Yes, I agree. However in the video CR implies that several clones could be possible.Mmm Chris Roberts NEVER told about cloning limited to twice in Death of a Spaceman.
It is MY opinion that we should only be cloned twice maximum.
Yes, I agree. However in the video CR implies that several clones could be possible.Mmm Chris Roberts NEVER told about cloning limited to twice in Death of a Spaceman.
I edited my post in the meantime. It is just that you sounded like he said thatYes, I agree. However in the video CR implies that several clones could be possible.
It is MY opinion that we should only be cloned twice maximum.
If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship.
Correct me if i'm wrong, but the video only applied just for the persistent universe (as Death of a Spaceman).SQ42 will be very difficult......
Not any more!
I can just be CLONED and keep on playing.......... WHAT!
Is Erin Robert's actually happy with this idea? SQ42 does take place in the 'Verse.
I would like to hear his thoughts on a video.
In Squadron 42, this is pretty easy to achieve. You need to complete the mission to move forward and you can’t save while in space. You die you just go back to the previous save point, normally before you launched on the mission.
I shall wait to hear what Erin Roberts has to say about this......Correct me if i'm wrong, but the video only applied just for the persistent universe (as Death of a Spaceman).
According to the original Death of a Spaceman, SQ42 death mechanic is different, it is exactly like in Wing Commander actually, if you die you have to do the mission level again.
Oh, I am FAR too old and lazy to go through that!
You mean no more flying Aurora's into the sun?It's really not far off of the original "Death of a Spaceman" concept, in which perma-death was a thing, albeit in it would take you a while to get there. You'd die, wake up in with more cybernetics, etc, over and over until your body finally couldn't handle it, and you'd permanently die. You're assets etc would then pass on to a new character that you'd create, and you'd start all over. I like the idea. It'll keep people from being overly stupid. Add an element of realism that I think is freaking cool.
I mean the copy of a copy of a copy is one of the leading theories of the mechanism of aging. But yeah, if they have a DNA sample in storage it would take, on average, 1.5 million years for it to degrade. That being said, it could be the cloning technique they use damages the DNA? Idk. bit flimsy either way.And yeah the cloning eh! WTF is he talking about you don't make a copy of a copy of a copy..
DNA don't degrade in our lifetime period, it might degrade over a hundred or thousand of years a bit but not so you suddenly have a prosthetic arm..
He got that idea with degrading DNA from Stargate SG1 and the race Asgard aliens, they transfer consciousness to cloned copies to survive.
And their DNA have over tenth of thousand of years degraded to the amount their race of people can't sustain any more.
I mean, right now the mechanical details are so scarce the we can only focus on the narrative aspect of it. And the story-side of respawning, as they just relayed it, is really weak right nowI think you guys should focus less on the word cloning, this is NOT EVE 2.0. And not focus on the exact fact about cloning DNA blah blah, this is their reality they are creating. If in their reality cloning wears after some time, why not?
I'd always heard it described as being on the cash you have, not the items/ships/etc. But I don't know that for certain and now I'm concerned haha.The inheritance tax dont really make sense I agree. I hope it won't affect ship bought with real money before release, but just assets bought later in-game.
What will happen if we have loads of ship in hangar and can't pay the tax for whatever reason?
Totally agree 100% ..I like the (suggested) idea that you can extend your clone-ability through gene therapy or something similar to 'get back lives,' and I think some special insurance plans could be good for combat oriented characters- as I'd expect to die a lot more as a fighter pilot or a marine. Either way, having real, meaningful death is
I mean the copy of a copy of a copy is one of the leading theories of the mechanism of aging. But yeah, if they have a DNA sample in storage it would take, on average, 1.5 million years for it to degrade. That being said, it could be the cloning technique they use damages the DNA? Idk. bit flimsy either way.
Personally, if they go cloning they should get rid of the body wear and tear, in my opinion.
All told, I'd rather go with the time-fudging we talked about. Story-wise, you got picked up and returned to be revived although, from the player perspective, it happens instantly.
While I don't think it should be a hardline- in my opinion it'd be much easier to resuscitate someone who bled out, but no serious neural trauma vs a ship explosion.Yes, I agree. However in the video CR implies that several clones could be possible.
It is MY opinion that we should only be cloned twice maximum.
Fuck, I don't care how many times I have to get cloned or make a new toon, I shall be flying into the sun as often as possible. Huzzah!You mean no more flying Aurora's into the sun?
thisFuck, I don't care how many times I have to get cloned or make a new toon, I shall be flying into the sun as often as possible. Huzzah!
Naaaaaahhh ;)This is where we find out our LTI ship tokens only work for the lifetime of your first toon, lol... your successive clone will be left wanting!
I bloody well hope notNaaaaaahhh ;)