From when you press to start your jump it spools and you accelerate forwards, then enter Quantum.
At any point you can stop your jump and you will have travelled a distance faster than on afterburner.
I have found the best way to stop the jump is to use power off.
At top jump speed it will take you about 20,000 km to come to a stop.
The real advantage is on short jumps when you can just jump a few hundred Km in 3 or 4 secs.
EG You are in orbit your destination is 400 Km away, The nearest OM jump point is 600 Km away
No need to travel the extra 200KM.
It takes some practice but on short hops my accuracy is less than 100KM often better.
If they do not bring back blind jumps or jumps to co ordinates you chose this will help with exploration.
See images. The bottom 2 are what I am talking about.
The first one is from exploiting in game mechanics to do very long distance ( but inaccurate jumps) I will get to Arc Corp if it exists in 3.0
At any point you can stop your jump and you will have travelled a distance faster than on afterburner.
I have found the best way to stop the jump is to use power off.
At top jump speed it will take you about 20,000 km to come to a stop.
The real advantage is on short jumps when you can just jump a few hundred Km in 3 or 4 secs.
EG You are in orbit your destination is 400 Km away, The nearest OM jump point is 600 Km away
No need to travel the extra 200KM.
It takes some practice but on short hops my accuracy is less than 100KM often better.
If they do not bring back blind jumps or jumps to co ordinates you chose this will help with exploration.
See images. The bottom 2 are what I am talking about.
The first one is from exploiting in game mechanics to do very long distance ( but inaccurate jumps) I will get to Arc Corp if it exists in 3.0
Last edited: