It is a big problem IMHO and I do not like it, as originally the game was not "pay to win" as you may be able to buy all the ginormous ships you want but you wouldn't be able to afford to run any of them with your 5000 UEC starting credit, so you would have to play the game properly, like everyone else.
I disagree. As someone whose primary goal in this game is large capital ship gameplay, I have always thought it would require many players to fit and run a large capital ship. That is one of the reasons I initially considered joining Test -- a lot of players that I could share my capitals with.
My plan has always been to find a group that is also interested in capital ship play, and try to organize the efforts of those players around it.
If I can get a group of 100 or so, it would take mere DAYS for us to fit out a Javelin and get it operational. Assuming that there are missions that require (and will profitably compensate for) a Javelin, we'd be up and running in a few days.
This is not significantly different. We can save a few days of time. I don't think that is worth fretting over.
... now you can buy all the huge ships you want, and then buy all the in game currency you want, and then when you start off and everyone else is trying to make their way in an aurora you can be spending a billion UEC per day and laughing it up about how you "won" at non real life.
People keep saying it's possible to "win" at Star Citizen. I am totally unsure how that would ever be possible.
The point of Star Citizen is to play it. To experience it. In my case, to experience it with a large group of friends trying to operate a fleet of capital ships.
It is quite likely that we will mostly be focused on killing NPCs. That's how Star Citizen is -- the VAST MAJORITY of the population are NPCs.
And the economy as mentioned will be impossible to balance when you have millions of poor players who can't run 1000uec together and thousands of millionaires/billionaires rolling around destabilising the economy wherever they go.
This is completely inconsistent with CR's repeated statements that the VAST MAJORITY of the population will be NPCs.
Unlike other games, NPCs will participate in and DOMINATE the market in SC. No player or player organization will be able to have even a marginal impact on the market prices.
This is a unique game design in SC and people keep conveniently forgetting this when they complain about the effects some rich guy can have by wasting millions of RL dollars in exchange for a video game.
It is a purely imaginary problem. All you have to do is realize it doesn't exist.
I think removing the cap was a bad move. Sure, sell currency. But removing the starting limitations will facilitate the following - with the limit imposed people with big ships had to accrue wealth (or buy it) in a staggered manner. That prevented the day one Javelins and whatnot. Now - there will be day one big ships everywhere. Which is sort of.. stupid in my opinion.
It would only have delayed them by a few days. See above.
And don't forget that the game will exist in Beta for quite a while before release, and THEY ARE NOT WIPING THE DB on release. So on release EVERY SINGLE PLAYER who has participated in the beta will be far ahead of the players who don't, so your argument makes no sense anyway.
You may as well advocate for a complete server wipe on release day.
And before you say "But they need a crew for those" - they can buy the crew now. Hire a whole bunch of NPCs
All I can say is:
BRING IT ON!
I can't wait for those scrubs to be piloting their solo capitals around the universe. My buddies and I in our properly crewed capitals will be tearing them up, taking their ships and either adding them to our fleet or salvaging them for some sweet, sweet UEC to distribute among our crew.
Also - while certainly not pay to win, you CAN gain an advantage over others. I read a statement by CIG that says you can buy gold in WoW and so it's OK for them to do it and not have a cap. Sure, you can, but you can't have top end raiding or PvP gear bought with gold. You need to play the game to get those items. Sure you can buy bits and bobs off the auction house, but that isn't top of the line stuff.
What you say is true. WOW is a different type of game though so it's not really an apples-apples comparison.
For example you NEVER drop or otherwise lose your gear in WOW when you die. So you buy once and then you're good for eternity. In SC every time you die you are going to lose all the stuff you bought, so you will need to keep buying more and more UEC if you die often. I would argue that's actually good for the game.
The other significant difference is that WOW doesn't exist
except as a dungeon/raiding game. There is literally nothing at all to do in the game but grind that same content over and over and over to try to get +1 bullshit on each of your items before you can push ahead to the next repetitive grind.
That's the reason you can't buy high end gear, because there would be no game.
Star Citizen is different, the point is NOT the gear. The content is NOT locked behind endless grinding of the same NPC sequence hoping for the loot fairy to drop the magical +1 bullshit that you need to progress. It is an entirely different game where gear is simply something you USE and not the GOAL of the game in its entirety.
... you can get the best components for your ship right away now. The best cooler, the best weapons, the best shields and whatnot.
So what? See above.
People with big ships, fully crewed and outfitted from day one starting to trade and influence the economy. In what ways I cannot say but there will be consequences since it's player driven.
Wrong. CIG has stated multiple times no player will be able to influence the economy.
SC is NOT a player-driven economy.
CIGs statement on the matter also comes off a bit dismissive and arrogant which doesn't help. I'm paraphrasing them here "People will complain about anything on the internet" while undoubtedly true, does NOT mean that you should dismiss those peoples complaints and sweep them under a rug.
I might agree with you EXCEPT all the players whining about this are doing so based on categorically FALSE ASSUMPTIONS about the game.
They are in effect making up a bunch of bullshit reasons that don't actually exist or apply to this game AT ALL, and using that to justify their alarmist viewpoints.
Whomever made that statement is totally right. People are sometimes silly, and will make shit up in their own minds and then cry about it. That is exactly what is happening here.
Frankly I'd rather go back to paying 15 a month like I did when I played planetside. At least I didn't spawn in and everyone else was three characters on every server BR100 with everything :S
That's certainly one way to do it - just charge people subscription fees.
The problem with that is it significantly limits the player base to only the middle- and upper-socioeconomic classes.
There are a TON of gamers who could really add a lot to this game if only they could play it without having to pay a monthly fee. And why should they not be able to play? The more, the merrier I say.
In order for that to happen, to make the game available to EVERYONE even if they can't afford $15/month, is you can't have subscription fees. You need to make money some other way.
Why not sell UEC then? People who don't have much money, but do have plenty of time, can play the game and earn the UEC themselves.
People who do have money but DON'T necessarily have the time can contribute money to the system to pay for not only themselves, but also for other people. It's a beautiful setup.
The net result of this is that instead of X people playing the game you can have 2X or even 3X people playing the game, and it's FREE for everyone unless you choose to buy some extra UEC.
Given that this is NOT a player-based economy as so many people erroneously claim, selling UEC cannot actually have that much of an impact on the economy.
In the worst case scenario, some idiots will decide to take out solo Idris or Javelin in the early days of the PU and we, my friends, will feast on their corpses.
It seems like a win-win to me.