David Colson (DColson-CIG) gave some indepth answers on Spectrum and reddit, about the upcoming Hover mode. I tried to sort them in a little bit.
Goal for HM is to make the flight model more believable and more fun (at low speeds).
1- In ISC it was said that there will a toggle HM button. How will that work exactly? [...]
(I figure that we won't be able to do a 360º roll and stay at the same exact position, but I just want confirmation)
3- How will HM behave in space? [...]
4- How will HM behave in different > 0 G environments?
Will we have some control over the power we put on thrusters, or will it always be a ON/OFF kind of thing (while directly tied to the ship's speed)?
5- How will ships with VTOL thrusters behave? [...]
6- How will HM affect decoupled flight?
9. Others
3.6 will have no automatic gravity compensation in normal flight mode
8. Sources:
View: https://youtu.be/3wh1utqhQN8?t=428
https://www.reddit.com/r/starcitizen/comments/bxupl1 View: https://www.reddit.com/r/starcitizen/comments/bxupl1/vtol_hover_mode_concerns_dev_response/
Goal for HM is to make the flight model more believable and more fun (at low speeds).
1- In ISC it was said that there will a toggle HM button. How will that work exactly? [...]
- Since ISC was filmed we've removed the button. It's now completely automatic, comes on when you fly under a certain speed, and turns off when you're above a certain speed. You automatically go back into normal flight mode when above a certain speed sufficient to fly like a plane.
- [The Speed value is] a value specific for each ship, not a global fixed value. [so its set to prevent stalls]
- It's not a matter of [...] building up enough speed to fly like a plane. You can build up enough speed by just tilting down and falling until you're going fast enough. Though it just so happens that it's often easier to just hold W until you get fast enough.
(I figure that we won't be able to do a 360º roll and stay at the same exact position, but I just want confirmation)
- Some ships can roll 360 degrees, you will likely lose control and crash though
3- How will HM behave in space? [...]
- There is no hover mode where there is no gravity
4- How will HM behave in different > 0 G environments?
Will we have some control over the power we put on thrusters, or will it always be a ON/OFF kind of thing (while directly tied to the ship's speed)?
- Hover mode is always on below a certain speed, though you can adjust the power to your thrusters to make your ship fall for example.
- [Transition is] somewhat abrupt at certain speeds defined per ship.
- The transition-in, and transition-out velocities are different so you cannot oscillate around them
- If you're actively thrusting forward you will not fall into hover mode if you momentarily slow right down say in a turn for example.
- In Hover mode all available thrust will be pointed downwards. A little bit like a helicopter, so if you tilt forward you will start to move forward.
- [3.6 allows you to control all the thruster power at once with an axis keybind or two buttons]
5- How will ships with VTOL thrusters behave? [...]
- VTOL thrusters mean the ships have more acceleration to hold themselves up and are less likely to overheat etc. Some ships like the reclaimer need vtol thrusters to even stay afloat in high gravity environments
- Certain ships have the ability to rotate their vtol thrusters so they can tilt the ship forward and not drift. The prospector being the prime example. It can face down about 10 degrees without moving forward [annotation: this important for planetside mining]
- We now allow you to strafe back/forward and left/right with normal strafe controls, so you can face down even more and strafe backward to try and balance yourself without falling forward (bit tricky to pull off though, [this is] for more advanced players)
- We implemented an auto-hover mechanic that's bound to the spacebrake. If you hold spacebrake the ship will arrest any sliding and sit in a stable hover. While this is on you can freely rotate your gimbals to face down at surface targets. So you can turn on the brake, and then gimbal your mining laser to a rock and mine without any issue.
- [There will be some kind of small thrust oscillation to make the ship bop slightly]
6- How will HM affect decoupled flight?
- There is no such thing as hover decoupled, since hover mode already exhibits similar behaviour to decoupled mode. Decoupled is only available in normal flight.
- Hover mode is a bit of a mix of decoupled and normal flight mode, and so you can no longer enable or disable decoupled in hover mode. As you mentioned hover mode is very much like decoupled already. If you strafe left and right you have to counter it yourself to stop.
- It was necessary to take some of the coupled behaviour away for hover mode to work, otherwise you'd never get "drifting" around.
- Auto-hover takes away your pitch and roll inputs and forces the ship to be level.
- As of right now this may add too much complexity which is a concern we always have. Lets have a play in 3.6 and we'll look into it later.
- Rotating the vtol thrusters is a cool idea, though a lot of ships aren't designed to support that currently. Woth investigating for future though.
- Gimballing a weapon mount also rotates the ship, especially if you have mouse controlling orientation as well
9. Others
3.6 will have no automatic gravity compensation in normal flight mode
8. Sources:
https://www.reddit.com/r/starcitizen/comments/bxupl1 View: https://www.reddit.com/r/starcitizen/comments/bxupl1/vtol_hover_mode_concerns_dev_response/
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