No thanks CIG, I won’t spend either real or in-game money to make use of this subscriber perk. These ships are not on my wish list just now.
because they are very specific to a ship, and not "universal"
I understand why paints are ship-specific from a game development point of view, but from an in-universe perspective it’s bizarre. If you look at them in an in-game terminal, the icons look like a tin of paint. But it must be magic paint, because it knows what ship it’s meant for, and won’t stick to any other ship.
Would it not make more sense in-game to have every paint scheme work on every ship? (Yes, obvs, that requires considerable extra development effort, but really, is it
that big a deal?).
Fancier paint schemes or ‘exotic’ paints (metallic, iridescent etc.) could be more expensive, perhaps in a tier system or with a cost multiplier of 1x, 1.5x, 2x, 25x or whatever. Why not change how paints work so CIG/in-game shops charge players a cost proportional to the physical size of the ship they want to apply it to, times the multiplier of the paint scheme they want applied,
each time they change paint. This game obviously cannot be totally realistic because, you know, physics and interplanetar/interstellar travel in minutes and stuff, and countless other perfectly fine bits of fiction. It’s only a game. But CIG go to extraordinary lengths in other areas to make Star Citizen feel realistic according to its own internal logic. Paint for ships has never really caught my attention much*, but the way paint schemes work at the moment is frikkin’
weird.
* They might if go-faster stripes actually did make you go 0.001% faster, or painting your ship yellow and black with crash test roundels made it take 1% less damage when crashing into stuff, or gave you a Euro NCAP rating every time you did crash.