In the market for a bomber.

Richard Bong

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Don't forget the Crusader Hercules A2.

That thing has the MOAB and customizable bomb bay. When you absolutely, positively, got to lay waste to and level the place, accept no substitutes.
Gravity bombs in space? Like that stupid Star Wars scene?
 
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Richard Bong

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I like bombers. Here's how I see using them: The Gladiator and Harbinger as a short-range daily drivers where dogfighting morphs to brawls with mid-sized combatants. The Eclipse for stealth patrols hunting larger ships (though they probably will only scratch a Polaris or larger). The Retaliator for serious group long-range bombing sorties (ideally with escort) to take out enemy heavies. The A2 for ground support or dropping of a 'present' in a capital ship's hangar whose shields are down. Fun times regardless of the role.
The Harbinger is not short ranged.

Given the lack of Amenities, the Eclipse is, even with its larger than normal fuel tank.
 

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Gravity bombs in space? Like that stupid Star Wars scene?
Not sure if you are aware, but an Interdictor class star destoryer stops ships from jumping to Hyperspace by setting up a Gravity Well. As such, they used its weapon against it by being able to drop higher explosive gravity munitions directly on the gravity generator - it pulled their bombs in to it.


The way they threw bodies at the problem was the stupid part.

Further to that, momentum does not decrease in a vaccume, just as a Stuka Dive Bomber used gravity to pin-point drop it's bombs on a target in the gravityless depths of space letting a MOAB go and just drift into a target will be just as devastating as launching a torpedo, as long as it isn't intercepted. Depending on how fast the ship dropping the bomb is, you might be able to get a bomb to fly faster than an equivalent sized torp and it's a valid assumption to say a same sized bomb is going to have more explosive force than a Torpedo considering it doesn't have any wasted space in it for propulsion.

And finally, gravity bombs will work in atmosphere and space, although launched in different ways one using gravity and one using momentum. A traditional torpedo will only ever work under water and I would not be surprised if the space version was the same for space, if launched in atmosphere that's going to veer waaaay off course without some specific atmospheric amendments, at which point you have an unguided missile (or rocket), not a torpedo.

I'd say get an SRV to pull a MOAB in space or atmosphere and you've got a very unsuspecting launch vehicle for one of the most powerful munitions due to be in the game.

I'm gonna pull the gas refinement storage tanks off my Starfarer and put 6x MOAB there, assuming they are the same size as the tanks, maybe even more if they are smaller. That's why my 'Farer is called The Murderer's Child.
 
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BUTUZ

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I'd say get an SRV to pull a MOAB in space or atmosphere and you've got a very unsuspecting launch vehicle for one of the most powerful munitions due to be in the game.
Wait. We Repurposed the ArgoCargo and created the ArgoBoomBoom?

Patent it!!!!
 

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Gravity bombs in space? Like that stupid Star Wars scene?
Unload several of them into the area effected by a Quantum Snare from a Mantis. Let them act as space mines of sorts & surround that area with the Sentry mines from a Nautilus equipped with Distortion repeaters to further help nerf the large & Cap ships that get snagged in that web of doom.
 

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Not sure if you are aware, but an Interdictor class star destoryer stops ships from jumping to Hyperspace by setting up a Gravity Well. As such, they used its weapon against it by being able to drop higher explosive gravity munitions directly on the gravity generator - it pulled their bombs in to it.


The way they threw bodies at the problem was the stupid part.

Further to that, momentum does not decrease in a vaccume, just as a Stuka Dive Bomber used gravity to pin-point drop it's bombs on a target in the gravityless depths of space letting a MOAB go and just drift into a target will be just as devastating as launching a torpedo, as long as it isn't intercepted. Depending on how fast the ship dropping the bomb is, you might be able to get a bomb to fly faster than an equivalent sized torp and it's a valid assumption to say a same sized bomb is going to have more explosive force than a Torpedo considering it doesn't have any wasted space in it for propulsion.

And finally, gravity bombs will work in atmosphere and space, although launched in different ways one using gravity and one using momentum. A traditional torpedo will only ever work under water and I would not be surprised if the space version was the same for space, if launched in atmosphere that's going to veer waaaay off course without some specific atmospheric amendments, at which point you have an unguided missile (or rocket), not a torpedo.

I'd say get an SRV to pull a MOAB in space or atmosphere and you've got a very unsuspecting launch vehicle for one of the most powerful munitions due to be in the game.

I'm gonna pull the gas refinement storage tanks off my Starfarer and put 6x MOAB there, assuming they are the same size as the tanks, maybe even more if they are smaller. That's why my 'Farer is called The Murderer's Child.

