Cloning your body in Star Citizen?

vahadar

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Yes, I agree. However in the video CR implies that several clones could be possible.
It is MY opinion that we should only be cloned twice maximum.
I edited my post in the meantime. It is just that you sounded like he said that 😉

I agree with you that we need a real sense of risk in general. Does this means we need to be punished with a very few number of "lives"? It needs to be a balance between clean respawn with no risk and perma death with loss of items. That system is trying to be in the middle, it won't be perfect, won't please everyone but at least when you go out in space or on ground you'll think twice before doing something. The problem is that cloning reminds too much of EVE online, and people might be angry just because of the terminology used, but if you look closely the general mechanics are the same as the one layed down 7 years ago.

If you considered it very closely what do we really loose in the end? It is not clear yet. From the old article we loose nothing, all assets are transferred to your heir. So basically you just loose a character skin. From the new video we loose in addition to our character a bit of money, assets so potentially ships ? (bought in-game I assume). This is already a bigger risk.

But still the system can be twiked you just need an alt who is your bank for UEC for exemple. And if later we can share assets between different account (not possible yet, not even discussed, only possible on same account, see clarification about multiple package article) this will solve the item loss issue, people will have an account to store their assets and another to play with those assets.

As CR Said in 2013, the real main character is still your ship :
If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship.
 
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vahadar

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SQ42 will be very difficult......
Not any more!
I can just be CLONED and keep on playing.......... WHAT!
Is Erin Robert's actually happy with this idea? SQ42 does take place in the 'Verse.
I would like to hear his thoughts on a video.
Correct me if i'm wrong, but the video only applied just for the persistent universe (as Death of a Spaceman).
According to the original Death of a Spaceman, SQ42 death mechanic is different, it is exactly like in Wing Commander actually, if you die you have to do the mission level again.

In Squadron 42, this is pretty easy to achieve. You need to complete the mission to move forward and you can’t save while in space. You die you just go back to the previous save point, normally before you launched on the mission.
 

CosmicTrader

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Correct me if i'm wrong, but the video only applied just for the persistent universe (as Death of a Spaceman).
According to the original Death of a Spaceman, SQ42 death mechanic is different, it is exactly like in Wing Commander actually, if you die you have to do the mission level again.
I shall wait to hear what Erin Roberts has to say about this......
 

Thalstan

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Some things I am really not liking.

Inheritance tax...depending on how it’s implemented, it’s going to really hurt those with a lot of ships. Those are the very backers helping to support the game, because they also spread the word of the game, plus back it with money as well. Don’t punish those that backed the game by requiring them to pay a huge penalty for making CR’s dream come true. I don’t mind the stuff that’s on an even keel for all backers, like reputation loss, etc, or money earned in game, but no pledge should ever be subject to a “tax” in game.

Players should never suffer a permanent injury that impacts their ability to perform in game. Temporary reductions? Yes. But you should always be able to go back to a hospital and get fixed. Their story of “you go around with broken bones so when you get cloned you develop a hitch in your shoulder makes no sense. A broken bone is not a mutation, it will not impact your DNA.
So yes, healing should have two levels. Temporary healing or a “patch job” that becomes less effective the more you get, and healing in a hospital where you can flush the chemicals from your body and restore yourself to full health. The more skilled the doctor, the faster and cheaper it can be done. For field recoveries, you might have a temporary cyber limb that impacts your characters performance. Once you get back, you can have a limb regenerated, or you can get a top of the line artifical limb that performs just as well (but has an artificial look), but that will be the player’s choice.

as for some of his ”death” statements...I think there is a lot of potential for abuse. An NPC kills you, they strip your body and leave it. A player kills you, he or she will strip the body, then tell your corpse that unless you give him/her 1 million UEC, you will demolish the body by shooting multiple RPG rounds into it to do the most amount of damage possible...or a trader that fought off a pirate will just do that to the pirate anyway out of sheer spite. Unfortunately, CR has very little experience designing or playing MMOs and it shows. He has no idea of the depth of malice that some people will do. He also has ideas of death mechanics that came out in first gen MMOs that didn’t work then and still don’t work because they are designed around player NPC interactions, not around player/player actions. People are going to get real sick of 4 hour corpse runs, and a 2 or 3 day corpse run because your ship and friends died after a long exploration?

Yes, there needs to be more consequences than say...dying in SW Squadrons, but overly harsh mechanics only serve to drive your playerbase away. He needs to hit that sweet spot between consequences, disappointment, restart...and rage quit because you just lost everything and then you get taxed on it.
 
