So as we have the Spreadsheet Squadron up (and kinda running) id like to propose something for all those mathematicians out there:
If the Ingame Economy is going to be completely player driven there are going to be flaws and exploits.
The Easiest things i can think of the top of my head, abusing our economical power:
1. Searching a new Planet get a NPC company to contract its development/Mining/Whatever.
OR 1.just take a random small company that isnt traded that much
2. get all the org mnembers to buy
3. watch the prices explode due to huge demand
4. sell.
5. ...
6. profit
-> Classical Manipulation of small Stocks
1. going Short (for the non-economy ppl: betting that prices are going to drop) on a certian Market/Planet/Company
2. then randomly some Javelins apear and block all traffic to that planet - ofc we have nothing to do with it.
3. watch prices drop
5. Leave if UEE gets too angry and sends military
6. ...
7. profit
Insider trading in General of course: say you own a huge cargo ship and have a contract that will really influence the company you are working for, you tell your mates to buy/go short and complete/intentionally fail the contract or dont repay depts due -> profit (ILLEGAL IRL DONT TRY THIS AT HOME)
Depending on how complex the stock market is going to be: Looking at peak times in trading.
Lets just imagine the Europeans have the stronger economy ingame. Naturally the amount of shares traded will peak at the evening of UTC. That means trading done in this time will have less effect on the price of the shares youre going to manipulate.
Plan:
1. buy a big chunk at around 8 UTC on a saturday Prices increse marginally
2. sell those piece-a-piece in times of low traffic (Weekday nights in UTC in this model) -> huge impact, prices drop
3. repeat 1/2 at leisure
4. Buy the largest chunk and wait a few days/weeks for share price to recover
5. ...
6. profit
OFC this works in reverse, pushing prices and then watching them drop.
We are going to be filthy rich!
If the Ingame Economy is going to be completely player driven there are going to be flaws and exploits.
The Easiest things i can think of the top of my head, abusing our economical power:
1. Searching a new Planet get a NPC company to contract its development/Mining/Whatever.
OR 1.just take a random small company that isnt traded that much
2. get all the org mnembers to buy
3. watch the prices explode due to huge demand
4. sell.
5. ...
6. profit
-> Classical Manipulation of small Stocks
1. going Short (for the non-economy ppl: betting that prices are going to drop) on a certian Market/Planet/Company
2. then randomly some Javelins apear and block all traffic to that planet - ofc we have nothing to do with it.
3. watch prices drop
5. Leave if UEE gets too angry and sends military
6. ...
7. profit
Insider trading in General of course: say you own a huge cargo ship and have a contract that will really influence the company you are working for, you tell your mates to buy/go short and complete/intentionally fail the contract or dont repay depts due -> profit (ILLEGAL IRL DONT TRY THIS AT HOME)
Depending on how complex the stock market is going to be: Looking at peak times in trading.
Lets just imagine the Europeans have the stronger economy ingame. Naturally the amount of shares traded will peak at the evening of UTC. That means trading done in this time will have less effect on the price of the shares youre going to manipulate.
Plan:
1. buy a big chunk at around 8 UTC on a saturday Prices increse marginally
2. sell those piece-a-piece in times of low traffic (Weekday nights in UTC in this model) -> huge impact, prices drop
3. repeat 1/2 at leisure
4. Buy the largest chunk and wait a few days/weeks for share price to recover
5. ...
6. profit
OFC this works in reverse, pushing prices and then watching them drop.
We are going to be filthy rich!