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I have always understood the Persistent Universe to be a content creation engine before it is a game engine
Star Citizen and Squadron 42 are just two examples of what can be done with it
Chris Roberts evolved from a game designer to a movie producer before starting CIG
he blurs the lines between movies, TV, and games
remember the videos of the motion capture work in what looked like an empty warehouse, with plywood furniture and props?
once you have captured your actors' full range of motion and facial exprssions you can composite them into any setting you can render digitally, as we saw with Mark Hamill's speech to the UEE assembly
the actors can then do their dialogue sitting around a table anywhere, as they do today for animated productions like Toy Story or Shrek
to make a movie or TV show you can now hire digital artists instead of set builders, lighting, and sound techs (I built sets and props in Hollywood back in the day)
use AI-driven NPCs instead of extras
rent a mo-cap studio for a few days instead of entire soundstages for months at a time
this has always been the end game - and why we won't have to pay for subscriptions to play SC
and genius that he is, Chris Roberts got us to fund the development
now he will license use of the engine for a percentage of any production's proceeds
the costs are all sunk, whatever CIG can negotiate for license fees will be pure profit from there out
the barrier to entry for entertainment production will be lowered immensely
instead of huge up-front costs now you will pay a percentage for CIG's IP as the money comes in
the same will hold true for web site owners, YouTubers, and Twitch streamers
if you are profiting from CIG's IP, they will get a cut
all that needs to be hashed out is where the limits of fair use are under U.S. copyight law
I shouldn't have to pay royalties be able to post screenshots or video clips of my farmers' co-op attacking Black Sunder's miners for tearing up our cannabis crop, don't you agree?
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