoe

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Okay, tested the Freelancer today. Isn't the SCM speed for Freelancer like 160m/s? If so, updating my power plant with the Maelstrom Size 2 with a 240 output compared to the stock PP which has 200, boosted my SCM to 205 m/s.

EDIT: NVM, took it back out with stock, still 205..don't THINK the upgraded QD would make a difference...
 
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marcsand2

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Okay, tested the Freelancer today. Isn't the SCM speed for Freelancer like 160m/s? If so, updating my power plant with the Maelstrom Size 2 with a 240 output compared to the stock PP which has 200, boosted my SCM to 205 m/s.
Good way to TEST, I spend my time TESTing FPS and loading time. You spend your time TESTing component improvements.
 

Carlos Spicyweiner

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To TEST this, I switched out the quantum drive in my Aurora CL from an "Eos" to a "Goliath". I fired up the ship and switched one of the screens to "items", which will tell you the power levels of all the junk on your ship(I think). The Goliath was holding steady at zero, which made me think it wasn't gonna work. I was WRONG, which is why we TEST! It got me to Damar and back safely, which in true TEST pilot fashion, I celebrated with a stiff drink. For my next trick...er, TEST, I shall replace the power plant with the biggest one I can stuff in there. That should kill me once and for all.
 

Mich Angel

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Now you really get all this wrong wrong guys!!

Quantum drives do not change anything that got to do with the speed, it only changes the range/distance you can jump and how efficient it use the quantum fuel or how big energy output it have as in stealthy or not that is all it does.

To change top Speed you need to change the engine and that we can not do at all..yet!

What we can do is change the power plant that give us more power as in stronger power support for shields, cooling, guns or engine as in changing the cooling give the guns a longer time to fire before it get over heated but that comes with more power usage hence you need stronger power supply for a stronger cooling etc... stronger equipment give out higher Heat and EM signal, for example it might give you better shield, fire rate or faster acceleration but it all comes with cost of visibility on targeting as in how stealthy do you want to be or how strong you want to be..

Changing power plant will never change the speed only increase the amount of power avail to use before it runs out or get over heated.
As in more power use more fuel to operate but can also regenerate new fuel faster but to higher signal so it make you more visible and easier to target..

Cooling help keep things cool so it do not over heat but the stronger it is the more power it need to operate and hence also use up more fuel then with a lighter power plant.

A stronger shield, bigger guns etc.. use up more power faster or get over heated faster so it need better cooling and better cooling need stronger power plant stronger power plant use more fuel etc...

The one thing take out the other if you mix them wrong...

You need to figure out what you need or want... power, cooling, shield, more guns, high EM signal, stealthy or something in the middle..!

So think what you need for the job at hand is what you need to take in account before messing around with the gear in the ship.

You have all the data you need on the gear you can change so what it will do you can figure out before changing it ;)

CHEERS!

:beer::beer::beer::wine_glass::wine_glass::wine_glass::cocktail::cocktail::cocktail::beers::beers::beers::tumbler_glass::tumbler_glass::tumbler_glass::tropical_drink::tropical_drink::tropical_drink::tropical_drink::tumbler_glass::beers::beers::beers::beer::beer::beer::wine_glass::wine_glass::wine_glass::beers::beers:

Edit one example: Using original cooling shield and guns and only change power plant give more power to all of them make them more efficient but shorter time with the cost of heat,em signal and use of fuel. So you might get your shield to last longer when under fire and some better acceleration in engine but cooling will overheat faster with higher power usage and that will give you shorter time to use the guns before they over heat... etc..

As in the power management you can not increase all gear only one at the time, one higher lower the other etc... or you equalize the usage between them..

Second Edit:
The gear is graded in two (three) different versions Civilian or military (industrial too)
( as Zookajoe points out couple post down, there is actually three versions Industrial version too) :thumbsup::beer::beers:
Oh! as it seem it's actually five versions LMAO ha ha ha ha.... Stealth and competition too...

Where the military and industrial is obviously the stronger and better performance but not necessary the best for what you plan to do..

You have Civilian, industrial and Military A, B, C.... where A is the best and yeah you figure out the other
So for example a military C will be equal to a Civilian B but the military might use more fuel or need more power to operate where is the Civilian might be more sufficient or effective in power fuel usage and there for more suited for just civilian use but not necessary the best.

:beer: :beers:
 
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Zookajoe

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I would really like to test the shields, is a 300 rating that much worse than a 360? How much better are the higher rated coolers? Is all this worth the price?

Now, I have most PP's, Shields, Coolers and QD's.
At the moment, the most advantageous has been the QD, swapped out a 98km per fuel unit to a 108km per fuel unit. It did indeed consume less fuel on my leap to Daymar. Also, the higher rated one had a longer distance per leap.
On swapping out the Civilian C to a Military C, I only saw an increase of: 674 power and 60% usage, to 675 power and 59% usage.

So in short, there is some gain to be had, especially in the QD's. The rest, we will need to TEST.

EDIT: Something I have noticed, the Cutty Black is built around stealth. Interesting...
 
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Zookajoe

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Second Edit:
The gear is graded in two different versions Civilian or military
Where the military is obviously the stronger and better performance but not necessary the best for what you plan to do..

You have Civilian and Military A, B, C.... where A is the best and yeah you figure out the other
So for example a military C will be equal to a Civilian B but the military might use more fuel or need more power to operate where is the Civilian might be more sufficient or effective in power fuel usage and there for more suited for just civilian use but not necessary the best.

:beer: :beers:

Actually, there are three versions: Civilian, Industrial and Military.
 

Mich Angel

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Actually, there are three versions: Civilian, Industrial and Military.
Yes you are so right it slipped my mind the Industrial version LOL but then it work the same as the others do...

I did how ever noticed that the different shields you can put on give different cover as in there are those who only give front and behind shield and those who give shield all around in all direction, need time to figure that one out for that can be good to know which does what.

:beers: :beer:

Ah! it seem that it to depend on how many shield hard points the ship have too :beer:
 
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Mich Angel

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So great we finally have more components than guns and missile/torpedo to mess up our ships with :beer: :beers:
 

Zookajoe

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Yes you are so right it slipped my mind the Industrial version LOL but then it work the same as the others do...

I did how ever noticed that the different shields you can put on give different cover as in there are those who only give front and behind shield and those who give shield all around in all direction, need time to figure that one out for that can be good to know which does what.

:beers: :beer:

Ah! it seem that it to depend on how many shield hard points the ship have too :beer:
I put in a shield on the Cutty that comes up as "Right Side". It only gave me a rating of 75 on my shields, but showed the coverage as non-existent on the Support Screen.
 
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