Upvoted and I agree this is a bad system to implement. I get it it, the eating system gives a boost to various things in game but it should be an optional choice.
Think about a new player, they will come in, be lost in the game, have little to no credits but they buy things such as hand mining gear, armor or weapons. Now they go out and start trying to earn credits but they are constantly hungry because they don't know the best way to start out, they don't have money for food and so forth. It will leave a bad taste in a player's mouth.
How about single seat pilots in mid combat, oh I got to take out this swarm of npc's or players. Oh wait I can't see the enemy cause my vision is blurry and they die because of hunger.
Yes these are bad examples and worse case but I know we will see things that screw over players because of this mechanic being forced.
A survival game, take Ark or Conan Exiles as such. Food is literally in front of your face at all times. Oh I'm hungry, lets grab a pile of leaves and berries to eat. In SC for example, what if I'm on a moon (no plants and animals) and I get hungry, what am I supposed to eat. No animals to hunt there either. Oh wait, how am I supposed to eat this stuff on a moon anyhow, I can't take off my helmet to eat this if it was there anyhow, lets now even mention how you are supposed to get water from a barren moon.
This is going to blow up very badly in their faces and it will piss off so many people about how they wasted resources that was not needed.
Oh but wait, we have lots of kiosks, bars, and places to eat. Yep that is true, again, if its food that gives a buff, it should be a choice and introduce a social aspect rather than a forced system