Still a lot of unknown factors here, are the bombs guided or unguided, will the delivery system allow you to unload those at high velocity? If they cant track a target how effective will they actually be against a moving target? I really think were getting ahead of it, this seems like it was intended for planet side bombing runs, if someone tried to get one of these above a Javelin to line it up my guess is those guns and escort ships would destroy it before it even got close and if you were so far away they couldn't take you out the odds of you actually hitting your target with an unguided floating bomb are pretty slim hehe.
 

NaffNaffBobFace

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Still a lot of unknown factors here, are the bombs guided or unguided, will the delivery system allow you to unload those at high velocity? If they cant track a target how effective will they actually be against a moving target? I really think were getting ahead of it, this seems like it was intended for planet side bombing runs, if someone tried to get one of these above a Javelin to line it up my guess is those guns and escort ships would destroy it before it even got close and if you were so far away they couldn't take you out the odds of you actually hitting your target with an unguided floating bomb are pretty slim hehe.
My assumptions all take the guise of lowest technically possible, so they would be unguided dumb-drop rocks and I agree I'd say the odds of hitting a target with a falling/floating bomb are the same if not lower as hitting it with an unguided self-propelled rocket as the bombs may be slow enough to pick-off with turrets etc, the Mustang Delta already has rocket pods confirmed but it doesn't mean unguided are going to be easy to use.

Large show ships, bases on the ground and in space, 'roids like Grim Hex. Dropping eggs is going to be fun, I think. If they deny the ability to launch them in Zero G, they are missing a trick I'd think.

EDIT - and think of how they launch Daisy Cutters, they just dump 'em out the back of transport planes. Shouldn't be too hard to get a MOAB on a trajectory to hit 'Hex, just open the back door and kick it out.
 
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Jolly_Green_Giant

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Nothing beats the sound of the Retaliator arming its torpedos imo. The whole ship is one complete package of pure devastation. The eclipse might be more fun to troll in later on, but your arsenal is limited. At least with the tali you get a lot more boom boom and the ability to switch out its modules to suit your needs. I'm almost positive they are going to do something that will make the turrets much more viable, but again, in the future. Now its just a choice of how many torpedos you want and if you want to deal with the fighter levels of quantum travel time and distance.

Personally, I have an eclipse right now, just because I have played the tali to death and melted it to save for later.

Eclipse is just fun as hell because it makes you feel cool af. That cockpit is perfect for the role.
 
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Phil

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My assumptions all take the guise of lowest technically possible, so they would be unguided dumb-drop rocks and I agree I'd say the odds of hitting a target with a falling/floating bomb are the same if not lower as hitting it with an unguided self-propelled rocket as the bombs may be slow enough to pick-off with turrets etc, the Mustang Delta already has rocket pods confirmed but it doesn't mean unguided are going to be easy to use.

Large show ships, bases on the ground and in space, 'roids like Grim Hex. Dropping eggs is going to be fun, I think. If they deny the ability to launch them in Zero G, they are missing a trick I'd think.

EDIT - and think of how they launch Daisy Cutters, they just dump 'em out the back of transport planes. Shouldn't be too hard to get a MOAB on a trajectory to hit 'Hex, just open the back door and kick it out.
Ya I just wonder how old school warfare thinking is going to be usable in a modern situation, an A2 will not be stealthy, any large ship will see this a mile's away, most large ships will have escorts and an extended radar bubble, I just don't think this ship was intended for ship to ship action, it seems it was more designed for a stationary target with less defenses or something they can stay out of range while dropping their payload.

I think people assume that Idris' and Javelin's will be running around without protection and to me this just is not going to be the case, most people are not going to risk a ship like this without a fleet or protection, so these scenario's have to be thought out in a different way of ship vs ship, we really have to focus on fleet vs fleet or fleet vs group activity when we start using ships of this size.
 
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Jolly_Green_Giant

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Ya I just wonder how old school warfare thinking is going to be usable in a modern situation, an A2
This is just my two cents as I spent about 4 years testing and maintaining the electronic warfare systems on AC-130 gunships. I like bringing it up if I have the chance! I really loved it.

It seems to me they do have at least one member on staff who is helping guide their decisions when it comes to translating modern military ideas and such into viable gameplay. The Hercules line looks like a direct correlation to what you have in the real world. You have civilan versions, military cargo versions, then the AC-130's. You could also have an entire C-130 fitted out with e-war and intel sniffing equipment. You could take it farther than that with the blue angels version "Big Albert" that has rockets attached to it for quick take offs and landings.


With that said, the AC-130 could definitely be stealthy af if the gameplay stretches to radar systems manipulation. I would imagine the gameplay system would work something like this: Component X is on, enemy players cannot pick up the A2 on radar. It would make more sense if the A2 would run a check on your enemies radar / power plant / computer power and if one of those components outclasses the A2's component stats you would be able to see it coming from much farther way on radar. If not, you're not seeing it until it's right on top of you. Sounds simple but idk if it is from a dev standpoint. I would hope it's at least been taken into consideration because it would be awesome!




