oh how fancy, i go do RL things and CIG launches 3.6 to live..... those bastards!
And they release a all new ground vehicle to, that come with a punch hard enough to scare of and make the the most harden ship fighter pilot to think twice about getting to close. :Poh how fancy, i go do RL things and CIG launches 3.6 to live..... those bastards!
I had to pay a fee right away and didn't get a crime stat that was automatic.. that time...I managed to have a pretty good play session yesterday, did a couple of missions, started a quest line (?) but didn't hear when the space police pulled me out of QJ so I got myself a wanted level x)
next play session objective: figure out where do you get a hacking key to lower my wanted level, because that's no longer a freebie...
We all understand this is testing mechanics. The issue with 3.6 is the mechanics actually push the game back a step instead of forward. Ive put 6 hours into it thus far, gave it a second shot, am very capable of using hover mode. It's still terrible and unneeded. The system can still add fine tuning control mechanics without it. Also, the play-ability has decreased between the existing profession mechanics being bugged or broken and latency issues. I don't see much added thus far that justifies what is in 3.6 currently. No doubt they will make changes and fix things but 3.6 as it is right now is a mess.The way I look at it is they are still adding more mechanics. The new hotness is what they want testing as they have only just built it.
There is no point introducing Salvage, for instance, if everyone keeps running those drugs from Jump Town to GrimHex, they won't be getting the data they need... so that part of the game is made unprofitable or inconvenient of just don't maintain it until the point it doesn't really work, and make all the stuff that needs testing the things that get you the rewards from...
That's how I'd do it anyway.
The air combat is probably part of what needs testing right now, and by the sounds of it, it needs it.
In CIGs defense, if you just look at what the ships are doing from third person, they actually appear to fly like ships, which was not true in the past. Yeah, it is going to take some skill to pilot close in now, but shouldn't it? Shouldn't there be an automatic reward for good piloting skills, and some deficit when all you can manage is to crash into things?The issue with 3.6 is the mechanics actually push the game back a step instead of forward. Ive put 6 hours into it thus far, gave it a second shot, am very capable of using hover mode. It's still terrible and unneeded. . .the play-ability has decreased. . .I don't see much added thus far that justifies what is in 3.6 currently.