Sticking with the Test philosophy - plainly speaking your mind.
Ok... I signed on to Star Citizen in June, 2013. I have put a ton of money in a vision - not a game (not as much as some but still a lot) and in April 2019 we still have a alpha, only a couple systems to explore, and a handful of mission givers. I am all for perfection, but at what point does perfection start to work against itself. I still believe this game can be great, a world view shift in game play, but the longer it takes to get something workable the more resources CIG spends on management and development. Why have we all resigned ourselves to a 10 year production of this game? We should demand more; more efficiency, more production.
Because of this I am writing this thread. Chris has to walk the line between mismanagement and optimization. I know, that in version one it was extremely crude, in version two we started to get some traction, in version three we redesigned and corrected many of the mistakes made in version one and two. My point is, at some point you have to move forward. What was state of the art in GPUs in 2013 is not state of the art in 2019. So, technology moves forward and doesn't care about our game... it grows exponentially every year and the tech of last year is not as good as the tech of this year, the tech of 2013 is not as good as 2019 - this will always be the case. At some point Star Citizen needs to grow a pair of balls and put out content as fast as the demand. Seven years for this with a handful of planets and mission givers, the 2013 version of space invaders called (Arena Commander)... it took 3 years to build the Empire State Building and 2 years to build Hoover Dam. These were tangible objects requiring physical resources (not that computers are not physical, but a hell of a lot easier to move than concrete and steel). The Empire State Building cost in 1931 was $40,948,900 (~$676,000,000 in 2019). Star Citizen just announced they reached the $200,000,000 mark after 6 or 7 years of crowd funding and were still in Alpha with only a road map to help keep the backers at bay - not asking themselves, is this really the best the CIG can do?
Lastly, this begs the question... is CIG only interested in only selling concepts and not the game?
My goal is not to complain, but try to put this in perspective from my point of view.
CD
Ok... I signed on to Star Citizen in June, 2013. I have put a ton of money in a vision - not a game (not as much as some but still a lot) and in April 2019 we still have a alpha, only a couple systems to explore, and a handful of mission givers. I am all for perfection, but at what point does perfection start to work against itself. I still believe this game can be great, a world view shift in game play, but the longer it takes to get something workable the more resources CIG spends on management and development. Why have we all resigned ourselves to a 10 year production of this game? We should demand more; more efficiency, more production.
Because of this I am writing this thread. Chris has to walk the line between mismanagement and optimization. I know, that in version one it was extremely crude, in version two we started to get some traction, in version three we redesigned and corrected many of the mistakes made in version one and two. My point is, at some point you have to move forward. What was state of the art in GPUs in 2013 is not state of the art in 2019. So, technology moves forward and doesn't care about our game... it grows exponentially every year and the tech of last year is not as good as the tech of this year, the tech of 2013 is not as good as 2019 - this will always be the case. At some point Star Citizen needs to grow a pair of balls and put out content as fast as the demand. Seven years for this with a handful of planets and mission givers, the 2013 version of space invaders called (Arena Commander)... it took 3 years to build the Empire State Building and 2 years to build Hoover Dam. These were tangible objects requiring physical resources (not that computers are not physical, but a hell of a lot easier to move than concrete and steel). The Empire State Building cost in 1931 was $40,948,900 (~$676,000,000 in 2019). Star Citizen just announced they reached the $200,000,000 mark after 6 or 7 years of crowd funding and were still in Alpha with only a road map to help keep the backers at bay - not asking themselves, is this really the best the CIG can do?
Lastly, this begs the question... is CIG only interested in only selling concepts and not the game?
My goal is not to complain, but try to put this in perspective from my point of view.
CD