Greetings!
After plenty of game time and some all nighters, i can start all over again as the perk system and missing info led to a bad build. In an effort to inform any interested Test member, i'd like to write down some tips and tricks and a general guide on how to level up.
The perk system and cards
Each level you get 1 upgrade. This upgrade contains a stat + connected with an appropriate level card in that stat.
here: https://nukesdragons.com/fallout76/perks ,you can build your character. But there is a mechanic you need get right from the very first level up: CARDS
- from level 2 to 50, you get exactly the same cards at exactly the same level
- you get 1 card pack every 5 levels after lvl 10, which contains random cards (sometimes non appropriate level cards for your level)
- you can trade low level cards with players, but higher level cards need a CHARISMA stat unlock
- you cannot horde levels and wait for a specific one to put cards into. Each level comes after the other, so even at level 20 without a level up done, you go through each level step by step with those level cards
What is the big deal?
By choosing 1 stat level up with 1 level restricted card, you will run into a situation, where no card is of interest to you. By picking a random card, you lost the chance to level up an existing cards rank and may have reached your stat limit in time and cannot choose a good perk later on, as you are capped at 15!
Example: "Lifegiver" - you get +HP. 3 Ranks total. This perk unlocks at level 50! You cannot level up and choose after this level. The only way to get this ranked up is
a) Trade a player who is willing to give the perk at rank 1 to you, or
b) Random luck with the free card packs every 5 level
So what should i do?
1) Use the link to the perk builder and build your character
2) Look at the LEVEL REQUIREMENTS of each perk you want
3) Write down THE SEQUENCE of when to take what card
This can look like the following: (you start at level 2)
2 - INT (Stimpack + healing)
3 - AGI (auto use Stim at 20% health)
4 - CHA (lone wanderer)
5 - STR (...)
6 - Free! Level up a rank of one of your cards
7 - Free!
...
This way, you can make sure that you get every perk with every (maybe) rank before hitting the stat cap.
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Tips
+ Plans are the most important things to look for. They sometimes get offered at vendor bots, but you will more often find them in the world. Likely near workshops, mostly hidden as a small pile of paper on a table. They are also offered as random quest event loot. You have to read the plan to unlock it. Dublicated ones will stay in the inventory and can be traded with other players
+ A simple weapon plan is king! Like "Plan: Shotgun" This one will allow you to craft shotguns. By crafting and then scrapping them, you will randomly unlock mods for this weapon. Craft 10-200 to get most mods
+ A mod is only worth buying, if you cannot find a lot of those weapons. For example, if you rarely find a certain type of gun and want to stick with it (and have the apporpriate INT perk to craft advanced mods) or if the mats are very rare and you cannot afford to craft a lot of those weapons, then a mod for 100-500 caps is worth it.
+ Certain rare plans at the same spot have a spawn timer. There is one plan for a Vault Suit near the starter town, but i only got it once (looked 8 times for it now). This plan allows you to craft your vault tec suit and thus be able to unlock some mods which will make it a little better.
+ You can always fast travel for free to a) your camp and b) the vault start exit. Those are yellow symbols on your map.
+ If another player built his base in a spot where your base will spawn after you log in later, your camp will be copied and stored and you have to re build it somewhere new for no additional cost.
+ If your camp cannot be build as a whole structure, store it and use it part by part. Stored structures take up capacity! Scrap those to free up capacity.
+ Camps get attacked by system spawned enemies. May as well be 10 sec after you put down the first structure. Later on, the simple turrets wont hold of a single enemy (lvl25+)
+ Equipment breakage is real. Do not overlook this, as you your weapon will break quickly. There are good perks to counter this.
+ If you think a container is too empty (only 1-2 things), then look at the Luck perks. Those increase certain loot in containers. If a container is empty but you havent been there, someone else recently looted it. This excludes some containers; they will always yield some loot.
+ Ammo has weight and while 2000 of a round only account for 2-5 pounds, Fusion Cores, Missiles and Nukes quickly overload you. There are perks for that ...
+ Do not waste time getting all the scrap in the world. Choose what you need for your armor, weapon and discard the rest. Same goes for Ammo and Guns. Highly valuable scrap can be sold, common scap cannot be sold.
+ Mutations occur randomly when receiving rad dmg. Check those out if you want a certain one, choose the LUCK perk "Starched Genes" at Rank 2 and try out your luck. Later on you can find very rare serums which trigger mutations. I havent found a single one yet (lvl 38).
+ The game is still very buggy. If you miss a quest or if something is not right (perk cards do not stack or wont stay in place), then relog.
