Great timing on this question. So I've been absent for 2-3 years, finally built a rig that can keep up, and at the IAE bought a Cutty Black. I've spent the last month learning how to fly again. Now I'm ready for some pew-pew myself. I've done enough flying missions to save up some aUEC, and was just getting ready to see if I could upgrade some stuff and go do some shoot 'em up.
- What's your fighiting style, close and personal or far and spacious?
Was doing close in, but if I can figure out how to lock in missiles, would go for the far and spacious.
- Can you land your shots every time or do you miss as much as you hit (like me)?
I miss way more than I hit! Grab another beer, miss even more!
- Are you looking to kill your target outright or just disable it?
Obliterate targets at this point. Boarding parties will come much later, I think.
- Will you be okay with having to go back to rearm when your ammo runs out or will you be happier with having infinate ammo but having to wait for a targets shields to falter before doing damage?
I'd prefer to not have to go back. But if the ballistic is much more effective, I can certainly live with going back to rearm.
I know I'm not
@BigPapaK60, but maybe it helps both of us!
Kind thanks space wandererers, so:
- Will you be okay with having to go back to rearm when your ammo runs out or will you be happier with having infinite ammo but having to wait for a targets shields to falter before doing damage?
I'd prefer to not have to go back. But if the ballistic is much more effective, I can certainly live with going back to rearm.
As you may be aware there are two main types of weapon, Ballistic and Energy. Ballistic are ammo limited but have positive side effects like lower signatures to avoid detection, and they bypass a certain amount of shields and do their damage direct to the armour. Energy have no ammo limit but will effect your ships energy output meaning a bit of a juggling act between your shields and weapons in battle. Once an enemies shields are down, energy rounds cut through armour like butter, though.
Sounds like what you are looking for is energy, the advantage of no ammo limit is a big one.
- Are you looking to kill your target outright or just disable it?
Obliterate targets at this point. Boarding parties will come much later, I think.
As you may be aware, there are two main types of damage in the game - Destructive and Distortion. Destructive is just that, made to blow up ships you can blow bits off another craft but their intention is to damage and destroy. Distortion does minimal damage to hulls, but his high shield damage and penetrates into ships to damage components.
Sounds like you are looking for damage over distortion, but perhaps consider mixing a few distortion with damage to see if you can get shields to drop faster.
- Can you land your shots every time or do you miss as much as you hit (like me)?
I miss way more than I hit! Grab another beer, miss even more!
There several types of weapon at the moment, but mostly fire as Canon/Autocanon and Repeaters/machine guns.
The Canon/Autocanon fire higher damage shots slower, so if you get two shots a second but if you are only on target for half a second per second, you have hit them once (and if that half second falls between your two shots, you have not hit them at all) whereas with a machine gun/repeater the shots have much lower damage but if you fire 20 rounds a second and are on target for half a second you have hit them 10 times.
The difference between a Canon and an Autocanon is a canon is a shot per click, it will only shoot if you click no holding the button down, the autocanon you hold the mouse button down and it will continue to fire until you stop holding the button. In a game like this, it is pointless to not have an autocannon. The Repeaters (Energy) and Machine Gun (ballistic) are just that, fast firing guns which spit out a stream of lower powered shots as long as you have your finger on the button.
For people like me who have a hard time keeping shots on tearget, Repeaters/Machine Guns are the ones to go for, Canon are far too easy to miss with.
- What's your fighiting style, close and personal or far and spacious?
Was doing close in, but if I can figure out how to lock in missiles, would go for the far and spacious.
Canon have the longest range but are too slow firing for close combat so you need to be able to keep your distance, Repeaters are good between close and medium range but we also have a wild card:
Scatter/Shot guns for super close range. These are very, very powerful very, very close up. You have to make sure almost all of the pellets hit, so they are better against larger targets, but if they do you get a hellva lot of damage all at once. I am not very good with them so don't know much beyond that but believe that there are ballistic and energy versions.
To fire missles, lock on by clicking the middle mouse wheel/button when you have a ship targeted, once the locking animaiton completes hold the middle mouse wheel/button to fire them off.
I believe Energy Repeaters would be what will do you best to get on with to start.
Advice: Get into Arena Commander, rent some of the options you like the look of with the rental REC currency and have a go with them (assuming it still works properly). You may find that some of what I have said above definitely applies to your style, but some doesn't.