So to start, a little history. I know some of you may think less of me when I admit this (if less is possible), but I used to play WoW fairly hardcore back in the mid to late 2000's. My wife and I were part of an amazing group and we saw some pretty great success on the cutting edge of raiding. It wasn't entirely due to the guild we were in though. Most of us in the guild were regulars, but due to life, skill, scheduling, etc, there were constant openings in the main raiding group.
We had the fortune of being on a very special server though. So any openings were always filled with quality attendees. It meant that every raid was fully populated and every event had full attendance (Usually with a handfull of people waiting on standby in case of a last minute opening). It is an issue that I have never seen solved to the same degree in any other organization in any other MMO that I have ever played. I'm not exaggerating either. It's always an issue with event planning. The reason for this success was a website that ran exclusively for that server. It was called Leftoversraiding.org and over 10 years later, it's still running and doing it's job. That's one helluva track record. Even engadget ran an article on them back in 2008.
Now, what made the whole system work were it's checks and ballances. Not everyone could post an event. You first had to be approved as a leader by the site's committee and it required an application. Once you had approval to post events, you could put one up and any site member could sign up for it. Site membership was open and free to all. Once the event was posted, and people signed up, the event leader confirmed the group selection from the list of signers who were in turn notified of their selection. It was all very point and click automated at this point.
This ensured each event was fully populated even without sufficient guild members. If one or more of the selected players turned out to be trash or troll (this applied to event leaders as well), there was the ability for feedback for each individual player. This way any other event leader can select with confidence based on other leaders' experiences with that player. This led to a reputation system that actually worked. Most of us took pride in our site standing and always had a place in events. The trash, on the other hand, was always quickly and efficiently weeded out.
I think something like that would be extremely beneficial in an org this large, both now and especially in the future. It solves a huge hole in event planning and accomplishes it's task with minimal allowances for abuse. Like I said, I have never seen event planning done so seamlessly in any other clan, org, or guild in any other MMO... ever. I'd love to see something like that here, especially with the size that Test has grown to. I think it could be an incredible resource.
What do you think?
We had the fortune of being on a very special server though. So any openings were always filled with quality attendees. It meant that every raid was fully populated and every event had full attendance (Usually with a handfull of people waiting on standby in case of a last minute opening). It is an issue that I have never seen solved to the same degree in any other organization in any other MMO that I have ever played. I'm not exaggerating either. It's always an issue with event planning. The reason for this success was a website that ran exclusively for that server. It was called Leftoversraiding.org and over 10 years later, it's still running and doing it's job. That's one helluva track record. Even engadget ran an article on them back in 2008.
Now, what made the whole system work were it's checks and ballances. Not everyone could post an event. You first had to be approved as a leader by the site's committee and it required an application. Once you had approval to post events, you could put one up and any site member could sign up for it. Site membership was open and free to all. Once the event was posted, and people signed up, the event leader confirmed the group selection from the list of signers who were in turn notified of their selection. It was all very point and click automated at this point.
This ensured each event was fully populated even without sufficient guild members. If one or more of the selected players turned out to be trash or troll (this applied to event leaders as well), there was the ability for feedback for each individual player. This way any other event leader can select with confidence based on other leaders' experiences with that player. This led to a reputation system that actually worked. Most of us took pride in our site standing and always had a place in events. The trash, on the other hand, was always quickly and efficiently weeded out.
I think something like that would be extremely beneficial in an org this large, both now and especially in the future. It solves a huge hole in event planning and accomplishes it's task with minimal allowances for abuse. Like I said, I have never seen event planning done so seamlessly in any other clan, org, or guild in any other MMO... ever. I'd love to see something like that here, especially with the size that Test has grown to. I think it could be an incredible resource.
What do you think?