I have been thinking about space combat for a while, and the current in-game balancing made me think of the "real-world" implications a bit. So I have some questions that can use some input or thoughts from the other esteemed members. This is in no way meant to tie in with the game, or do I have any expectations regarding implementation, but it just has me thinking a bit...
1. Assuming no friction or resistance in space, and you do not hit a random object, how far would ballistic weapons really be effective? 1km? 10? 100? 1000? Won't ballistic rounds just keep on traveling at the same initial velocity until it hits something? Is some poor Starliner going to get broadsided by rounds fired from half a star system away and many months ago?
2. Same for laser weapons. I am aware that there is dust, gas, radiation etc in space, so would this blast from a repeater eventually dissipate enough to just fade away? Would Roger Wilco lose an arm while sweeping the deck of an 890j somewhere?
Just curious. Perhaps there is someone here whose astrophysics is a bit more insightful than mine...
RV
1. Assuming no friction or resistance in space, and you do not hit a random object, how far would ballistic weapons really be effective? 1km? 10? 100? 1000? Won't ballistic rounds just keep on traveling at the same initial velocity until it hits something? Is some poor Starliner going to get broadsided by rounds fired from half a star system away and many months ago?
2. Same for laser weapons. I am aware that there is dust, gas, radiation etc in space, so would this blast from a repeater eventually dissipate enough to just fade away? Would Roger Wilco lose an arm while sweeping the deck of an 890j somewhere?
Just curious. Perhaps there is someone here whose astrophysics is a bit more insightful than mine...
RV