The game industry really needs to figure out if they want to break from the current trend of 60 dollar games. RIght now they have done it in the most dishonest way with DLC but I think as a whole they are worried about the backlash from the consumers over raising the cost and so have found alternatives.If you own a mutual fund or if you invest and EA is one of your holdings, you like seeing those profits role in.
On the other hand, as a gamer, you are not happy with the fact that they want to sell you a half assed game and then hit you with DLC's for the same price as the actual game, not to mention p2w loot boxes for that sense of pride and accomplishment.
Until gamers are actually willing to vote with their wallets, and be willing to go without mediocre games for a while, this will not happen. People can complain about publishers all day long but as long as the games sell, nothing you say as you hand over the cash matters. Anthem, Andromeda and Fallout 76 are the way they are because they will sell regardless. Bethesda has released broken games for over a decade that were only fixed by the modding community after the fact and people still bought 76 knowing that modders wouldn't be allowed to fix it. If people started refusing to by broken games then the shareholders at these companies would start demanding a change. When that happens, then things will change. Remember, the job of the execs at these companies is to make money for shareholders, not games,the games are just a tool to make the money.
This is the truth as much as we complain about DLC and loot boxes along with half finished games at release game sales are still high. Until we as consumers pull our funding from the practices we dislike they will continue to as it's profitable.
While this can be helpful it also more recently has lead to community-driven movie scrips that are rather bland and vanilla or going after the current social trends and talking points instead of following the vision of the director/story writer. While it has a high risk of failure on one person it also has the chance of being impactful and meaningful. The same seems to be happening with games we see this year turn out of the same rehash with few improvements beyond updates to graphics. Its the same by listening to the consumer and truly hearing what they are saying as a lot said would end up destroying the game if acted upon while there are always legitimate criticism that should be addressed. Which is why it's always best to do controlled feedback from closed playtest."Focus Groups" and "pre-release screenings" are a thing in the film industry. They have changed the way whole films have not only ended, but also how they have been edited just because a bunch, sometimes a lot, of layman pre-release viewers didn't understand or like what they saw on the screen.