From recent ISC
Edit: I am referencing the old material they posted here below:
This is the biggest update we have seen on the repair and maintenance game loop.
I am actually a little overwhelmed with the depth of this mechanic, it goes way beyond simply pointing a laser and it fixes things.
All these compounds, ratios, peak efficiencies. Its definitely borrowing from the mining mechanic a bit, but a lot more intricacies.
Edit: I am referencing the old material they posted here below:
This is the biggest update we have seen on the repair and maintenance game loop.
I am actually a little overwhelmed with the depth of this mechanic, it goes way beyond simply pointing a laser and it fixes things.
Design Notes: Ship Repair and Maintenance - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
robertsspaceindustries.com
All these compounds, ratios, peak efficiencies. Its definitely borrowing from the mining mechanic a bit, but a lot more intricacies.
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