I am saying the negative feeling that you have leading you to want to see someone suffer due to them enjoying something that is of preference is not of factual fairness but of your own sort of "anger" or whatever you want to call it. That is simply you wanting to see someone take the hit for their preferences in a game and has absolutely nothing to do with "fairness".I disagree, I'd say that hoping that their characters die most often than others from a mechanic that they wanted taken that far is more than fair. I suggested an alternative compromise where it doesn't kill the player, it only causes them to pass out, have their mobi glass auto generate a rescue mission for them to have other players in the area come to their aid & then pay a reasonable fee to their rescuers instead of it killing them which is linked to perma-death in game. CIG has stated that eventually, ever "death" will gradually move the player towards perma-death for their character. Which will lead to them having to make a new char, face some sort of loss due to inheritance & then go from there. My suggestion add in additional gameplay while saving the player the hassle of dealing with the death issues. How is that not fair?
The word fair normally means something along the lines of unbiased and that is far far far from unbiased lol