After plenty of game time and some all nighters, i can start all over again as the perk system and missing info led to a bad build. In an effort to inform any interested Test member, i'd like to write down some tips and tricks and a general guide on how to level up.
The perk system and cards
Each level you get 1 upgrade. This upgrade contains a stat + connected with an appropriate level card in that stat.
here: https://nukesdragons.com/fallout76/perks ,you can build your character. But there is a mechanic you need get right from the very first level up: CARDS
- from level 2 to 50, you get exactly the same cards at exactly the same level
- you get 1 card pack every 5 levels after lvl 10, which contains random cards (sometimes non appropriate level cards for your level)
- you can trade low level cards with players, but higher level cards need a CHARISMA stat unlock
- you cannot horde levels and wait for a specific one to put cards into. Each level comes after the other, so even at level 20 without a level up done, you go through each level step by step with those level cards
What is the big deal?
By choosing 1 stat level up with 1 level restricted card, you will run into a situation, where no card is of interest to you. By picking a random card, you lost the chance to level up an existing cards rank and may have reached your stat limit in time and cannot choose a good perk later on, as you are capped at 15!
Example: "Lifegiver" - you get +HP. 3 Ranks total. This perk unlocks at level 50! You cannot level up and choose after this level. The only way to get this ranked up is
a) Trade a player who is willing to give the perk at rank 1 to you, or
b) Random luck with the free card packs every 5 level
So what should i do?
1) Use the link to the perk builder and build your character
2) Look at the LEVEL REQUIREMENTS of each perk you want
3) Write down THE SEQUENCE of when to take what card
This can look like the following: (you start at level 2)
2 - INT (Stimpack + healing)
3 - AGI (auto use Stim at 20% health)
4 - CHA (lone wanderer)
5 - STR (...)
6 - Free! Level up a rank of one of your cards
7 - Free!
...
This way, you can make sure that you get every perk with every (maybe) rank before hitting the stat cap.
-----------------------------------------------
-----------------------------------------------
Tips
+ Plans are the most important things to look for. They sometimes get offered at vendor bots, but you will more often find them in the world. Likely near workshops, mostly hidden as a small pile of paper on a table. They are also offered as random quest event loot. You have to read the plan to unlock it. Dublicated ones will stay in the inventory and can be traded with other players
+ A simple weapon plan is king! Like "Plan: Shotgun" This one will allow you to craft shotguns. By crafting and then scrapping them, you will randomly unlock mods for this weapon. Craft 10-200 to get most mods
+ A mod is only worth buying, if you cannot find a lot of those weapons. For example, if you rarely find a certain type of gun and want to stick with it (and have the apporpriate INT perk to craft advanced mods) or if the mats are very rare and you cannot afford to craft a lot of those weapons, then a mod for 100-500 caps is worth it.
+ Certain rare plans at the same spot have a spawn timer. There is one plan for a Vault Suit near the starter town, but i only got it once (looked 8 times for it now). This plan allows you to craft your vault tec suit and thus be able to unlock some mods which will make it a little better.
+ You can always fast travel for free to a) your camp and b) the vault start exit. Those are yellow symbols on your map.
+ If another player built his base in a spot where your base will spawn after you log in later, your camp will be copied and stored and you have to re build it somewhere new for no additional cost.
+ If your camp cannot be build as a whole structure, store it and use it part by part. Stored structures take up capacity! Scrap those to free up capacity.
+ Camps get attacked by system spawned enemies. May as well be 10 sec after you put down the first structure. Later on, the simple turrets wont hold of a single enemy (lvl25+)
+ Equipment breakage is real. Do not overlook this, as you your weapon will break quickly. There are good perks to counter this.
+ If you think a container is too empty (only 1-2 things), then look at the Luck perks. Those increase certain loot in containers. If a container is empty but you havent been there, someone else recently looted it. This excludes some containers; they will always yield some loot.
+ Ammo has weight and while 2000 of a round only account for 2-5 pounds, Fusion Cores, Missiles and Nukes quickly overload you. There are perks for that ...
+ Do not waste time getting all the scrap in the world. Choose what you need for your armor, weapon and discard the rest. Same goes for Ammo and Guns. Highly valuable scrap can be sold, common scap cannot be sold.
+ Mutations occur randomly when receiving rad dmg. Check those out if you want a certain one, choose the LUCK perk "Starched Genes" at Rank 2 and try out your luck. Later on you can find very rare serums which trigger mutations. I havent found a single one yet (lvl 38).
+ The game is still very buggy. If you miss a quest or if something is not right (perk cards do not stack or wont stay in place), then relog.
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