EDIT: Because you need to see the rare sighting of the spectre in its natural habitat. If it's doing its job, you never see it.




EYt2hFBWsAIs3dD.jpg
 
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Richard Bong

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Not sure if you are aware, but an Interdictor class star destoryer stops ships from jumping to Hyperspace by setting up a Gravity Well. As such, they used its weapon against it by being able to drop higher explosive gravity munitions directly on the gravity generator - it pulled their bombs in to it.


The way they threw bodies at the problem was the stupid part.

Further to that, momentum does not decrease in a vaccume, just as a Stuka Dive Bomber used gravity to pin-point drop it's bombs on a target in the gravityless depths of space letting a MOAB go and just drift into a target will be just as devastating as launching a torpedo, as long as it isn't intercepted. Depending on how fast the ship dropping the bomb is, you might be able to get a bomb to fly faster than an equivalent sized torp and it's a valid assumption to say a same sized bomb is going to have more explosive force than a Torpedo considering it doesn't have any wasted space in it for propulsion.

And finally, gravity bombs will work in atmosphere and space, although launched in different ways one using gravity and one using momentum. A traditional torpedo will only ever work under water and I would not be surprised if the space version was the same for space, if launched in atmosphere that's going to veer waaaay off course without some specific atmospheric amendments, at which point you have an unguided missile (or rocket), not a torpedo.

I'd say get an SRV to pull a MOAB in space or atmosphere and you've got a very unsuspecting launch vehicle for one of the most powerful munitions due to be in the game.

I'm gonna pull the gas refinement storage tanks off my Starfarer and put 6x MOAB there, assuming they are the same size as the tanks, maybe even more if they are smaller. That's why my 'Farer is called The Murderer's Child.
So you carry these bombers just in case you run into an Invictus class Star Destroyer? Sounds like a huge waste of limited hangar and cargo space. IIRC it was a battle cruiser not a traditional star d

Star Citizen doesn't really have momentum. My ships stop (stops relative to what, I have no idea) when I cut thrust.

Star Citizen torpedoes are large missiles, not traditional underwater torpedoes.
 

NaffNaffBobFace

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So you carry these bombers just in case you run into an Invictus class Star Destroyer? Sounds like a huge waste of limited hangar and cargo space. IIRC it was a battle cruiser not a traditional star d
Aha, quite right. Must have been false memory syndrome just how did they bugger that up? Making it an Interdictor would have made sense as to how urgent it was to dispatch the thing. Oh well, there is a reason why I havn't seen episodes 2,3,7 and 9.

Star Citizen doesn't really have momentum. My ships stop (stops relative to what, I have no idea) when I cut thrust.
You are in coupled mode (which is the default). Press V to uncouple and your momentum remains as you would expect in space flight. :like:
 
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Phil

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Ya, to me, after looking at the brochure again, unless CIG actually makes some changes and gives more information, these totally look like gravity, no propulsion or guidance bombs, for an A2 to line up a ship 10k km's out and simple let momentum do the job seems like a one in a million shot on a moving target, not saying it cant be done but just seems a bit of a stretch and not very well thought out, now if they were guided somehow or had a propulsion system to speed it along, maybe.

The reason I say 10k out is because capital ships have huge weapons, Javelin has what size 12 torpedo's? The range has to be at least 10k prolly more, Idris have size 7 guns and 5 missiles? I just don't see a single A2 stealthily approaching a Javelin or Idris which wont be alone anyways, getting closer than 10k and unloading momentum bombs and hitting its target with regularity. I think we need more info, I also think if the A2 is limited to atmospheric (gravity) only type scenario's it makes the ship even less desirable, they need to add another option for capital ships.

"With that said, the AC-130 could definitely be stealthy af if the gameplay stretches to radar systems manipulation. I would imagine the gameplay system would work something like this: Component X is on, enemy players cannot pick up the A2 on radar. It would make more sense if the A2 would run a check on your enemies radar / power plant / computer power and if one of those components outclasses the A2's component stats you would be able to see it coming from much farther way on radar. If not, you're not seeing it until it's right on top of you. Sounds simple but idk if it is from a dev standpoint. I would hope it's at least been taken into consideration because it would be awesome!"

I just don't see an A2 having better components, the A2 has 2 medium computers, the Javelin has 8 and Idris has 6, its like saying a C-130 could sneak up on an aircraft carrier, its just not going to happen lol. And I will be honest, if CIG put something into the game that allowed an A2 to sneak up on my 3000$ ship and blow it up, I wouldn't be to happy about it.
 
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