CIG taking questions for Railen QnA

maynard

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first!

edit: style over substance?

sorry, no, gamers are min-maxers by nature

in Eve Online, 95% of pilots are flying 5% of the available ships

aesthetics are only for safe space
 
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Bambooza

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first!

edit: style over substance?

sorry, no, gamers are min-maxers by nature

in Eve Online, 95% of pilots are flying 5% of the available ships

aesthetics are only for safe space
I agree skins are the only style gamers will go for if the other kind asked for any advantage sacrifice
 

NaffNaffBobFace

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Thank you, Glorious Leader!

Speed, the stuff of life. What is faster must be able to be tanked, what is more powerful must be able to be outrun.

The sheields suggest smaller fast ships should not be a worry in regard to tanking, and the Xi'An engine tech is in the MISC Razor, it's in the Karthu'al which is swift as heck, and the Ralien has six engines which compared to those orbs on the smaller ships are pretty big... More is better and this thing is gonna have to haul ass eve if you can find some dweebs to occupy those turret seats.

Now, on the subject, the Endeavour is MISC which uses that Xi'An engine tech, has seven forward propelling engines on the drive section and 2 forward propelling engines on the explorer cab... 9 engines in total and did you notice it only has two turrets for defence? You don't need to hit them if they can't hit you... More engines is better, that thing is going to fly like a thunderbolt thrown by Thor himself if the sums work out the way one would hope they do... in my dreams, at least...
 
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Mentalic

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Great video, Montoya!

My take:
I'm too old be be fully into competitive gaming. I am looking at SC primarily as an immersive multiplayer experience. Style points and the fantasy a given ship promotes are very high on the level of importance for me. For example, I passed on the Redeemer primarily because I hated the layout even though I know it will initially be a powerhouse.

Also, I wouldn't worry too much about balance. In the end, everything OP gets nerfed and the crappy stuff gets buffed. Riding the meta just leads to disappointment.
 

Cugino83

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first!

edit: style over substance?

sorry, no, gamers are min-maxers by nature

in Eve Online, 95% of pilots are flying 5% of the available ships

aesthetics are only for safe space
Hmmm that's a questionable comparison: in E:D every ship can be configured according to your preferences, so you can take the same chassies and used it for mining as for cargo, in that situation using the best and bigger chassies is a obvius choice.
In SC you can't do that, every ship does have his role, pros and cons and you need to evaluate them as a whole, this will land, with the expansioni of the universe and the addition of more situation and enviroment, to a major diversity even if some ships will be more common then others.

Also don't forget in-game availability: for some player flying around in a ship that is uncommon could be more appealing even if they have to leave something on the field.
 

Sky Captain

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Larger cargo capacity ships present bigger targets of opportunity for pirates.

The Railen straddles a line between being a larger ship with solid weapons, but without huge cargo capacity making it a prime target.
 

atpbx

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I’ll stick by the answer I gave before our Glorious leader ( may he pour the boiling faeces of our elderly and sick into the stapled open eyeballs of our craven enemies and make non believers have to go around the round about again after missing their exit) made this video- in that it looks great, its most likely going to sound great, it will be quick, nimble for its size and just all round fun. You know, not a big ugly dog slow slow hull series, or a god awful caterpillar or haven forbid, a constellation.
 

Radegast74

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re: turret gunners, I've been talking about this with some people, CIG has to essentially give "bonuses" for multiplayer/turret gameplay, otherwise yeah, nobody will ever multi-crew. Recommendations are things like, make all turrets powerful...like, quad Size 2's on smaller ship's and quad Size 4's on ships like the Carrack and Railen.
 

Bambooza

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re: turret gunners, I've been talking about this with some people, CIG has to essentially give "bonuses" for multiplayer/turret gameplay, otherwise yeah, nobody will ever multi-crew. Recommendations are things like, make all turrets powerful...like, quad Size 2's on smaller ship's and quad Size 4's on ships like the Carrack and Railen.
I don't see the need. Mostly these turrets will have either AI blade control or AI ship members utilizing them.
 
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Cugino83

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I don't see the need. Mostly these turrets will have either AI blade control or AI ship members utilizing them.
I doubt it...
First of all we only know that there will be blade systm to slave turret, but we don't know the limitation of them. What if only the remote turret (like the Hornet or the Carrak one) could be slaved?
Not only but we don't know anything about other system that could be implemented as a blade: what about a scrambler system for enemy radar or, sticking to commercial related feature, a real-time price market update system.
What about an advance navigation blade that will allow you to plan a better fual saving route or provide you notification on suddent pirate treat on your current route (like the traffic notification on navigators nowaday)?
Will you really sacrifice those funcionality for slaving the turret?

As always in SC I'll expect there will be choices to make, so committing to a "full firepower" configuration will trade in something else.

Also notice that phisicalized damage will be a thing so you'll very likely to have someone on board anyway to eventually repair and mantanin the ship, not only while in travel , but most importantly while in combat... or you plan to leave the pilot seat in the middle of a risk situation to take care of a fire that is strating in the engine room?
 
