It's sad that he can't move in-house for the whipping. Who wants to miss a good whipping?!? No one!
This seemingly innocent thread went to a weird place rather quickly, didn't it? Oh, well... Sign me up for the whipping, I guess. But please, do bring beer...
On the subject matter - he seems confident he has handed his work to competent individuals. The whole thing being in-house will allow better coordination with designers I guess, in order to not let new features break the system repeatedly. I assume that having a larger team focused on IFCS will also allow for more rapidly deployed fixes and tweaks. If you ask me it's THE most important aspect of Star Citizen. They need to get the system very, very right. Flight needs to be enjoyable for both veteran pilots and newbies alike.
All in all, I'm feeling pretty good about 3.2 and beyond. Seems that they've got their shit together. So far, at least. And that last RtV with Chris Roberts was one of the best, if not the best I've watched. Answers were given to often asked and hard questions.
I am very glad that their focus is on OCS and NBC in 3.3, because performance is sorely lacking right now. This game, when giving you the opportunity, played at even above 40 FPS (and 60 and beyond is a whole different ball game) is just something else.