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bedoinitusa

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It's really not far off of the original "Death of a Spaceman" concept, in which perma-death was a thing, albeit in it would take you a while to get there. You'd die, wake up in with more cybernetics, etc, over and over until your body finally couldn't handle it, and you'd permanently die. You're assets etc would then pass on to a new character that you'd create, and you'd start all over. I like the idea. It'll keep people from being overly stupid. Add an element of realism that I think is freaking cool.
You mean no more flying Aurora's into the sun?
 

Lukiferrex

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I like the (suggested) idea that you can extend your clone-ability through gene therapy or something similar to 'get back lives,' and I think some special insurance plans could be good for combat oriented characters- as I'd expect to die a lot more as a fighter pilot or a marine. Either way, having real, meaningful death is
And yeah the cloning eh! WTF is he talking about you don't make a copy of a copy of a copy..
DNA don't degrade in our lifetime period, it might degrade over a hundred or thousand of years a bit but not so you suddenly have a prosthetic arm..

He got that idea with degrading DNA from Stargate SG1 and the race Asgard aliens, they transfer consciousness to cloned copies to survive.
And their DNA have over tenth of thousand of years degraded to the amount their race of people can't sustain any more.
I mean the copy of a copy of a copy is one of the leading theories of the mechanism of aging. But yeah, if they have a DNA sample in storage it would take, on average, 1.5 million years for it to degrade. That being said, it could be the cloning technique they use damages the DNA? Idk. bit flimsy either way.
Personally, if they go cloning they should get rid of the body wear and tear, in my opinion.
All told, I'd rather go with the time-fudging we talked about. Story-wise, you got picked up and returned to be revived although, from the player perspective, it happens instantly.
 

Lukiferrex

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I think you guys should focus less on the word cloning, this is NOT EVE 2.0. And not focus on the exact fact about cloning DNA blah blah, this is their reality they are creating. If in their reality cloning wears after some time, why not?
I mean, right now the mechanical details are so scarce the we can only focus on the narrative aspect of it. And the story-side of respawning, as they just relayed it, is really weak right now
 

Lukiferrex

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The inheritance tax dont really make sense I agree. I hope it won't affect ship bought with real money before release, but just assets bought later in-game.
What will happen if we have loads of ship in hangar and can't pay the tax for whatever reason?
I'd always heard it described as being on the cash you have, not the items/ships/etc. But I don't know that for certain and now I'm concerned haha.
 

Mich Angel

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I like the (suggested) idea that you can extend your clone-ability through gene therapy or something similar to 'get back lives,' and I think some special insurance plans could be good for combat oriented characters- as I'd expect to die a lot more as a fighter pilot or a marine. Either way, having real, meaningful death is


I mean the copy of a copy of a copy is one of the leading theories of the mechanism of aging. But yeah, if they have a DNA sample in storage it would take, on average, 1.5 million years for it to degrade. That being said, it could be the cloning technique they use damages the DNA? Idk. bit flimsy either way.
Personally, if they go cloning they should get rid of the body wear and tear, in my opinion.
All told, I'd rather go with the time-fudging we talked about. Story-wise, you got picked up and returned to be revived although, from the player perspective, it happens instantly.
Totally agree 100% .. 🍻
 

Lukiferrex

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Yes, I agree. However in the video CR implies that several clones could be possible.
It is MY opinion that we should only be cloned twice maximum.
While I don't think it should be a hardline- in my opinion it'd be much easier to resuscitate someone who bled out, but no serious neural trauma vs a ship explosion.

An idea I had that I kinda like- you get two Clones (or one body and a clone). Clone is held in ice for you. If you die, you take over the clone and keep playing immediately. You can then proceed to go and recover your OG body (or hire a recovery specialist), and return it. At this point they repair the new body as best as possible and it's put on ice until your next 'death.' After a while, your bodies will lose the ability to bounce back; there's only so much trauma you can repair. At this point you'd be able to spend a lot of money to refresh the clone from scratch (like the gene therapy they talk about), or you'd get down to one body and 'retire' for your heir.

As a counter to trolling - if a pirate, other player, troll, or whatever inflicts damage to the body after incapacitation, you'd be allowed to generate a 'new' clone. This could also introduce a fun black market medical ring- creating illegal clones for pirates to use and stuff.
 

maynard

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Fuck, I don't care how many times I have to get cloned or make a new toon, I shall be flying into the sun as often as possible. Huzzah!
this

lose your fear of dying, expand your gameplay possibilities exponentially

also, I want 'clone jumping' a la Eve Online as a workaround for long travel times

it's a fucking game, I want to blow shit up, not spend the majority of my available time in transit from point A to point B
 

Thalstan

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LTI is tied to the account, not the avatar. I think that if they tried stuff like that, the uproar would be huge and more importantly, would upset their largest backers.

Pissing off one whale is fine. Pissing them all off is economic suicide.
 
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