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FZD

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Now, on the subject, the Endeavour is MISC which uses that Xi'An engine tech, has seven forward propelling engines on the drive section and 2 forward propelling engines on the explorer cab... 9 engines in total and did you notice it only has two turrets for defence? You don't need to hit them if they can't hit you... More engines is better, that thing is going to fly like a thunderbolt thrown by Thor himself if the sums work out the way one would hope they do... in my dreams, at least...
I still want to see a weapons platform module for Endeavor though. Y'know like, just 1x1 modules with two twin S4 turrets, 1x1 modules with one S8 crewed cannon mount, 2x2 module with a S25 artillery piece... Maybe bit exaggerated... But like, a very big gun with slow fire rate but extreme range and the kind of single-shot damage that capital ships find a bit threatening, but with shots only traveling at 900-1500m/s or so it'd take quite a while to reach the target. And the kind of power draw that requires you to disable all the other systems, making you question the sanity of the design while you're powering down the life support. It's a backline support ship, so artillery would be a nice alternative role for it. And like, 2x2 would make it basically a capital ship version of Ares.
 

Bambooza

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I doubt it...
First of all we only know that there will be blade systm to slave turret, but we don't know the limitation of them. What if only the remote turret (like the Hornet or the Carrak one) could be slaved?
Not only but we don't know anything about other system that could be implemented as a blade: what about a scrambler system for enemy radar or, sticking to commercial related feature, a real-time price market update system.
What about an advance navigation blade that will allow you to plan a better fual saving route or provide you notification on suddent pirate treat on your current route (like the traffic notification on navigators nowaday)?
Will you really sacrifice those funcionality for slaving the turret?

As always in SC I'll expect there will be choices to make, so committing to a "full firepower" configuration will trade in something else.

Also notice that phisicalized damage will be a thing so you'll very likely to have someone on board anyway to eventually repair and mantanin the ship, not only while in travel , but most importantly while in combat... or you plan to leave the pilot seat in the middle of a risk situation to take care of a fire that is strating in the engine room?
You are right in that there will be other things that can be utilized by the ships CPU or even reduce the CPU usage for other energy usages. Which is why i said or AI crew which not only would utilize the turrets but can also do other tasks like repair. While I am not convinced they will be as effective as players I am in agreement with @Montoya that it would be far more beneficial to have those players in their own ships then riding along in yours.

But I imagine there will be ships like the Hurricane and Scorpius where the turret will be predominantly slaved/bladed to the pilot and not even bother with a second crew member. And when you look to the capital ships I fully expect that there will be a few players onboard but most of the crew will be NPC especially for the turrets so that the CPU utilization can be used for other purposes.
 
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Bambooza

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I still want to see a weapons platform module for Endeavor though. Y'know like, just 1x1 modules with two twin S4 turrets, 1x1 modules with one S8 crewed cannon mount, 2x2 module with a S25 artillery piece... Maybe bit exaggerated... But like, a very big gun with slow fire rate but extreme range and the kind of single-shot damage that capital ships find a bit threatening, but with shots only traveling at 900-1500m/s or so it'd take quite a while to reach the target. And the kind of power draw that requires you to disable all the other systems, making you question the sanity of the design while you're powering down the life support. It's a backline support ship, so artillery would be a nice alternative role for it. And like, 2x2 would make it basically a capital ship version of Ares.
So sort of just use the particle accelerator as a weapon?
 
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Shadow Reaper

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sorry, no, gamers are min-maxers by nature

in Eve Online, 95% of pilots are flying 5% of the available ships
I think this is true, but when I went to compare this size hauler, what I found was five different ways to min-max solo or small group hauling. I'd say this means CIG has done a great job making a diverse set of choices.

Very briefly, I compared the StarG, Carrack, Hull B, Caterpillar, C2 and Railen. Some thoughts to note.

If you want a hauler that can refuel escorts and self and thus travel very great distances, looks like the StarG still has no equal. If you want a dynamic combination of unparalleled radar and speed, you still want the Carrack. If you want stealth, the Hull B is your only choice. If you want the largest possible profits (not counting losses from pirates, etc.), that's the Cat. If you want very high profits and more security through better hull and weapons, that's the H2. If you want cool grav lev tech and wild living experience and maybe high speed (we don't really know yet), you want the Railen. 6 different choices, each with a legit quality to max.

Odds are no matter your choice, pirates will try to take these rides away from their owners, as they are the choice targets.
 
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NaffNaffBobFace

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I forgot to ask the most important question:

How many toilets, and how toilets when two different species?

Unless you are going to have multiple separate facilities one species is going to have to make a compromise, isn't it? Like if you imagine a cat sharing a bathroom with a human either a human is going to be dumping into gravel or a cat is going to be dumping into a pot with water in it...? The gravel and burying it isn't going to make the Humans happy (I've been camping before that is nasty) because it doesn't get removed and processed elsewhere and the cat isn't going to be happy dumping into the can because they can't bury it as their natural instincts demand.

A Human/Xi'An crew is going to get very angsty at each other unless that toilet is just right.
 

Cugino83

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I forgot to ask the most important question:

How many toilets, and how toilets when two different species?

Unless you are going to have multiple separate facilities one species is going to have to make a compromise, isn't it? Like if you imagine a cat sharing a bathroom with a human either a human is going to be dumping into gravel or a cat is going to be dumping into a pot with water in it...? The gravel and burying it isn't going to make the Humans happy (I've been camping before that is nasty) because it doesn't get removed and processed elsewhere and the cat isn't going to be happy dumping into the can because they can't bury it as their natural instincts demand.

A Human/Xi'An crew is going to get very angsty at each other unless that toilet is just right.
If I understand correctly there will be normal bathroom for hummy while Xi'an will use a sorth of birdbath fountain (whatever it is...). During ISC they also joke about not to drink from it.
 
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