Shadow Reaper
Space Marshal
SC is pointing toward the best solution to this problem I've ever seen, which is bounty hunting. If you want to earn cash for killing players, you want a job as a bounty hunter. From what they're describing of how they want the game to play, it is going to be HUGELY inconvenient to hold outlaw status, specifically because all the PVP players are gonna have your number and cart blanche to capture or kill you on sight. Capture is in some ways worse, since it can prolong the time you can't play your game your way. This is another part of the piracy dynamic that we haven't considered until now, but apparently you can't just "rip skins" and off yourself once the game goes beta. If you play an outlaw, and you're captured by another player, you should expect that to be all manner of inconvenience and pain in the ass. And so is incarceration in the real world.. . .Whether they are called pirates or not, any game that allows players to kill other players for profit has this issue.
If you make piracy too easy/risk free, the game will simply turn mostly pirate. Players will find ways to circumvent the rules (usually with multiple accounts) and nobody will want to engage in legitimate trade.
What I wonder about is how they'll make the consequences of capture different based upon whether you're an outlaw. If players can capture anyone and hold them indefinitely, they certainly will, so CIG needs a limitation on how prisoners are kept out of gameplay, and I think they will.